Author Topic: Northern Ruins/Robo Offsets  (Read 3085 times)

Agent 12

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Northern Ruins/Robo Offsets
« on: April 02, 2006, 08:33:02 pm »
I may have just missed while checking the offset guide.  But does anyone know what "assign memory" command I would have to do to trigger Robo to be fixing the forest and the Northern ruins to be fixed?

--jp

JLukas

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Northern Ruins/Robo Offsets
« Reply #1 on: April 03, 2006, 05:42:27 am »
Robo: set bit 80 in 7F01F1.  Bit Math variant 65.  That should do the trick.

Northern Ruins: you mean the holes in the ground fixed?  The bit checks should appear in each of the rooms.  Looking at the Choras carpenter's residence, I see bits 7F019F 0x01, 0x02, 0x04, 0x08 being used.

Agent 12

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Northern Ruins/Robo Offsets
« Reply #2 on: April 03, 2006, 05:47:17 am »
Many thanks JLukas, is this documented and I'm just not finding it?

--jp

JLukas

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Northern Ruins/Robo Offsets
« Reply #3 on: April 03, 2006, 07:33:55 am »
I've documented some of the overworld flags, if you need a particular overworld event set let me know.  Much of the location flags are still undocumented (a pretty massive task)