Author Topic: Known Bugs & Beta Testing  (Read 42834 times)

nightmare975

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Re: Known Bugs
« Reply #30 on: June 23, 2006, 07:20:24 pm »
When Magus talks to Dalton in the Beast Forest, he says "with with this".

In Magus' flashback, there are two Schalas, one in the bed and the other talking to the man

At the Porre barracks the guard guarding the Captain's room doesn't dissapear when you desquise yourselves.

The overworld map still says 12000 BC

I believe it says Chapter 3 twice.

Agent 12

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Re: Known Bugs
« Reply #31 on: June 25, 2006, 05:40:12 pm »
Exactly where in Beasts forest does he say that (before Golem Fight?)

Also the guard should move out of the way once you talk to him right?  Wasn't sure what you meant by that error.

Thanks for pointing out the others though, specially that schala one, whoops haha.

--jp

nightmare975

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Re: Known Bugs
« Reply #32 on: June 25, 2006, 06:39:34 pm »
Exactly where in Beasts forest does he say that (before Golem Fight?)

He says it before the golem fight, when he talking about immortallity.

Also the guard should move out of the way once you talk to him right?  Wasn't sure what you meant by that error.

He just stands there and you can walk through him.

Thanks for pointing out the others though, specially that schala one, whoops haha.

--jp

Your welcome, plus I have another bug, but it's too hard to describe. So I have a picture. :D

[attachment deleted by admin]

nightmare975

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Re: Known Bugs
« Reply #33 on: June 30, 2006, 10:45:27 pm »
Have two bugs, One in Lucca's house and one at Tyrano Ruins.

At Lucca's house the team walks in and the music stops and Lucca's mother walks around the room and that's it. You can't move at all.

Same thing happens at Tyrano Ruins, but it plays the second boss music.

Agent 12

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Re: Known Bugs
« Reply #34 on: July 03, 2006, 12:20:10 am »
K, I believe I should have fixed them all......I load the "enemy" magus for that scene now so there should be no more pallette problems.  Turns out that Lucca's House has alot of left over code (this was pre-JP), I deleted it....I assume that was the problem.  As for Tyran tower, do you mean Terra Tower, if so what room?

--jp

nightmare975

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Re: Known Bugs
« Reply #35 on: July 09, 2006, 08:23:30 pm »
I mean the big honking crater in Prehistory.

And how do you get to Terra Tower?

Agent 12

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Re: Known Bugs
« Reply #36 on: July 10, 2006, 11:18:02 am »
If you use the debug room and talk to schala you can go through marles story, once you get back to the overworld it's in the south west.

(latest rom only).

Hm....crater must be something I did when I made the crucial decision, I'll look into it.

--jp

nightmare975

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Re: Known Bugs
« Reply #37 on: July 10, 2006, 03:07:01 pm »
The better question to ask would be: How do you get into the debug room?

Agent 12

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Re: Known Bugs
« Reply #38 on: July 10, 2006, 03:12:50 pm »
To access the debug room go to Crono's fridge and hit A B X Y

--jp

nightmare975

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Re: Known Bugs
« Reply #39 on: July 10, 2006, 03:35:37 pm »
Thank you, now, back to work 8)

CyberSarkany

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Re: Known Bugs
« Reply #40 on: July 16, 2006, 06:31:58 am »
My turn again huh?
Here what I noticed:

TTMarleEnemies_15_July.ips

- 1st chest on the top left can't be opend(in the Mountain)

- pic 1: you are behind the tiles

- 2nd chest(bottom left, near exit) doesn't work

- Name is "Guardia Mountair", shouldn't it be Mountain?

- pic 2: this guy says the same as Cedric

- There is no exit from the Tower

- pic 3: door says locked but opens afterwards

- game freezes if you kill reptites before using the key in TT first floor

- pic 4: You can walk through the wall, the upper floors are buggy(rooms with no exits)


And a question: Is this all the stuff that will happen? If yes it would be a bit short in my opinion.

[attachment deleted by admin]

Kae

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Re: Known Bugs
« Reply #41 on: July 16, 2006, 04:13:58 pm »
Pics 1, 3, and 4 will be fixed up once I (or others) start going through all the edited maps ensuring solidity, etc. To help get to these right away, what are the locations of those maps? {###}?

Agent 12

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Re: Known Bugs
« Reply #42 on: July 16, 2006, 06:13:23 pm »
It will be all that is required to do but I would like to add a short quest for Marle to go rescue a young girl from either guardia mountain (add more rooms), or a new location, maybe a reptite controlled forest.

Time to fix these bugs.

Alrighty Fixed most of them (I'lll release it tonight).  You are right about it being to short, ,I think I'll make the "rescue kid" idea required as sort of a test before Cedric sends her off to TT. 

It was in fact Guardia Mountain but the end of the n wasn't showing up, I abbreviated it. 

Thanks for reporting them.

Kae, the map in question is {F5}, (Death peak south IIRC).  And all of the Terra Tower maps are the Tyran Fortress maps. EDIT:  Check map thread they are in there


--jp
« Last Edit: July 16, 2006, 10:34:06 pm by jsondag2 »

ZeaLitY

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Re: Known Bugs
« Reply #43 on: July 20, 2006, 09:06:35 pm »
Scene whines:

~Dorino plains~

Remove monsters after you defeat Serran
Add music I guess

~Zeal~

It's a little too dark. Just replace the window tiles with that purple cover. We'll call them curtains.

Agent 12

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Re: Known Bugs
« Reply #44 on: July 24, 2006, 12:53:35 am »
fixed and fixed.

--jp