Top left-Hard to see but the edges of tiles don't match, some are of darker color.
Top right-General just touch up the top of the screen, seems ver artificial, I would do this myself but TF won't fully load the rom right now.
-----Really we need a "Map bug fixer." If anyone is interested just fix it and make the .flux file and I'll add it in. If noone does it I'll do it myself eventually.
2nd from the top left- Magus is still overpowered, not because of his strength stat, but because he is getting that weapon too early in the game(322-700), Right now I believe this was done (as well as vedic blade for Chrono) to make beta tests go faster, but before the final release should be changed. Bosses are just too easy.
---You nailed it. It won't be there for the final.
Right- House on the bottom left of Chronopolis, there some furniture haning from the top of the wall.
Midleft-Can walk too far into Chronopolis buiding, as well as the forest to the right (only three trees are barriers on bottom and top), and several other buildings
midright- bridge just looks quirky, more buildings you can walk through
--1999 Tile properties has been posted in the "corruption" thread JLukas is looking into it.
Nextdown left- no barrier on the bottom makes the room decieving, unless it is planned to add an accesible area there.
Right- the edges of the fire look odd, out of place. (on the left and right) maybe just put something over it to make it lok more normal.
-----Really we need a "Map bug fixer." If anyone is interested just fix it and make the .flux file and I'll add it in. If noone does it I'll do it myself eventually.
Bottomleft- Black gap out of nowhere just doesn't look right, maybe put a door there instead of balck space after the wall is removed.
IIRC that tileset didn't have a door.....maybe I'm wrong though.....why would I do a black hole...
Bottom right- understandable, since playable glenn isn't ready, don't put it in the game yet, although it did surprise me after I had played the public beta.
---What concerns me about that is Crono was talking actually....
Topleft-place to get stuck in 1200AD(and once you're there you're there
-----Really we need a "Map bug fixer." If anyone is interested just fix it and make the .flux file and I'll add it in. If noone does it I'll do it myself eventually.
Topright-Prop masamune (prop sword?) doesn't look so good.
--The pic is small.....is it a pallette issue I don't remember it looking bad?
Nextleft-Toma's Monument(whatever it's called), has two bookcases you can walkthrough, where the party is now, and where the red X is.
-----Really we need a "Map bug fixer." If anyone is interested just fix it and make the .flux file and I'll add it in. If noone does it I'll do it myself eventually.
Right-Well you could go up and talk to TomaXII in the last public beta, now you can't
--------Weird.....I'll lookinto that
Nextleft&right- for some reason, based off of these Dialogue boxes it seems Tata has two fathers.
------I can't quite read it, Zeality will have to look at that (text guy)
Nextleft-New little Islad, don't know what it's for, but you can walk over the rock.
-----Yea I'm not sure what it planned for that either, I didn't touch this OW.
Right- Every here and there when you leave Chronopolis to 1002 AD, you end up landed on the ocean.
-----Yea the 1999 OW map was redone and the exits haven't been fixed yet.
Nextleft-Maybe make the mountains smaller to make the path a little more obvious, no bug whoop (nothing necessary)
--------A surpising amount of people agree with you actually.
Right-After going up into the singing mountain Cave, then immediately turning back(before going up to fight the boss), you get stuck in the wall, not even where the door is.
--------hm...yea that needs to be fixed
Bottomleft-The cavedoor opening is partially covered by the overhang.
--------I like that
Bottomright-When going to get Schala right after Magus shows up Robo dissapeared completely, and it still said he was in my party (he reappeared after I left the room).
---------Ew......you'd be surprised how bad this code is.....sigh
By the way in the last Public beta you could choose characters to rotate in and out, in this version you can't I don't know if that's on accident or deliberate.
----------Ever? or in certain rooms?
Also after You fight King Zeal all the way up until you get back to Chronopolis you can't open the menu screen. And it seemed like magus was back to his asskicking form, after not having him in my party at all he was dealing well over 1000 damage to every enemy.
----------I need to take a look at this. I meant to just remove the menu switching characters menu not the other menu too.
phew that's alot of bugs
EDIT: Conditionalize the Reptite Time sage on Terra Tower 1st floor
Make the door blocked earlier
--jp