I'm on a different PC, hoping I can post at least here...We will see...
Questions:
- What kind of enemy types are there? I just realized, using the Zonker8000, that there must be a difference in machine/none-machine. There are also weapons that deal more damage to magic opponents. Any knowledge of what enemy types exist?
- The Medina Dojo or what it is, where you could fight a Green Imp, what will be done with it?
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Ideas:
- At the end of the Factory dungeon, how about being able to leave it directly without having to backtrack?
- In the Grey Forgotten Chapter(Missile base infiltration), will the answers you choose when talking to the TimeSage(I presume he is one?) have any influence? I know that there is this "medium ending" before the fight, but will you actually be able to prevent the fight with your answers? Or anything else?
- During the Raid on the Ocean's palace, in room with a savepoint where you have to walk west, yet are able to walk north and youth in 2 rooms with nothing important: maybe force people to go up and down, by maybe shutting a door to the west they have to open using 2 switches or beating a panels or something.
- maybe let Spekkio tell them that he is bored and want to visit the timelines(he watched them it seems, maybe now after gaspar left, wanting to see the world?) -> new sidequest, where spekkio is in diferent locations, and you fight him there, and he always gets stronger? Maybe giving a riddle after you beat him where he is next?
I think we should add more chests to the different Areas of the Terra Tower, so the choice at least makes a small difference. Maybe we could add an Silver earing(the one that give I think +25% HP) on the Marle way, so everyone could get that.
From what I see, there are 2 ways, the left, and the right(I consider the right part one way, Because Crono+Team can go a different way than Lucca and Robo, thus covering the whole right area).
I currently have no idea what to add to each side to make them unique beside different tabs...but we have to consider the "Ultimate Enemy" is on the left part, and it will most likely give you a very strong Item or something(and it will most likely be unbeatable the first time you go through the game). Maybe we should give away the key later in the story, and go like "if we had this key during the reptite timeline..." hinting to play a NG+ and use the key? That way we could also prevent people from fighting it on a casual new game. We wouldn't have to consider it in our choice for a normal NG.