Marbule Gallery - Completed Fan Creations > Crimson Echoes

Known Bugs & Beta Testing

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Agent 12:

Use bug submission form if possible please
http://jpsondag.com/SubmitBug.aspx

.....This is JP i'm 99% sure I didn't make the post below....even though the forum says I made it....Um.....I guess I'll keep it incase it's important...

Keep quiet about what's going on, and handle public relations through interviews or "press" releases

This includes plot, advancements made in technology (such as managing to implement the MP3 support I've discussed in another thread, or if we manage to implement Schala as a PC), etc.  This forum is closed off for a reason.  While I will intentionally leak VERY small hints at something in a setting other than a press release, I should be the only one doing the leaking.  Cool?  Good.  Moving on...

-Be ruthless and unforgiving when beta testing

You know those games where you play them intentionally the wrong way just to see if you can break them?  Go where you're not supposed to.  You'll know what (not) to do.

-Explore every possible opportunity available

While this goes hand-in-hand with what I mentioned above, it needs to be underscored.  Every time the game turns your Explore Mode on, get out of wherever you are so you don't trigger the next event, and go explore the whole world that's available to you.  Does an town NPC say something that should be changed in the context of where the storyline is at this time?  When you exit and re-enter the area where the storyline is taking place, does the storyline start up as if you had never been in the room before?  (In other words, do certain events repeat?)

-Publicize on the forum and subject to peer review every development, to include any modifications to the ROM or alterations to the plot, to ensure the entire project is a collective effort and not a fragmented tug of war.

There are a multitude of reasons for this.  One of the foremost, as I just stated above, is to keep everyone moving in the same direction.  Another major reason for this policy is because we do have a limited amount of space in which to convey our vision of Chrono Break.  Therefore, we will need to watch out for unnecessary maps and areas.  If we keep those to a minimum, we won't have to reduce the size of a major dungeon or anything like that.

Master list of Known Bugs


Known Bugs

Bad Glitches

Decision Making

Rom Hacking

Simple Coding


- savepoint singing mountain: it displays "dark ages" when saved

-Magus HardCoded Names in last village

- Medina Square: it plays "Delightful Spekkio" normally, but if you go into the switch screen and back it plays the Ocean Palace music. (Edit: I remember now, that wasn't the Ocean Palace music, it was something else that plays in Zeal. Anyway, this seems to be affected by the music in the last non-overworld location you've been to. I went to the labyrinth, returned and got the Zeal Palace music, then went to Manoria Cathedral, and got the church/temple music in Medina Square. Quite possibly the "Singing Mountain" occurrence was here too.) I'm fairly sure this happened somewhere else with the "Singing Mountain" song, but I can't remember where.

- On some levels of Denadoro (the "sunlit" ones), some tiles are too light.


-"Such strange clothes" a comment about Magus on his chapter. Isn't his clother normal for zealians? In which case they would know very well why style of clothes it was.


Harder Coding



Music


Mapping:

-In the aftermath of Zeal, all the houses are named "Last Villiage" in the East. Maybe a more fitting name for the first resettlements?


Directing:

-Make it more obvious that the reason they go Chronopolis the second time is because they want to visit.  Through Lucca Dialogues/Having Robo want them to come/Dialogue after Porre meeting.
-Run through text/clean up
-Run through cutscenes/clean up
-The communication device should be something that can be used even if Lucca isn't in party
-Lucca spends a long time explaining WHY they should be running instead of doing it... maybe the egg should go off THEN Lucca expalins what the heck just happened.
-Toma's assistant, "I too have a son named Ash" needs re-writing.
-"What are you doing with all that wood, why don't you research steam power..."
Doesn't steam require LOTS of fire, and thus lots of wood (seeing as magic and gas are out of the question).


--jp















Agent 12:
I just wanted to say that I will be getting to the bugs atleast by this weekend.  Kingdom Hearts II came out and I played it for......well longer than I care to say.  None of the error seem like they'll take to long to do so I'm not worried.


UPDATE:  So before now I haven't been able to do work in work because I didn' thave an admin password.  But I remembered a long time ago I was given a temp password because we had to install new software on machines, I checked and it worked.  I now have .net 2.0 on this machine so I can do work here.

yay

--jp

DivineDragoonKain:
Hey, Json... can you update me next time you're on AIM? Just got my laptop back, so I'm back again.

ZeaLitY:
NOTES

Prologue

-Start off the adventure with an evening at the Millennial Fair
-Make more animations to liven up the Porre meeting, which is pretty damn dull
-Add a small chase through Zenan Bridge; Lucca stops midway and notes that she shouldn't be jostling this prototype Time Egg around, and pulls it out; the Porre guy comes back and takes it and keeps running away
-Once they get to Denadoro, instead of artillery, have them catch up; Lucca pulls out her gun and shoots the guy, but it sets off the Time Egg
-Guy flees, they step over to the ruptured prototype, which envelops them in a Gate (does this not sound a little more realistic?)

Shinrin:
oooh that sounds lovely and lively, gives the game more flavor :D

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