Author Topic: Lost song discovered, enemy attack AI & battle sound fx  (Read 1504 times)

ZeaLitY

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Lost song discovered, enemy attack AI & battle sound fx
« on: March 26, 2006, 06:58:54 pm »
Chrono Trigger is getting a lot of attention lately; there are three things to report. Firstly, a lost song has been discovered by JLukas inside the Japanese ROM of the game, and is not present in the US cartridge. It was found without an instrument table, meaning the song's original arrangement has been lost. A version probably faithful to the original has been created through codes that assigned instruments to the fanfare; it is the closest we'll get to hearing the real thing. It is unknown why it was not used in the game and was also taken out in the US release. The version I've created is now shipped with the Chrono Compendium Supplement for CT's soundtrack; download it here.

Secondly, Chickenlump has been hard at work decoding the enemy AI and attack scripts. He is now maintaining a full AI listing for all enemies in the game, presented in an easy-to-read table. Preliminary tests feature his Schala experimental enemy (of the Zeal Battle rom hack) executing 15 different attacks. This is great news; if you'd like to experiment, the enemy AI listing is here.

Lastly, Dirtie has followed up his CT Sound Effects pack by extracting all the battle effects. If you wondered why stuff like Luminaire and explosion sounds weren't present in the original sound effects pack, it's because Chrono Trigger uses two different sets of sounds for locations / battles. The pack is ready to go, but we need some help naming the sound effects and pinning down what actions and techs cause them. If you'd like to help out, download the battle sounds here first, then head over to this thread and try to name them while listening. Any and all help is appreciated; we need to name them before we can make an official release. Thanks for assistance!

Vehek

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Lost song discovered, enemy attack AI & battle sound fx
« Reply #1 on: March 26, 2006, 08:26:04 pm »
On the Enemy AI listing page, the last column (containing the enemy ai data) is very thin, causing the amount of space each monster to use in its row to be extremely long at times.

Chrono'99

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Lost song discovered, enemy attack AI & battle sound fx
« Reply #2 on: March 27, 2006, 03:01:57 am »
The lost song is cool! It sounds more like... someone falling than some kind of fanfare though (I guess we'll never know).

ClayAKAMe

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Re: Lost song discovered, enemy attack AI & battle sound fx
« Reply #3 on: June 25, 2006, 02:31:59 am »
Ok I am really new to this site and wellthat song was ok but it was actually kind of a good thing it got booted from the english version

Almight Satan

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Re: Lost song discovered, enemy attack AI & battle sound fx
« Reply #4 on: July 23, 2006, 06:04:56 pm »
but it was actually kind of a good thing it got booted from the english version


Oh, yes.  Because we all know how inferior the Japanese version is to the North American version.

justin3009

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Re: Lost song discovered, enemy attack AI & battle sound fx
« Reply #5 on: July 24, 2006, 03:09:25 pm »
It seemed interesting...Too bad the true instrument table was gone.