Author Topic: RPG Maker Chipsets  (Read 5239 times)

ultramarine

  • Earthbound (+15)
  • *
  • Posts: 37
    • View Profile
RPG Maker Chipsets
« Reply #30 on: March 18, 2006, 10:28:40 pm »
Quote from: Darth Mongoose
TOO BIG TO FIT ON A CHIPSET!


are you sure its too big?

the main problem is that the movement would be a little bit buggy but an isometric chipset IS POSSIBLE

if an isometric chipset is impossible, then in theory a picture under a blank chipset too would be impossible

the blank chipset would just create some impassable areas which is exactly what the purpose of a chipset can do (surroundings with some areas with 0 passibility)
so "blank chipset with picture" = "normal chipset"
End of Time chipset is possible (chipset = chipset)

GrayLensman

  • Guru of Reason Emeritus
  • Dimension Crosser (+1000)
  • *
  • Posts: 1031
    • View Profile
RPG Maker Chipsets
« Reply #31 on: March 19, 2006, 12:27:26 am »
The trouble is, a lot of the area of the chipset are reserved for auto-tiles.  You might not be able to fit all the tiles necessary for the EoT, but you can only try.

ultramarine

  • Earthbound (+15)
  • *
  • Posts: 37
    • View Profile
RPG Maker Chipsets
« Reply #32 on: March 19, 2006, 12:56:13 am »
I've been able to fit nearly all the required tiles for the chipset
However, I lack the experiance to do everything properly
Somebody can finish what i started if they wish...