Author Topic: RPG Maker Chipsets  (Read 4239 times)

VinceIP

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« Reply #15 on: March 11, 2006, 03:05:35 pm »
I haven't seen one either. I don't think it's been made.

ultramarine

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« Reply #16 on: March 11, 2006, 04:39:12 pm »
can someone make one for me?
i tried to makeone earlier but it didn't work out really well since i don't know how to make proper chipsets

GrayLensman

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« Reply #17 on: March 11, 2006, 04:46:18 pm »
Quote from: ultramarine
can someone make one for me?
i tried to makeone earlier but it didn't work out really well since i don't know how to make proper chipsets


At least from my experience, you won't be able to make a RPGMaker chipset for the End of Time, because everything is isometric.  I think you can simply take a screenshot and use it as a background image.  You could also redesign theEnd of Time.

ultramarine

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« Reply #18 on: March 11, 2006, 09:25:33 pm »
I have managed to remake the End of Time nearly flawlessly with RPG Maker 2003.

I did as GrayLensman suggested, used a background image.
If anybody wants the files for the End of Time, just ask.

Darth Mongoose

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« Reply #19 on: March 11, 2006, 11:13:35 pm »
If you need sprite rips to use for things. I have found an awesome site:

http://sprites.fireball20xl.com/

Basically it's got sprite rip sheets from loads of games, including CT. Just look under 'square-enix'. You should find pretty much any sprites you need to use there, all you need to do is then re-arrange them into tilesets, character sets and the like.

ultramarine

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« Reply #20 on: March 12, 2006, 12:19:37 am »
Quote from: Darth Mongoose
all you need to do is then re-arrange them into tilesets, character sets and the like.


which is exactly what i don't know how to do

Darth Mongoose

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« Reply #21 on: March 12, 2006, 01:09:14 am »
Ok, I've made a simple tutorial using somebody's star ocean chipset I found on a site:



See? It's really not that hard. All you need to do is arrange the parts of the chipset in the correct parts of the rectangle. Most people work it out after looking at a few chipsets. Most of the time, you're best off just using other people's ready made chips though.

ZeaLitY

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« Reply #22 on: March 12, 2006, 05:40:24 pm »
By the way, you can use these as well:

http://www.chronocompendium.com/Term/NPC_Sprites_%28Chrono_Trigger%29

That has every NPC and object sprite in the game.

http://www.chronocompendium.com/Term/IIMonsters_%28Chrono_Trigger%29

Every monster sprite in the game. And lastly, for characters, check their individual entries. For locations, maps really aren't that helpful, since they aren't divided into individual tiles. However, you can load up Temporal Flux and simply do a printscreen of the tile swatch, as it does split all the tiles up (though some are arranged in common patterns).

GrayLensman

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« Reply #23 on: March 12, 2006, 06:01:01 pm »
We should collect all these RPGMaker resources, and host them on the Compendium.

Erindar

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« Reply #24 on: March 14, 2006, 02:47:48 pm »
That would be great i need alot of chipsets for CT and maybe if people have made ones for CC even.  I mostly just need characters, faces, and the battle sprites.

VinceIP

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« Reply #25 on: March 14, 2006, 06:24:04 pm »
CC sprites and tiles aren't really possible in Rm2k/3. They MIGHT be in XP though. Obviously, they'll be a lot harder to rip since they're low-quality 3D sprites. Faces are possible, though. I've seen a few on the internet.

Why wouldn't an isometric tileset be possible in Rm2k3?

GrayLensman

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« Reply #26 on: March 14, 2006, 08:06:27 pm »
Quote from: VinceIP
CC sprites and tiles aren't really possible in Rm2k/3. They MIGHT be in XP though. Obviously, they'll be a lot harder to rip since they're low-quality 3D sprites. Faces are possible, though. I've seen a few on the internet.

Why wouldn't an isometric tileset be possible in Rm2k3?


I believe the RM2k3 engine calculates obstruction based on 32x32 square tiles, which means Sprites cannot smoothly follow a diagonal wall.  The Chipset layout, as shown above, does not lend itself to implementing an isometric environment.

ultramarine

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« Reply #27 on: March 18, 2006, 11:01:36 am »
can somebody please just put the end of time on a chipset correctly

i am aware of the problems concerning smooth movement but i can work that out

Darth Mongoose

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« Reply #28 on: March 18, 2006, 08:58:09 pm »
The End of Time will not GO on a chipset correctly! IT IS ISOMETRIC! AND TOO BIG TO FIT ON A CHIPSET! We've already told you that.
The only way you could do it, as has already been said, would be to make it a picture that is placed under a blank chipset with walkable and un-walkable squares placed in the right places.

If you're going to use RPG maker, you need to learn how to make and modify resources for yourself. Go on some RPGmaker communities like Skytower games, play some games, like Naufragar Crimson, Sunset over Imdhal and Legion Saga 2 and 3 to get an idea of how to make a decent RPGmaker game before trying to make your own.

GrayLensman

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« Reply #29 on: March 18, 2006, 09:34:47 pm »
Yes, making graphics for RPMaker is a trivial exercise in image editing.  You should make the effort to learn how to do this yourself.