Author Topic: Temporal Flux Animation Reference Project  (Read 44354 times)

ZeaLitY

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« on: December 23, 2005, 09:09:05 pm »
Attention all editors! If you are in the midst of hacking and need an enemy to perform a certain animation, please keep track of what animations receive when trying out different digits. Post them here after you're done; we can slowly build a list of animations that way.

ZeaLitY

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« Reply #1 on: December 23, 2005, 09:09:31 pm »
NPC 4E Blue Imp
Animation (Loop) 05 - Surprised expression

Dirtie

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« Reply #2 on: December 25, 2005, 04:20:32 am »
Is it possible to disassemble each and every animation itself? ie. how many frames each frame lasts, etc.?

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« Reply #3 on: January 08, 2006, 02:58:16 pm »
These are a bunch of Marle's animations. I haven't tested it thoroughly yet, but they seem to differ depending on the "Type" field when the Animation function is called. "Void" just means that Marle disappeared.

These are the animations when "Normal" is selected:
00 - stand
01 - walk
02 - climb ladder profile?
03 - attack stance
04 - void
05 - sleep upwards/wounded
06 - run
07 - dash repeatedly
08 - sleep sideways/wounded
09 - shock!
0A - win battle
0B - jump for joy!
0C - start battle
0D - void
0E - flippy-thing
0F - void
10 - cast spell
11 - cast spell (cont'd 1)
12 - tired in battle
13 - provoke animation
14 - more provoke
15 - dance
16 - nod head
17 - shake head
18 - void
19 - cross arms
1A - laugh
1B - dance/climb ladder
1C - void
1D - kneel over
1E - stand
1F - stand
20 - stand
21 - blink!
22 - cast spell (cont'd 1)
23 - weird battle animation
24 - spin!
25 - void
26 - model pose? wtf?
27 - stand facing north
28 - sleep
29 - stare down
2A - stand with eyes closed
2B - blush? mid-step west
2C - void
2D - void
2E - void
2F - void
30 - void
31 - shoot
32 - hit
33 - shoot up
34 - cast spell (cont'd 2)
35 - cast spell (cont'd 3)
36 - cast spell (cont'd 1)
37 - yell
38 - inquisitive
39 - kneel and cry north

mintman

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« Reply #4 on: January 08, 2006, 03:03:40 pm »
Oops, I didn't log in.
That's all for now though. I'll probably post a bunch more in a while.

CyberSarkany

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« Reply #5 on: January 08, 2006, 03:31:05 pm »
Just searched around and found this page:
http://www.videogamesprites.net/ChronoTrigger/
There are all the sprites of Chrono Trigger, it's prolly old, but maybe we can use it, for example:
M02(Marle animation 02):
Meaning, if we ve an animation, we can use it in the list, so people can actually see what the animation looks like.

[Edit1]I'm starting with Crono's animations, hope no one already got them.

Agent 12

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« Reply #6 on: January 08, 2006, 03:55:49 pm »
oh I hope you read this soon enough, we already have crono

Crono Animations

00 - Nothing
01 - Walking
02 - Running (Mashing B)
03 - Draws Saber (Fighting Stance)
04 - "X Glitch"
05 - Struck by an attack
06 - Running (Continuous)
07 - Running (Mashing B rapidly)
08 - Dead
09 - Surprise
0A - Victory Animation (Sheathe Saber and pose)
0B - Pumping Fist
0C - Draws Saber (No fighting stance)
0D - "X Glitch"
0E - Crouch and jump with saber slightly extended
0F - "X Glitch"
10 - Arms extended and wind blowing (Standing Luminaire stance)
11 - Arms extended and no wind blowing (Other spell stance)
12 - Injured (crouching and breathing fast)
13 - Nothing
14 - Nothing
15 - Whacks knee
16 - Nodding
17 - Shaking head no
18 - "X Glitch"
19 - Decision pose (Hand to chin)
1A - Laughter
1B - Climbing
1C - "X Glitch"
1D - Injured (crouching and not breathing)
1E - Raises right hand (in relation to facing downward)
1F - Raises left hand (in relation to facing downward)
20 - Raises both hands (non-battle pose)
21 - Blinks continously
22 - Arms extended and wind blowing (Floating Luminaire stance)
23 - Sword Drawn in front of face
24 - Spins clockwise
25 - "X Glitch"
26 - "Surfing" pose
27 - Nothing
28 - Inn Sleeping animation(bottom half is missing on purpose, not a glitch)
29 - Sad/downcast pose
2A - Eyes closed
2B - Single frame of walking upward?
2C - "X Glitch"
2D - "X Glitch"
2E - "X Glitch"
2F - "X Glitch"
30 - "X Glitch"
31 - Swings sword downward continously
32 - Swings sword back continuously(critical hit)
33 - Spins around with sword (Cyclone)
34 - "X Glitch"
35 - Swings sword upwards (Slash?)
36 - "X Glitch"
37 - Overhead slash (Spincut)
38 - Stabs sword under him (Dragon Tank...)
39 - Single frame of diving downwards?
3A - Sitting down with tiny eyes (Soup drinking)
3B - Drinking soup (Heh, with no soup bowl, perhaps he's praying)
3C - Chugging sode
3D - Spinning with sword out (Max Cyclone version)
3E - "X Glitch"
3F - Attacking with sword wildly facing downward (Confuse?)
40 - Attacking overhead with sword wildly facing downward (?)
41 - Holding sword downward, wind blowing hair
42 - Execution pose
43 - Walking with hands bound
44 - Winking (WTF?)
45 - Sitting down (Death Peak scene)
46 - Lifting head while sitting (or perhaps nodding?)
47 - Turns into ash
48 - Flicker of remaining ash
49 - Sitting down sleeping (complete with snot bubble)
4A - Faces right
4B - Walks right
4C - Runs right (mashing B again...)
4D - Draws sword facing right
4E - "X Glitch"
4F - Struck from right side
50 - Running right
51 - Running right (Rapidly mashing B)
52 - Dead
53 - Surprise (facing right)
54 - Sheathes sword facing right, pumps fist (Victory pose)
55 - Smacks knee weirdly
56 - Draws sword from right
57 - "X Glitch"
58 - Leaps backwards with sword drawn
59 - "X Glitch"
5A - Arms extended with wind blowing facing right (Spell casting)
5B - Arms extended, no wind blowing, facing right
5C - Crouching down, breathing fast, facing right
5D - Nothing
5E - Nothing
5F - Smacks knee
60 - Nodding, facing right
61 - Shaking head, facing right
62 - "X Glitch"
63 - Decision pose, facing right
64 - Laughing, facing right
65 - Climbing
66 - "X Glitch"
67 - Crouched, facing right, not breathing
68 - Raises left hand (facing down)
69 - Raises right hand (facing down)
6A - Raises both hands
6B - Rapidly blinking, facing right
6C - Arms extended, wind blowing, floating, facing right (Luminaire)
6D - Holds sword at weird angle (parry?)
6E - Spins clockwise
6F - "X Glitch"
70 - Kick? Backwards jump? Facing right
71 - Nothing
72 - Inn sleeping pose
73 - Looks downcast, eyes open, facing right
74 - Looks downcast, eyes closed, facing right
75 - Single walking frame
76 - "X Glitch"
77 - "X Glitch"
78 - "X Glitch"
79 - "X Glitch"
7A - "X Glitch"
7B - Slashing to the right repeatedly
7C - Slashing back repeatedly (Facing right)
7D - Spinning with sword out slowly (Rocket Roll version)
7E - "X Glitch"
7F - Attacking to the right wildly
80 - "X Glitch"
81 - Frozen in place, sword raised overhead, facing right
82 - Sword in stabbing position (raised overhead) facing right
83 - Frozen in Max Cyclone/Falcon Hit position, facing right
84 - Sitting, getting ready to eat soup
85 - Drinking the soup
86 - Chugging soda
87 - Frozen Max Cyclone/Falcon Hit, facing left
88 - "X Glitch"
89 - Attacks wildly to left
8A - Attacks wildly overhead to left
8B - Facing left with sword drawn, wind blowing
8C - Execution pose
8D - Frozen frame of Crono walking with hands bound (or standing with hands bound?)
8E - Winking (and another WTF)
8F - Sitting down (Death Peak)
90 - Sitting down (Death Peak)
91 - Beginning to turn into ash (not animated)
92 - Flickering of ash
93 - Sleeping with fast snot bubble
94 - Faces right
95 - Still frame of walking right
96 - Walking right weirdly (Two frames)
97 - Still frame of sword drawn, facing right
98 - "X Glitch"
99 - Struck from right side
9A - Two frames of running right
9B - Two frames of running right
9C - Dead
9D - Surprise (Facing right)
9E - Switches between sword drawn and parry? stance (looks weird)
9F - Pumping fist
A0 - Grasping sheath, facing right
A1 - Steak sauce. Just kidding, another "X Glitch"
A2 - Leaping backwards with sword drawn and landing
A3 - "X Glitch"
A4 - Still frame of arms extended, facing right
A5 - Still frame of arms extended, facing right
A6 - Crouching, facing right, sword extended
A7 - Nothing
A8 - Nothing
A9 - Nothing
AA - Nodding, facing right
AB - Facing right
AC - "X Glitch"
AD - Decision stance
AE - Looks really downcast, facing right
AF - Still frame of climbing
B0 - "X Glitch"
B1 - Crouched, facing right, no sword drawn
B2 - Right hand raised
B3 - Left hand raised
B4 - Both hands raised
B5 - Facing right
B6 - Still frame of Luminaire pose
B7 - Parry? stance
B8 - Facing left
B9 - "X Glitch"
BA - Kick/Backwards leap
BB - Nothing
BC - Inn sleeping pose
BD - Downcast look, facing right
BE - Eyes closed, facing right
BF - Still walking frame, facing left
CT - Greatest game of all time
C0 - "X Glitch"
C1 - "X Glitch"
C2 - "X Glitch"
C3 - "X Glitch"
C4 - "X Glitch"
C5 - Attacking overhead to the right
C6 - Swinging sword back, facing right
C7 - Spinning with sword drawn (Rocket Roll)
C8 - "X Glitch"
C9 - Still frame of impending sword uppercut
CA - "X Glitch"
CB - Overhead and under attacking to the right
CC - Overhead stabbing stance
CD - Max Cyclone/Falcon Hit frame, facing right
CE - Sitting down for soup
CF - Frozen frame of drinking soup, mouth closed
D0 - Chugging soda
D1 - Half a Max Cyclone, left and up
D2 - "X Glitch"
D3 - "X Glitch"
D4 - Still frame of overhead strike
D5 - Sword in slashing pose, wind blowing
D6 - Execution pose
D7 - Still frame of Crono with bound hands
D8 - Nothing
D9 - Sitting down (Death Peak)
DA - Nodding/lifting head while sitting
DB - Turns into ash
DC - Still frame of remaining ash
DD - Sleeping with fast snot bubble
DE - Nothing
DF - Still frame of walking downwards
E0 - Another still frame of walking downwards
E1 - Drinking soup
E2 - "X Glitch"
E3 - Still frame of climbing
E4 - Two frames of walking downwards
E5 - Hard to tell, but probably another couple walking frames
E6 - Injured, facing right, sword drawn, not breathing
E7 - OVerhead attack facing left
E8 - Sword drawn (facing downward)
E9 - Two frames of holding sword downwards (holding in back as if to uppercut, and holding it foward as if just attacked)
EA - Drawing sword, facing downwards
EB - "X Glitch"
EC - Surprise, facing left
ED - "X Glitch"
EE - Facing right, eyes closed
EF - Decision stance, facing downward
F0 - Strange... Switches betwen facing upwards with hands extended to Luminaire pose facing right
F1 - Spinning with sword extended (Cyclone)
F2 - Still frame of Cyclone with sword to left
F3 - Uh... Someone else describe this one
F4 - Nothing
F5 - Still frame of running downwards
F6 - "X Glitch"
F7 - Sword extended, facing upwards
F8 - Still frame of post sword-slash, facing upwards
F9 - Still frame of Slash, facing left
FA - "X Glitch"
FB - Injured/crouching, no sword, facing upward
FC - Still frame of laughter, facing downwards
FD - Facing left with tiny eyes
FE - Still frame of laughter (mouth open), facing downwards
FF - Nothing

_________________
DivineDragoonKain - Defender of Kirbys everywhere and master of the Kirbyhameha.



--jp

CyberSarkany

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« Reply #7 on: January 08, 2006, 04:32:53 pm »
Is there a way to check this things faster? I tried to clear the milleniar fair but then the rom always crashed when i went there...
Maybe someone can make a room with already declared object positions and stuff. Maybe load 10 sprites with the animation 00-09, so you just have to change the animation number, and if u wanna have another "char", just change the char, this way it takes much less time i think. I used a savestate in Crono's kitchen and put one sprite near the clone in his room, but this takes ages...
Maybe people feel more ready to help if they just have to change a few numbers and record what they see, and don't ve to set up everything.

Chrono'99

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« Reply #8 on: January 08, 2006, 05:36:15 pm »
Quote from: CyberSarkany
Is there a way to check this things faster? I tried to clear the milleniar fair but then the rom always crashed when i went there...
Maybe someone can make a room with already declared object positions and stuff. Maybe load 10 sprites with the animation 00-09, so you just have to change the animation number, and if u wanna have another "char", just change the char, this way it takes much less time i think. I used a savestate in Crono's kitchen and put one sprite near the clone in his room, but this takes ages...
Maybe people feel more ready to help if they just have to change a few numbers and record what they see, and don't ve to set up everything.

Same here. I tried to put 10 Marles in the Millenial Fair in order to see 10 animations each time, but it crashed whether I put 10 or 1 Marle... I should try again now that I know about all the mandatory Return and End stuff.

Agent 12

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« Reply #9 on: January 08, 2006, 05:46:54 pm »
I've got a Rom with 10 objects.

It's set up so that they load with one animation and you talk to them and it does another animation.  It shouldn't be to hard to make yourself, I'll ask Zeality if he can host it later today (after football games).  

Until then are you sure that you have it set to "LoadPC(Always) instead of LoadPC(inParty)

--jp

Chrono'99

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« Reply #10 on: January 08, 2006, 05:55:46 pm »
I don't really know, I remember having tried every possibility I could think about (except the correct one, of course). It works now that I retry with a fresh and original Millenial Fair. I'll list some Robo animations tomorrow (yeah I'm GMT+1).

CyberSarkany

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« Reply #11 on: January 09, 2006, 10:23:15 am »
My problem surely was I deleted all stuff out of the Milleniar fair(cept the load crono etc.) and then tried this way....black screened...

Agent 12

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« Reply #12 on: January 09, 2006, 12:33:33 pm »
Cyber-Some of the stuff in objects 0-7 may be doing "call object functions" to an object that you deleted.  I'd do a quick check for that.

--jp

CyberSarkany

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« Reply #13 on: January 09, 2006, 12:51:52 pm »
K, fair is clear now, could you make a short summary of which chars had been recorded already?

Agent 12

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« Reply #14 on: January 09, 2006, 12:55:01 pm »
Looks like Crono is done, Marle is in the process, Chrono 99' is doing Robo.

So Magus, Lucca, Frog, Ayla are open.  And of course enemies, but enemy PRM will slow that down.

--jp