Kajar Laboratories - Fan Works and Submissions > Chrono Trigger Modification

Temporal Flux Animation Reference Project

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ZeaLitY:
Attention all editors! If you are in the midst of hacking and need an enemy to perform a certain animation, please keep track of what animations receive when trying out different digits. Post them here after you're done; we can slowly build a list of animations that way.

ZeaLitY:
NPC 4E Blue Imp
Animation (Loop) 05 - Surprised expression

Dirtie:
Is it possible to disassemble each and every animation itself? ie. how many frames each frame lasts, etc.?

Anonymous:
These are a bunch of Marle's animations. I haven't tested it thoroughly yet, but they seem to differ depending on the "Type" field when the Animation function is called. "Void" just means that Marle disappeared.

These are the animations when "Normal" is selected:
00 - stand
01 - walk
02 - climb ladder profile?
03 - attack stance
04 - void
05 - sleep upwards/wounded
06 - run
07 - dash repeatedly
08 - sleep sideways/wounded
09 - shock!
0A - win battle
0B - jump for joy!
0C - start battle
0D - void
0E - flippy-thing
0F - void
10 - cast spell
11 - cast spell (cont'd 1)
12 - tired in battle
13 - provoke animation
14 - more provoke
15 - dance
16 - nod head
17 - shake head
18 - void
19 - cross arms
1A - laugh
1B - dance/climb ladder
1C - void
1D - kneel over
1E - stand
1F - stand
20 - stand
21 - blink!
22 - cast spell (cont'd 1)
23 - weird battle animation
24 - spin!
25 - void
26 - model pose? wtf?
27 - stand facing north
28 - sleep
29 - stare down
2A - stand with eyes closed
2B - blush? mid-step west
2C - void
2D - void
2E - void
2F - void
30 - void
31 - shoot
32 - hit
33 - shoot up
34 - cast spell (cont'd 2)
35 - cast spell (cont'd 3)
36 - cast spell (cont'd 1)
37 - yell
38 - inquisitive
39 - kneel and cry north

mintman:
Oops, I didn't log in.
That's all for now though. I'll probably post a bunch more in a while.

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