While Chrono Trigger and Cross, to some degree by fans, are heralded as major works of art in the RPG genre, I find some of the history behind them interesting. Now, as legend attests, the Final Fantasy series was begun as Square's last attempt to remain afloat in the gaming world; its previous games had not fared well and Hironobu Sakaguchi was called in to make the first game in the series. It sufficed to keep the ship afloat, needless to say; Square's tenure continued well into the nineties.
However, it is in this period that Squaresoft became truly renowned. In the space of a few years, four exceptional games were released -- Secret of Mana, Final Fantasy 6, Super Mario RPG (ok, that's debatable, but its still a groundbreaking game), and our beloved Chrono Trigger in 1995. It oft stands reason to strike that creating a new series on the gaming market is a risky venture, considering the tendency of fans to stick with originals, and the immense popularity of the Final Fantasy series. Squaresoft was well equipped to deal with this risky, creating a Dream Team of Final Fantasy's creator, Dragon Quest's main proponent, Yuji Horii, Akira Toriyama of the famous Dragon Ball series, and Yasunori Mitsuda, a young composer on the verge of achieving musical genius status. Doubtless, Chrono Trigger was a phenomenal hit, believed to be Final Fantasy's 6's rival and held by fans to surpass the game. It is a wonder that an upstart RPG gained such prominence.
This evokes the question of whether Radical Dreamers or Chrono Cross were planned at all while Chrono Trigger was being shaped; the likely answer is no, considering Radical Dreamers' short and vague plot and the time taken to release Chrono Cross. Cross itself was anticipated as the crown prince to the vast kingdom Trigger established, and although it received rave reviews by professional reviewers, some fans were left bewildered by the intricate plot (which is consistent, to the bane of Cross haters) and digression from Trigger's formula and feel when it hit the stores in 2000. This may explain why Chrono Break has not been, at this time, publicized or expected by the gaming community. While Cross was not the volatile explosion that Trigger had been, it nonetheless did draw a profit -- especially in the United States, where income was high -- otherwise, Break may have never been realized. SquareEnix has also encountered the usual set of delays associated with a company merger. The Final Fantasy series has been undisputed champion of the genre, and with solid standing and profit-making ability in the gaming world, it is very likely that Square will pull Chrono Break out of its hat in good time.
Unfortunately, the rabbit may be somewhat flawed, as the original team in Square has been dissolved. After Xenogears was produced, developers in Squaresoft departed to form Monolith Soft, which has successfully released titles in that series. This team of former Square workers includes the titan Masato Kato, who originally engineered the story of the Chrono series. There are rumors that perhaps this shall be the company to release Break -- this might be an interesting feat, if it comes to pass; Square is known for its negative perks, and a new team of developers may breathe fresh life into the series. Whatever the future may hold, it shall be scored excellently -- Yasunori Mitsuda has pledged his expertise to Chrono Break, commenting that he'd love to do the soundtrack.