Author Topic: Memory MAP  (Read 74519 times)

JLukas

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Re: Memory MAP
« Reply #60 on: September 18, 2006, 07:02:05 pm »
7E01FA - music to play when battle started
7E01FB - sound to play when treasure chest opened
7E01FC - sound to play when door opened

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Example usage:

Location 123 Hunting Range
Object 00, offset 0441

Mem.0001FA = 36

This sets the standard battle music to "Burn! Bobonga!"

MathOnNapkins

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Re: Memory MAP
« Reply #61 on: October 31, 2007, 07:57:03 pm »
Perhaps a submission system similar to http://www.smwcentral.net/?p=map&type=ram would be helpful? I know I'd love to have one for a couple games (besides this one.)

Shinrin

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Re: Memory MAP
« Reply #62 on: November 01, 2007, 01:25:25 pm »
7E01FA - music to play when battle started
7E01FB - sound to play when treasure chest opened
7E01FC - sound to play when door opened

-----

Example usage:

Location 123 Hunting Range
Object 00, offset 0441

Mem.0001FA = 36

This sets the standard battle music to "Burn! Bobonga!"


yeah, you can use that to set it to the second battle music, but it only works in the US rom

Mem.0001FA = 52 ;) The song isn't present in the japanese version.

Mauron

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Re: Memory MAP
« Reply #63 on: January 28, 2008, 10:58:13 am »
7E2880 - If not 00, experience, tech point, and gold granting is skipped.

JLukas

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Re: Memory MAP
« Reply #64 on: February 03, 2008, 09:20:03 am »
7E2880 - If not 00, experience, tech point, and gold granting is skipped.

How did you discover this?  I see where it's being checked at the end of battle, but could not find a case where any non-zero value is being stored here.

Having all characters with max level/all techs/max gold does not change it, nor running away.  Is there a battle in the game without rewards?

Mauron

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Re: Memory MAP
« Reply #65 on: February 03, 2008, 09:29:36 am »
I stumbled onto it when working on eighth character stuff. The tech data I moved down ran into that byte.

Edward

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Re: Memory MAP
« Reply #66 on: February 03, 2008, 10:11:47 am »
Is there a battle in the game without rewards?

Do the scripted battles count, the automatic ones from the opening demo sequences?

JLukas

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Re: Memory MAP
« Reply #67 on: February 03, 2008, 11:30:45 am »
Good idea.  I just tested it out but no luck there, either.  The check will only occur if the battle finishes (all enemies defeated)  Final Lavos battle also gave no result.  Hmm...

Zakyrus

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Re: Memory MAP
« Reply #68 on: February 23, 2008, 05:54:20 pm »
What about Spekkio? I can't remember if he gives reward or not...

Glennleo

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Re: Memory MAP
« Reply #69 on: February 23, 2008, 05:59:26 pm »
What about Spekkio? I can't remember if he gives reward or not...

I know you get like a Magic tab for beating him at different levels. And other things like ethers etc...

Mauron

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Re: Memory MAP
« Reply #70 on: February 23, 2008, 06:15:24 pm »
Spekkio's prizes are given outside of the battle.

Edward

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Re: Memory MAP
« Reply #71 on: February 23, 2008, 07:38:32 pm »
It may be a leftover from prototypes, and they decided to not use the feature, or went about it differently for the demo sequences in the final. Perhaps an event command sets that byte before a battle in one of the many events? It's neat that it's there now for our usage if it is indeed unused.

Glennleo

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Re: Memory MAP
« Reply #72 on: February 23, 2008, 10:06:15 pm »
Spekkio's prizes are given outside of the battle.

Oh, sorry. Didn't quite know what you guys were talking about.

Maybe I shouldn't have posted anything at all lol.

Mauron

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Re: Memory MAP
« Reply #73 on: February 23, 2008, 10:24:23 pm »
Oh, sorry. Didn't quite know what you guys were talking about.

Maybe I shouldn't have posted anything at all lol.
It sounded like you did until you said that.

There's a way to turn off granting exp, gold, and tech points... I think it still gives items.

We're thinking of places it might be used.

Glennleo

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Re: Memory MAP
« Reply #74 on: February 23, 2008, 10:39:40 pm »
Haha, oh well. Was just trying to help if I could, but ot be honest just glanced at the topic.
I'll leave the editing with TF to you guys who know what you are doing.

Can't think of any places though where you didn't receive some kind of prize, whether it be exp, money, items etc... after a fight. Hmmmm. I'll be playing CT to beta-test the 2nd CT+ demo here soon, so I'll be on the lookout I guess.