Author Topic: Interesting Pre script discoveries...  (Read 16703 times)

ZeaLitY

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Re: Interesting Pre script discoveries...
« Reply #15 on: December 27, 2008, 04:45:44 pm »
Wow, I had no idea Glitter was registered on the forums. Now I can confer some kind of special rank for the translation. The value of the work is easily a Guruship thing, so I wonder if Luminaire85 wouldn't mind becoming a Guru of Time emeritus since the Cross hacking is down a bit while other things are being worked on...

Vehek

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Re: Interesting Pre script discoveries...
« Reply #16 on: January 03, 2009, 01:12:34 am »
Here's what I have so far. I haven't isolated the different or unique lines yet.
Some lines may not be matched up correctly. I rearranged lines in some places to better match the final's text.

[attachment deleted by admin]

ZeaLitY

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Re: Interesting Pre script discoveries...
« Reply #17 on: January 03, 2009, 03:44:29 am »
Does that include the entire Pre script?

Vehek

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Re: Interesting Pre script discoveries...
« Reply #18 on: January 03, 2009, 03:45:23 am »
No. It's only what I've tried to match up with the final's script.

Back in 2005, Ryogamasaki dumped the pre's script, though sometimes it's poorly divided into blocks. (Guardia castle's stringbanks get separated in the middle of the stringbanks.)

ZeaLitY

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Re: Interesting Pre script discoveries...
« Reply #19 on: January 03, 2009, 03:55:44 am »
Wow...do you have a link? Only send if absolutely everything is there, I guess. I'll go ahead and start adding it to the eight-column spreadsheet and matching things up too.

Edit: Okay, found. I'll start adding these. Let me know if you find any Kanji errors or anything to suggest that his text rip wasn't complete.

Edit 2: Wow, no joke...this text is all over the place. I'm going to go ahead and create a text file for Ryoga's dump, which will be added to the site as a base script. Looks like he might not have added the era years, and maybe other stuff...
« Last Edit: January 03, 2009, 04:32:01 am by ZeaLitY »

Vehek

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Re: Interesting Pre script discoveries...
« Reply #20 on: January 03, 2009, 01:49:31 pm »
I don't know Japanese, so I can't really tell without comparing it to my dump or maybe looking it up online.

Here's a list I made a long time ago:
Quote
02-Misc?; Norstein Bekkler's; Tyrano Lair
03-Manoria Cathedral, Dorino, Cursed Woods, Porre
04-New Game demo ending text; a couple Zeal NPCs
05-Zeal NPCs
06-Zeal Palace NPCs; Schala and Jacky's conversation; Golem fight; Prophet sealing the 12000 BC gate
07-Cyrus cutscene, Denadoro Mts cave, Cathedral, etc.
08-Prison, 600 AD Zenan Bridge, Medina, Heckran's Cave, Fiona's Villa, Prison ending text
09-Forest Maze, Laruba Ruins, Algetty
10-Truce, Truce Canyon, 600 AD Truce
11-Lab 16, Lab 32, Proto Dome
12-65000000 BC areas
13-Dactyl Nest
14-Bangor Dome, Trann Dome, Arris Dome, End of Time
15-Magus Castle
16-1999 AD, Epoch, Lavos, Blackbird
17-600 AD Guardia Castle-First arrival
18-600 AD Guardia Castle
19-1000 AD Guardia Castle-Can't enter at beginning/Captured
20-1000 AD Guardia Castle-Escape
21-1000 AD Guardia Castle-Escape pt.2, Post-escape visits
21a-1000 AD Guardia Castle, older version nonsense
22-Gonzales, escaping to the future after the Dragon Tank, 1000 AD Porre, Tata's house, Glenn/Cyrus as children flashback
23-Arris Dome rafters+storage, Keeper's Dome, Sewer, Tyrano Castle end
23a-????, older version of Trial scene

Edit-I'm working on preparing some script dumps to upload.

Edit 2- Done with the dialog packets. I don't think I included the unpointed dialog.

[attachment deleted by admin]
« Last Edit: January 03, 2009, 03:13:06 pm by Vehek »

ZeaLitY

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Re: Interesting Pre script discoveries...
« Reply #21 on: January 03, 2009, 04:07:48 pm »
This'll save time. I'll list differences between the text dumps.

Block One

Vehek's text dump has one more line at the end of Text Block 01, which Ryoga puts in Text Block 02:

 マール「いままで……
   言えなかった……
   
     ……ごめんなさい……[END]

Intentional? I can see how it makes sense, since the next block sort of starts with one of those info strings.
« Last Edit: January 03, 2009, 04:15:30 pm by ZeaLitY »

Vehek

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Re: Interesting Pre script discoveries...
« Reply #22 on: January 03, 2009, 04:15:10 pm »
That string is placed at the beginning of block 2 in Ryogamasaki's dump. My text dumps are based off the beginnings and ends of the stringbanks referenced in the pre-release's events.

ZeaLitY

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Re: Interesting Pre script discoveries...
« Reply #23 on: January 03, 2009, 04:20:53 pm »
That string is placed at the beginning of block 2 in Ryogamasaki's dump. My text dumps are based off the beginnings and ends of the stringbanks referenced in the pre-release's events.

Gotcha. Your dump is proving superior in various ways. What we don't have (era names, etc.) I'll pull from Temporal Flux.

Speaking of which, the index for Singing Mountain is FB5000. IIRC, this is a pointer, so how do we reverse that to figure out what text block it is? (We'll do this for unidentified dialogue later.)

Vehek

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Re: Interesting Pre script discoveries...
« Reply #24 on: January 03, 2009, 04:26:24 pm »
There are no events for Singing Mt. remaining in the pre-release, right?
Looking at the stringbank only works when there's beta event data and not the generic "Only PC-loading code".
That stringbank is just the Cathedral.

The Blackbird's stringbank is not referenced in the pre-release; I just guessed based on the info/debug string.
« Last Edit: January 03, 2009, 04:28:29 pm by Vehek »

ZeaLitY

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Re: Interesting Pre script discoveries...
« Reply #25 on: January 03, 2009, 04:59:52 pm »
Okay.

http://ryoga.heypoorplayer.org/chrono/comp16.php

(ルッカ)「 私が改造しようと
   思ってたのに……

Isn't present in your text dump, but it's not in the dump beginning at XXX045, either.

Vehek

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Re: Interesting Pre script discoveries...
« Reply #26 on: January 03, 2009, 05:04:03 pm »
That line should be at the end of Blackbird.txt...

I find the Blackbird's text to be very interesting in some ways.
« Last Edit: January 03, 2009, 05:06:08 pm by Vehek »

ZeaLitY

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Re: Interesting Pre script discoveries...
« Reply #27 on: January 03, 2009, 05:08:00 pm »
Okay, got it. Looks like Ryoga found the Blackbird, but mashed inside the Lavos text.

Whew, I'm flying. The text script should be out later today. Then I'll start cutting pieces out of a copy and placing them in the spreadsheet to compare with the final Japanese. Each different case will be marked with a "TRANSLATE" tag, and lines that have no final equivalent will be put in a special section at the end of the spreadsheet.

Edit: For presentation purposes, where would we fit the Blackbird on this table:

Text Block 01     3B0242-3B1F3F   Lucca's House, Fair, Trial, Factory
Text Block 02   3B1F40-3B23D9   Bekkler, Tyrano Lair
Text Block 02a   3B23DA-3B25F0   [unpointed] Tyrano Lair
Text Block 03    3B5294-3B6C92   Cathedral, Dorino, Porre, Cursed Woods
Text Block 04   3B6C93-3B7294   Pre Ending, Kajar
Text Block 05   3B7295-3B7D82   Zeal Palace
Text Block 06    3B7D83-3B85E6   Cyrus Scene, Denadoro Mts, Cathedral
Text Block 06a   3B85E7-3B990B   [unpointed]
Text Block 07    3BB400-3BD43B   Prison, Bridge, Melchior, Medina, Fiona
Text Block 08    3BD43C-3BDE35   Forest Maze, Laruba, Algetty
Text Block 08a   3BDE49-3BE4FC   [unpointed]
Text Block 09   3C0428-3C1CE9   New Game, Truce
Text Block 10    3C1CEA-3C28E0   Lab 32, Proto Dome
Text Block 11    3C28E1-3C4325   65,000,000 B.C.
Text Block 12    3C4326-3C4535   Dactyl Nest
Text Block 13    3C56D6-3C7402   Domes, End of Time
Text Block 14    3C7403-3C7E9E   Magus's Castle
Text Block 15    3C7E9F-3C9044   Lavos
Text Block 16    3C9045-3C912A
Text Block 17    3C912B-3CA535
Text Block 18    3CA536-3CA656
Text Block 19    3CA657-3CA6B9
Text Block 20    3CA6BA-3CACFD
Text Block 20a   3CACFE-3CAFFF   [unpointed]
Text Block 21   3CB0BC-3CBB6C
Text Block 22    3CE0AC-3CEE9F
Text Block 22a   3CEEA0-3CF6B9   [unpointed]

Vehek

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Re: Interesting Pre script discoveries...
« Reply #28 on: January 03, 2009, 05:56:14 pm »
I guess you could put it with the Lavos text like Ryoga did. The pre's blackbird's text begins around 3C84BB.
Some lines are in different banks in the pre-release. For example, the screaming couple's lines are in the New Game/Truce stringbank and Spekkio's lines are within the End of Time's lines.

ZeaLitY

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Re: Interesting Pre script discoveries...
« Reply #29 on: January 03, 2009, 06:25:26 pm »
Putting together the final pieces from Temporal Flux, now...

TF doesn't display anything for Menu Text, though. But the menu works in-game?