Author Topic: I'm back  (Read 746 times)

teh Schala

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I'm back
« on: October 09, 2005, 11:14:08 am »
Hey everyone, first of all, let me apologize deeply for my absence.  Several things have gotten in the way of me getting here regularly to do anything at all.

First, my workplace has cracked down on Internet use, and I used to do a lot of Compendium-browsing at work.  So that's hindered me.

Second, Hurricane Rita.  My girlfriend/almost-fiance Katie lives in Houston and needed a place to stay that week, so of course she came up here.  She also just needed some emotional support as she continues on with some new plans in her life...  She finished high school early (finished last week actually) and started to attend massage therapy school...  Which puts her on track with her plans to move up here around January.  So I've been spending a lot of time with her, either in person or on the phone.

On top of that, there's the CT Remake Petition and all that jazz; plus a friend of mine recently suggested starting a private server of Lineage ][, so I've been checking into some numbers on that...  (By the way if anyone would like to help out with donations to get us up and running there, my PayPal address is Jacob@RSJames.biz...  Bigger donations will also net you more power in the game when we get launched ;))

So now, hopefully I will have a little more time for this place. :)  I'll just have to discipline myself to keep coming here and check on things and all that. :)  (Previously I was having to discipline myself NOT to, because I knew if I came here I'd be sitting and making replies for 3-4 hours!)

Who's ready to work?

Exodus

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« Reply #1 on: October 09, 2005, 04:33:30 pm »
Actually, the project is on official hiatus at the moment, so enjoy your gal.

Check in regularly though, it probably won't last much longer.

teh Schala

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« Reply #2 on: October 10, 2005, 02:33:23 am »
Who put it on hiatus and for what?

Exodus

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« Reply #3 on: October 10, 2005, 04:24:50 am »
I did because of specific restraints.

Namely, the location of bitmath sets.

(I know hex. Please stop trying to teach me hex. ;>_>)

Hadriel

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« Reply #4 on: October 10, 2005, 04:43:34 am »
It would hurt immeasurably to see it die.

Damn it, I need to finish the story.  I've got some spare time before classes start today.  I think the amount of pain I've been through in the last couple of weeks ought to provide all the tackling fuel that could ever be needed.

Exodus

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« Reply #5 on: October 10, 2005, 10:55:59 am »
Contrary to how a few naysayers feel, it isn't dead.

Don't worry. =D

teh Schala

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« Reply #6 on: October 10, 2005, 01:15:02 pm »
Hadriel, could you PM me your phone number?  We STILL should get together for lunch sometime to finish up that plot. :)

DivineDragoonKain

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« Reply #7 on: October 12, 2005, 01:11:41 am »
*wakes up*

..eh? <_<

Anyway, yeah. The bitmath is hindering our ability to program decent battles that start up when you enter a specific area. That, and school's been biting me in the ass. =/

Aitrus

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« Reply #8 on: October 12, 2005, 02:04:51 am »
Hadriel,  I'm still around, and have repeatedly volunteered to help with story/script, whatever.

Just PM or IM me, anytime.  Unless I'm away, in which case don't IM me. ;)  But seriously, if I can help, I want to.

Exodus

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« Reply #9 on: October 12, 2005, 02:26:54 am »
As of now, it's off of hiatus, though I'm not sure if we can get a lot done at present.

Still, it can't hurt to press forward and get some stuff done.

teh Schala

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« Reply #10 on: October 12, 2005, 02:50:32 am »
I'd say mapping can still be done, right?

Exodus

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« Reply #11 on: October 12, 2005, 08:33:57 pm »
Yeah, that's why I took it off hiatus, as a matter of fact. >_>;

teh Schala

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« Reply #12 on: October 14, 2005, 02:19:10 am »
*starts drawing a layout of Chronopolis*

Shinrin

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« Reply #13 on: October 14, 2005, 12:17:57 pm »
I am still here and read to beta test part or all the game.

teh Schala

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« Reply #14 on: October 14, 2005, 09:12:12 pm »
OK, here's my thoughts on how Chronopolis should be laid out.  Send all flames to... :roll: