Author Topic: Chrono Origins - Fate's Cross: The TV Tropes Version  (Read 8389 times)

skylark

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Chrono Origins - Fate's Cross: The TV Tropes Version
« on: August 29, 2025, 09:06:33 pm »
Hello friends of the Compendium. It's me again with another gathering of story thoughts in the form of a TV Tropes pastiche. Some of you might have enjoyed my Chrono Origins topic. Some of you probably think I should stop wasting time and write an actual story.

Unfortunately, a combination of Autism, serial procrastination, and writer's block makes that unlikely for the foreseeable future. And because I don't want my story ideas to die in my head, these tropes are the best I can offer.

So for those who have kept up, you're probably confused about why I made a second topic. I'll give it to you straight. I made the original story too big, so I've split it into two; Chrono Origins - Fate's Trigger, and Chrono Origins - Fate's Cross. This topic will focus entirely on the latter.

As before, since this is me taking notes more than anything, I don't actually want to post this on TV Tropes. Also, these notes will be written on the assumption that both a fanfic and fan game have been made for this.

Lastly, I want to thank everyone in the Chrono Compendium for both their inspiration and their patience. You all are the reason I can express what creativity for the Chrono series I have.

Alrighty! On to the Tropes!

skylark

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Re: Chrono Origins - Fate's Cross: The TV Tropes Version
« Reply #1 on: August 29, 2025, 09:10:15 pm »
(As always, until otherwise stated, this Tropes topic will be a Work In Progress.)

Chrono Origins: Fate's Cross

The year is 1020 AD. Serge, a young fisherman from the small village or Arni, finds himself stranded in another reality. One in which he had apparently died in ten years ago. Searching for answers, he makes the acquaintance of an adventurous girl calling herself 'Kid', and crosses blades with an enigmatic Demi-human named Lynx, all the while unknowing of things going on behind the scenes.

Because there are others with their eye on Serge. Little does he know, history as he knows it has already been altered by the survival of two people: Cain Cray and Schala Zeal, time-displaced to the present era from the days of Antiquity. Their crossing of paths shall lead to the discovery of a threat greater than any seen before, and those willing to fight for the planet's dream may be the only ones able to stave off what's to come…

Chrono Origins - Fate's Cross is the sequel/expansion to Chrono Origins - Fate's Trigger written/troped by Chrono Compendium forum member skylark. It is an exploration of how the events of Chrono Cross would turn out in light of the previous story's 'Altered Timeline' story path, with the Butterfly of Doom in full effect.

As is the author's custom, bits and pieces of the story will come to light through the posting of various Tropes before beginning an official story synopsis.

Spoilers will be unmarked.
« Last Edit: August 30, 2025, 03:38:20 am by skylark »

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Re: Chrono Origins - Fate's Cross: The TV Tropes Version
« Reply #2 on: August 30, 2025, 04:41:44 am »
General Tropes:

Adaptation Expansion - The search for the Dragon Crests, and much of the post-Fort Dragonia adventure specifically for that matter, is expanded by switching between Serge/Lynx's party and Kid's.

And Now for Someone Completely Different - During Serge's time in Lynx's body, the perspective will switch twice  to Kid's perspective and the allies Serge left behind as they deal with the fallout of Fort Dragonia and aid in the collection of the Dragon Crests, with Schala as the liaison between both parties in the latter.

- During certain battles, and definitively after the events of Chronopolis, Cain returns to the role of central protagonist.

Anti-Frustration Features - The Developer's Room is no longer tied to an ending, and is unlocked by beating the game once. However, it will be generally empty until the player unlocks all the different endings, in which it will be filled by bestiaries, music, character bios, and bonus artwork.

- Terra Tower is mercifully much shorter than in Chrono Cross, and the elemental mini bosses fuse to become a singular boss fight instead of having to search for all six.

Artifact Title - Averted. Despite the changed circumstances, the Chrono Cross still has a vital role to play. During the Final Battle, Cain uses it to unify the Six Gates in order to unlock and open the Seventh.

Battle Couple - Kid and Serge eventually become this. Cain and Schala continue to be this, as does Crono and Marle. Dario and Riddel prove to be no slouches either.

Big Damn Heroes - Serge's allies from before the body swap finally put aside their previous hang-ups and come to Serge's aid in Home World Fort Dragonia to Hold the Line against 'Dark Serge' when the latter proves to be more persistent than his previous timeline self.

Bizzarchetecture - Terra Tower and the Black Omen, 'natch.

Boss Rush - The Very Definitely Final Dungeon naturally holds one of these courtesy of a demonified Arvis and the members of his Conspiracy escaping from Hell and preparing to wreak havoc. The three generations of heroes must stop them before they can reach Thanaton.

Dangerous Forbidden Technique - Opening the Seventh Gate ends up being this. It's said that doing so unlocks the secrets of time and the universe, allowing the opener to achieve 'enlightenment'. Unfortunately, the reality is that the massive infusion of power and information shatters the mind and warps the body into something beyond comprehension, as revealed to be what happened to Norstein Bekkler. Cain takes the risk during the Final Battle, feeling that it's the only way to put down Thanaton. Thankfully, the Entity had other ideas.

Darkest Hour -

Everyone Can See It -

Foreshadowing -

Grand Finale - Of the Chrono Trigger mythos.

In Spite of a Nail - Even in the altered timeline, Lynx still manages to burn down Lucca's orphanage. However, Cain and Schala's presence ensures that he's at least driven off before he can harm Lucca.

- With the above in mind, Balthezar's counter-time experiment still splits the timeline, thus the events of Chrono Cross still happen. Only this time, because Schala is in no need of rescuing, it's due to a genuine miscalculation instead of it being Balthezar's design.

- This is actually revealed to be an in-universe phenomenon. Circumstances behind them may change, but some things in history will always be set in stone. Zeal will always fall, Guardia will always end up warring with the Mystics in 600AD, and Mother Brain/FATE will always attempt to seek absolute dominion.

Irony - The Enlightened Ones spent their lives in the pursuit of mystical fulfillment and Nirvana, and sacrificed their collective morality to try and achieve it once Lavos worship became widespread. Cain, who had long since been ostracized by the Enlightened Ones, becomes the only person out of all of them to ever actually attain it.

- Doubly ironic is that Cain, who for most of Fate's Trigger believed that Humans Are Bastards, is the one to ultimately champion humanity against Thanaton.

Lady and Knight - Cain and Schala continue this dynamic even after fifteen years. Kid sees this as a source of embarrassment, preferring a more modern, yet mystical romance.

Multiple Endings - It wouldn't be a Chrono story without them.

Never the Selves Shall Meet - Just as with the original Cross, this trope is averted hard. Cain actually encounters his Home World counterpart, which goes far in convincing Norris of Serge's plight and Lynx's duplicity.

One-Winged Angel - As it was in the original timeline, Lynx/Dark Serge transforms into a monstrosity after reconnecting with the main FATE interface.

Playable Epilogue - After achieving the Golden Ending in the altered timeline, there's a brief playable segment capping off Cain's character arc set to preparing for Kid and Serge's wedding, and giving a proper goodbye to these characters and the setting.

The Reveal - Being the saga's Grand Finale, there are plenty of these to go around.

- The Harle the party encounters throughout Fate's Cross is from the original timeline, making her its last survivor.

- The Entity, once the subject of discussion between Crono's party, is confirmed to exist, and that it has an Evil Counterpart in the form of the God of Death Thanaton… and that both are fragments of Zurvan the Dreamer's soul torn away when Lavos crash-landed on the planet.

- The purpose of the Chrono Trigger/Assassin of Time being to break the chains preventing the planet's salvation and restoration of Zurvan's mind. Or in layman's terms, ensure that Cain lives long enough to fulfill his destiny.

Shout Out - Cain’s attaining Enlightenment before the Final Battle with Thanaton plays out exactly like a Dragon Ball Z/Super transformation. Word of God says this is an intentional tribute to the late Akira Toriyama.

Super Mode - Cain retains his from Fate's Trigger, but only uses it a few times when facing severe threats.

The Very Definitely Final Dungeon - The Frozen Sea of Dreams and the Black Omen. The three parties of Trigger, Cross, and Origins gather from across time and are forced to do battle with the God of Death Thanaton to stop Zurvan's Collapse.

Three Faces of Adam - By the time all of the protagonists, past and present, join up, Serge is the Hunter, Crono is the Lord, and Cain is (ironically enough) the Prophet.

Wham Line -

Wham Shot -

(To be continued)
« Last Edit: September 28, 2025, 03:09:07 am by skylark »

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Re: Chrono Origins - Fate's Cross: The TV Tropes Version
« Reply #3 on: August 31, 2025, 03:46:50 am »
Main Characters:

Cain Cray: One of the central characters of Fate's Cross and the father of Kalyana 'Kid' Zeal. He was once upon a time a belligerent warrior mage from the ancient kingdom of Zeal, with an unmerciful fury towards those that abused their power, but a generous will towards the downtrodden. Circumstances would see him die in battle, with consequences across time nobody could have foreseen. However…

The sacrifices of the previous timeline's version of his future daughter changed his fate, surviving the Fall of Zeal and transported from Antiquity to the present day with his wife Schala. In the years since, Cain has become a radically changed man, far more willing to compromise and put faith in others. When the machinations of Lynx threaten to uproot all he has come to hold dear, Cain joins the vanguard once more, unknowingly being guided towards his true destiny…

Action Dad - Age and fatherhood have not diminished Cain's ability to kick ass in the slightest.

All Your Powers Combined - As one who has mastered the Sixth Gate, Cain has access to all six major elements, and can combine them for some of his Techs.

Beard of Awesome - Sports an impressive chin strap these days, clearly inspired by his father-in-law.

Berserk Button - Despite having chilled out over the years, there are still ways to bring out Cain's old fury; chief among them threatening his family.

The Chosen One - As revealed after defeating Arvis' resurrected shade on the Black Omen, Cain was chosen by the Entity long ago to be the one that destroys Thanaton. This ends up being the reason why said dark god took great pains to prevent any incarnation of Cain from existing.

Combat Pragmatist - Cain is not afraid to fight dirty, as one of his critical animations is that of a telling low blow. Hell, this is the basis of his Explosion Rune Tech, where he slaps the magical equivalent of a sticky grenade on a foe, kicks them into a crowd of enemies, and watches the ensuing fireworks.

Good Is Not Soft - Even after all his Character Development up to this point, Cain refuses to pull his punches out of principal.

Good Old Fisticuffs - Still Cain's preferred fighting style

Heroic Sacrifice - After defeating Thanaton, Cain stays behind in the Sea of Dreams to ensure that the essences of Thanaton and the Entity are reintegrated back into Zurvan. Thankfully, the 'sacrifice' part doesn't stick, as the credits show Cain eventually returning to his family and allies.

Hot-Blooded - Tackles all his troubles with an over-enthusiastic amount of gusto.

Infinity +1 Sword - The Preserver Gauntlets, acquired after purging Hatred's Shade from the Masamune.

The Mentor - Becomes this to Serge, offering encouragement and advice throughout his journey.

Mythology Motifs - Continues the influences of Hindu mythology from Fate's Trigger. After years of Character Development and his new role as a father, Cain's aspects become more in line with Vishnu, the Preserver. His ultimate weapon is even called the Preserver's Gauntlets to drive the point home.

Playing With Fire - In spite of being able to use all six elements, Cain is a red innate, and most of his skillset involves fire.

Rapid-Fire Fisticuffs - Owing to his years of experience at this point, he can perform Phantom Rush from the start.

Scars Are Forever - Still has the scar over his left eye even after all this time.

Shaming the Mob - Does this to the Faeries after the Dwarves are driven off of Water Dragon Isle. Instead of calling them out on blaming humans as a whole, Cain recounts his own personal struggles with hate, grief, and revenge, and calls for the Faeries to turn their grief and anger towards those actively making others suffer. Since he knows from personal experience what they are going through, and can thus empathize more than others can, it works.

Sir-Swears-a-Lot - Even after fifteen years, Cain is still as foul-mouthed as ever.

Team Dad

Took A Level In Kindness - As we saw in Fate's Trigger during the Invasion of Guardia, Cain showed definite signs of this after a few years of (being a father). By the time of Fate's Cross, one would be hard-pressed to believe that the resident Team Dad was once a violent anti-hero in his youth.

Ultimate Blacksmith - Cain ended up inheriting Melchior's business as a weaponsmith after he and Schala decided to remain in 1000 AD. During the final arc, he, Zappa, and Zhao combine their talents to forge the best equipment in the story.

Unwitting Instigator of Doom - It's revealed in the Masamune sidequest that Cain left his hatreds and grudges behind in the Ocean Palace. Unfortunately that hatred came to reside in the Masamune, gaining in strength until it became its own entity after the conflict with Porre, usurping Masa and Mune as the blade's spirit and enacting a bloody rampage for the last fifteen years. Whoops!

World's Best Warrior - Cain ended up developing this reputation in the aftermath of the Seige of Guardia in no small part due to stopping Garai's Suicidal Charge during the war. Because of this, many people during Fate's Cross end up recognizing him

———

Serge: A young man from El Nido's fishing village of Arni. A kind yet quiet boy, he has a tendency to 'go with the flow' in life. However, this attitude occasionally leads to him being cajoled into certain situations by other people, and he's generally too nice to say 'no'. As a child, Serge was attacked by a powerful panther demon. Unlike the original timeline, the demon's poison could not be healed by Marbule's Sage. Desperate, his father Wazuki brought him to the Zenan mainland at Miguel's suggestion. There, Serge would be healed by Schala Zeal.

On the return trip home however, their ship would be caught in a terrible storm. Serge's memories of what happened after are hazy at best, only that he found himself back in Arni, alone…

———

Kalyana Isabel Zeal (AKA: Kid): Daughter of Cain Cray and Schala Zeal. A rough-speaking tomboy with a predilection towards getting into trouble, she nonetheless carries a heart of gold. Although she makes a living as a thief, she makes sure her targets are the greedy, corrupt sort. Several years ago, her 'Big Sis' Lucca's orphanage was attacked by Lynx, forcing the inventor into Guardia's protective custody and causing Kid and her family to go on the run.

Since that day, she longs for when she can bring that beast to justice, but at least she has her family in this timeline to temper her fury…

Adaptational Heroism - In the altered timeline, due to Cain's presence during the escape from Viper Manor, Kid never takes Riddel as a hostage. Also because of the butterfly effect from her father's survival, she never becomes bitter and resentful enough to want to see the world destroyed.

Adaptational Modesty - Played with. Due to El Nido's temperate climes, Kid's outfit is more or less the same as in the original timeline, but she now wears a pair of Modesty Shorts under her skirt/wrap (at both her parent's understandably fervent insistence).

Adaptational Nice Girl - It's made abundantly clear that the altered timeline smoothed out many of the original Kid's rough edges. She has a much more Just Like Robin Hood approach to thievery, she's much nicer in general due to her family's positive influence, and although she still has a spicy temper and doesn't suffer idiots, she's much more understanding of her allies' quirks.

Badass Adorable - She'll rob you blind, but she's a cutie.

Berserk Button - In spite of her better fortunes in this new timeline, Lynx is still this for her, for justifiable reasons. And unlike the original, she gets a chance to vent her frustrations on both Dark Serge and FATE.

Daddy's Girl - Like her mother was for Alphard, Kid adores the ever loving hell out of her father, and considers him the coolest person ever.

Determinator - Once Kid puts her mind to something, nothing and nobody can stop her.

Devious Daggers - Still has one as her Weapon of Choice. One of her new Techs and the Dual Tech Z-Strike with Serge has her dual wielding them.

Energy Weapon - Her Hotshot Tech returns, though it's been renamed Hotshot Mk1, implying the existence of another model. Indeed, Hotshot Mk3 appears as a Triple Tech between Kid, Lucca, and Cain.

Full Name Ultimatum - Played for Laughs. Kid knows she's in trouble when any member of her family drops her full name, and gets appropriately flustered.

Hot-Blooded - Restless enthusiasm, inherited from her father. This and her general youth tends to land Kid in dangerous situations requiring Cain or Serge to bail her out, but it also makes her a Determinator.

Perspective Flip - In this timeline, the rescue of Serge and Poshule from Karshe and the Shaker Brothers is played from Kid's perspective.

Spared by the Adaptation - This version of Kid doesn't go through nearly as much shit as her original counterpart. Both of her parents and Big Sis Lucca survive Lynx's orphanage fire, and she never ends up brainwashed to become his follower after the body swap. She still gets poisoned by Lynx, but Schala arrives in Guldove in short order with the cure, and she's still forced to relive the trauma of the fire, but Serge pulls her out of it like in the original timeline.

Video Game Stealing - Her Pilfer Tech makes a return, and she has a Dual-Tech with her father that guarantees a 100% success rate as long as the enemy has an item to steal.

Wave-Motion Gun - Kid's Hotshot Mk3 Triple-Tech ends up being one of these, incinerating an entire line of enemies.

———
« Last Edit: September 28, 2025, 03:05:07 am by skylark »

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Re: Chrono Origins - Fate's Cross: The TV Tropes Version
« Reply #4 on: September 07, 2025, 11:11:52 am »
Allies/Party Members:

Schala Zeal:

Absurdly Youthful Mother - Lampshaded many times throughout that Schala looks far closer in age to her daughter than her actual age would attest, to the point where some characters actually have trouble believing that they're mother and child. Somewhat justified due to, as depicted in Fate's Trigger, Schala being nineteen when Kid was conceived.

Light 'em Up - Schala is a white innate whose kit contains mostly healing and buffs, but she also has access to the powerful Skygate and Luminaire techs.

Mama Bear - After the events of Viper Manor, Schala drops everything to arrive in El Nido with the Viper's Venom antidote once Cain informs her of Kid's poisoning, and has more than a few choice words for Lynx on the matter in Fort Dragonia.

Mission Control - Plays this role for a good portion of Fate's Cross, eventually coordinating Serge and Kid's parties in the search of the Dragon Crests. She rejoins the roster for good once Serge gets his body back.

Simple Staff - Schala still carries Alphard's Staff as her weapon, and like before, it grows stronger as she does.

———

Guile/Janus Zeal:

———

Harle (aka: Dragon Goddess Tsukuyomi)

Adaptational Jerkass - When Cain's party first meets her, she forgoes flirting with Serge and sniping at Kid, instead launching a series of hateful taunts on Cain, implying this trope is at work. She even refuses to join after Serge and Lynx switch bodies, and remains an antagonistic force during the journey through Home World simply because Cain is there. However, it's ultimately revealed that Harle is the last survivor of the original timeline's destruction, and that she personally holds Cain responsible.

Continuity Nod - To Another Eden's Complex Dream. The events from it enabled Harle to reinforce her sense of self so that she would survive assimilation with the other dragons. She stops just short of name-dropping Aldo, and even briefly regards Guile as Raven before correcting herself.

Cute Monster Girl - What Harle actually looks like underneath the harlequin makeup and trappings; a humanoid with dragon features, horns, a tail, and like her biological template, a complete cutie.

Lunacy - Appropriately for the dragon that represents the moon, all of her Techs and spells carry a lunar theme.

Sole Survivor - By the time she's confronted atop Terra Tower, it's revealed Harle is the last survivor of the original timeline.

Took A Level in Kindness - In the True Final Dungeon after confronting the last remnant of Original Timeline Kid, Harle begins to drop her animosity towards Cain and is later seen attempting to connect with the current timeline's Kid and Starky.

Glenn:

Broken Pedestal - Glenn, as a valiant young knight, saw his father as the kind of man all warriors should aspire to. Naturally, he is devastated when Dario informs him of Garai's less than honorable role in involving the Viper Clan in the Seige of Guardia.

The Resenter - Unlike the original timeline, Glenn refuses to join Serge even before the body swap due to Cain having been the one to kill his father during the Seige of Guardia. He Gets Better after some Character Development, and officially joins before the party heads to Chronopolis.

You Killed My Father - Towards Cain, who for most of Fate's Cross he regards with equal parts respect and resentment.

———

Leena

I Want My Beloved to Be Happy - Between the body swap with Lynx and her father's fate, Leena is well aware by Chronopolis that any possible relationship she, or her Home World counterpart, could have had with Serge is dead in the water. Noticing that Serge and Kid have been steadily growing closer, she decides to give her full support to the two of them.

My God, What Have I Done? - Upon realizing that Serge really had swapped bodies with the Demi-human Lynx, Home World Leena runs off in grief over how she treated him, believing he'll never be able to trust her again. Sadly, due to his own guilt in inadvertently having to kill her father Miguel, Serge is in no hurry to correct her.

You Killed My Father - Averted. While she does suffer a brief Heroic BSOD when Dark Serge purposefully lets slip of Serge and Cain's confrontation with Miguel, she tells them after Serge gets his body back that she doesn't blame either of them for being forced into that situation. Instead, she rightfully holds Lynx and FATE responsible.

———

Poshul:

Evil-Detecting Dog - If Poshul is in the party at Fort Dragonia, she'll suddenly start growling at 'Serge', clueing Cain in that Lynx has swapped bodies.

———

Norris

Radius

———

General Viper

A Father to His Men

In the Back - Averted, unlike the original timeline. Unfortunately for the General, Lynx is more than happy to stab him in the front.

Killed Off For Real - Unlike the original timeline, the altered events of Fort Dragonia have Lynx give the General much deeper wounds. Viper ultimately succumbs to them while holding off Dark Serge at Hermit's Hideaway. The event is even his sole playable section.

Must Make Amends - Ever since the Seige of Guardia, Viper has struggled to atone for the clan's part in the invasion, both to ease his conscience and restore the Viper Clan's honor. Unfortunately, Lynx takes advantage of his dilemma, telling him that the Frozen Flame will give him the power to do so.

My God, What Have I Done? - Has this reaction upon realizing he and his forces helped Porre invade Guardia on false pretenses. Unlike the original timeline, he learns this during the battle, and officially surrenders when Garai is slain.

Redemption Equals Death - Unlike the original timeline, Viper does not survive the wounds inflicted in Fort Dragonia. However, he goes out holding off Dark Serge at Hermit's Hideaway long enough for everyone to get to safety, finally making up for the Seige of Guardia and the events of his falling out with Fargo.

———

Fargo

Zappa

———

Dario:

Spared By the Adaptation - His Another World counterpart never died at Karsh's hands in the altered timeline. He never even goes on that ill-fated mission to the Isle of the Damned due to having discovered proof of his father Garai's duplicity regarding the Seige of Guardia, and thus unable to properly perform his duties. His Home World counterpart, on the other hand…

Riddel

Zoah

Marcy

Karsh

Razzly

Sprig

Korcha

Irenes

Nikki

Starky

(UNDER CONSTRUCTION)
« Last Edit: September 28, 2025, 02:34:43 am by skylark »

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Re: Chrono Origins - Fate's Cross: The TV Tropes Version
« Reply #5 on: September 07, 2025, 11:17:23 am »
Supporting/Other Characters:


Marge

Wazuki

Miguel

Macha

Orcha

Van

Miki

Sneff

Steena

Orlha

Doc

Leah

Lutianna

Grobyc

Marbule Sage

(UNDER CONSTRUCTION)

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Re: Chrono Origins - Fate's Cross: The TV Tropes Version
« Reply #6 on: September 07, 2025, 03:16:13 pm »
Characters - Villains

Lynx



Garai



Mother Brain/FATE



The Dragon God

———

Miscellaneous Bosses

The Shaker Brothers



The Dwarves



Polly



Bunyip



Son of Sun



Bone Hydra



Chronopolis Guardian



The Mystic Knights



Hatred's Shade: A fragment of Cain Cray's negative emotions left behind in the Ocean Palace, coming to rest within the Masamune. Absorbing the strength of wills from the blade's subsequent wielders, it ultimately forms a will of its own and usurps control from the Dream spirits Masa and Mune. Possesses those who discover the sword and drives them to maddened bloodshed in order to satiate its drive for chaos and destruction…

Barrier Change Boss - Takes a page from Magus's book and creates an elemental barrier every few turns, and goes the extra mile to counter with a powerful elemental spell when said barrier is broken.

Demonic Possession - Of the Masamune. Defeating the shade purifies the blade, sets the dream spirits free, and grants the Preserver Gauntlets, Cain's ultimate weapon.

Enemy Without - To Cain, being the literal embodiment of his past hatred and prejudices.

Omnicidal Maniac - Being an aspect of Cain's past hatred, the shade takes his past prejudice of the Enlightened Ones to its logical conclusion… and since the Enlightened and the Earthbound have long since integrated, all of humanity is now on the shade's chopping block.

Split Personality Takeover - The shade's ultimate goal is to reintegrate into Cain by force, and one by one, kill every last person in the world.

Superboss - Replaces Dario as Cross' Masamune-wielding challenge boss… and believe it or not, it's even cheaper.

What Could Have Been - An in-universe answer to what Cain could have become had he killed Magus, and it's not pretty.

(UNDER CONSTRUCTION)
« Last Edit: September 22, 2025, 04:01:47 am by skylark »

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Re: Chrono Origins - Fate's Cross: The TV Tropes Version
« Reply #7 on: September 22, 2025, 03:57:54 am »
Those Behind the Curtain


Zurvan: The Creator Deity of the Chrono setting and the original patron saint of Zeal. Depicted as a boundless eternal ocean, it ferries dreams towards creation and reincarnation. Lavos' arrival on the planet fractures its psyche, with the shards becoming The Entity and Thanaton…

Eldritch Abomination - Not of its own volition. The loss of The Entity and Thanaton from its psyche has been slowly causing Zurvan to lose control of its dreaming. If they are not reintegrated back into Zurvan's being, its dreams will eventually turn increasingly nightmarish and uncontrollable, ultimately leading to a Class-Z Apocalypse. Allowing such a thing to come to pass ends up being Thanaton's ultimate endgame.

Threads of Fate - Represents Clotho, spinning the thread of life.

———

The Entity

A Form You Are Comfortable With - Due to its pacifistic nature, the Entity ultimately takes the form of a glowing cat.

Big Good

Fusion Dance - Performs one with Cain during the final battle of the altered timeline in order to keep the infinite power and knowledge of the Seventh Gate from transforming him into something like Norstein Bekkler.

Greater Scope Paragon - For Chrono Trigger, guiding Crono and his allies to ultimately defeat Lavos.

I Cannot Self-Terminate - The Entity's ultimate goal is to return it and Thanaton's essences to Zurvan and restore the balance of dreams. Unfortunately, it does not have to ability to fight Thanaton on its own. Thus, it marks Cain Cray as its Chosen One due to his willingness to risk opening the Seventh Gate to save his family and friends.

Pieces of God

Time Master

Threads of Fate - Represents Lachesis, measuring and preserving the thread of life.

———

Thanaton: One of two beings that split from Zurvan due to Lavos' corrupting energies. He is the Chronoverse's living embodiment of death and decay, and is the source of the Black Wind uttered throughout the series. Styling himself a God of Death, he sees it as his sacred duty to end all life on the planet.

Balance Between Good and Evil - Subverted. As the Entity rightly points out, without life to balance out death, if Thanaton succeeds in his plots, death will lose all meaning because nothing will be left. Thanaton doesn't care in the slightest.

Berserk Button - Those that defy and try to circumvent death. Unfortunately, this means that Crono and Serge were directly on his radar, and thus he took great pains to make sure they both lose everything (via the Fall of Guardia and guiding Lavos' Avatar to Serge's era respectively).

- Crono doubly so for defeating Lavos to begin with, as Thanaton believed that Lavos should have been allowed to destroy the world without interference.

Cain and Abel - The Cain to the Entity's Abel, a literal God of Death that will not stop his 'duty' until all life is extinguished.

Canon Character All Along - Well, background decoration. You see that demon statue in Magus' chambers in Trigger? That's Thanaton.

Casting a Shadow - Fitting for the series God of Death.

Greater Scope Villain - While Lavos is the greater Inciting Incident, its actions are born simply from animalistic survival instinct. Thanaton, on the other hand, is directly responsible for many of the travesties that befall the series and our heroes, all out of an in-born directive to end all life and a near psychotic hatred of humanity.

- By sending Dalton to 1000 AD, he is ultimately responsible for the Fall of Guardia.

- He is the one who sends Schala to the Darkness Beyond Time, thus responsible for the creation of the Time Devourer.

- He is the one who pulls Dinopolis from its reality to counteract Chronopolis, all in the hopes that the Dragonians would destroy humanity.

- Finally, he is the one to guide Magus back to Antiquity in order to specifically kill Cain due to the latter being the lynchpin of foiling his plans.

Gaia's Vengeance - Prioritizes protecting the planet itself more than the lives living on it. Its twisted philosophy would inadvertently be adopted by many extremist non-humans, especially the Dwarves.

God is Evil - Played with due to having been split off from Zurvan. Thanaton is basically what Zurvan would be if it decided 'screw humanity and life in general, I'm clearing the slate'.

God of Death - Of the Chrono mythos.

Grew Beyond Their Programming

The Man Behind The Man - For Dinopolis and the Dragon God.

Pieces of God

Self-Fulfilling Prophecy - It began with a vision of Cain destroying him with the aid of the Entity that Thanaton resolves to destroy every last trace of him that ever existed. His actions, however, bleed into the altered timeline and cause Cain to take notice, ensuring that this conflict inevitably happens.

Stop Worshipping Me - A lore snippet in the Very Definitely Final Dungeon reveals that Thanaton came to be worshipped by the Mystics of 600 AD as their patron saint. Despite Ozzie's faction causing much death and destruction, Thanaton would not condone their use of necromancy, a concept that spat in the face of death.

Threads of Fate - Represents Atropos, 'severing the thread of life'.

True Final Boss
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