Author Topic: Pip evolution removal  (Read 745 times)


  • Iokan (+1)
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Pip evolution removal
« on: January 23, 2023, 09:40:44 am »
I have found a patch in these forums that fixes Pip grid glitch, but do we have any such Pip specialist here who would know how to completely stop Pip evolution mechanic. I think I could do it by editing every battlescripts but that would be quite unoptimal way if it can be done by simply zeroing some data somewhere else.

EDIT: Simple solution: Give the normal Pip the model of the fully evolved Pip bc model 2B, 2C or 2D is always a condition for the evolution to happen. This solution also allows the use of Pip's techs that require wings to look sensisble. Problem solved.
« Last Edit: January 24, 2023, 09:26:23 am by F-man »