Author Topic: Chrono Trigger Soundtrack Expansion  (Read 4901 times)

PowerPanda

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Re: Chrono Trigger Soundtrack Expansion
« Reply #30 on: December 07, 2022, 11:56:58 am »
The work on CTSE 3.0 is done, and it has been ported to Enhansa Edition, the Bugfix and Uncensoring Patch, and Chrono Trigger+. The default rom for CT+ is going to include this music only in the new areas of the game. However, CTSE will come with an optional addendum that adds the music to the base game in CT+ as well.

In addition, Reld has updated Temporal Flux to not only allow the placement of the new music, but to incorporate the ASM that allows you to set random battle music per map. These are now done from the Location Properties screen, rather than a separate music sub-window. The music sub-window has been moved to a main window, and still allows you to change instruments for the songs. As an added bonus, Reld has also allowed users to set enemy IDs beyond the base game range.

The last step in all of this is coordinating releases. We're hoping to drop the updates for CT+, CTSE, and Temporal Flux on the same day, giving you a Chrono Trifecta.

ZeaLitY, you had mentioned writing a news story about this. Any ideas on how you want to approach it?

ZeaLitY

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Re: Chrono Trigger Soundtrack Expansion
« Reply #31 on: December 07, 2022, 01:33:56 pm »
Oh man, incredible. Yeah, I will totally blast it on the front page. If you grab a couple screenshots of the plugin interface, that would be great. Just make a fresh topic somewhere and once I move it to the Site Updates forum, it will automatically appear.

PowerPanda

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Re: Chrono Trigger Soundtrack Expansion
« Reply #32 on: December 15, 2022, 04:06:24 pm »
CTSE version 3.0 is released, alongside Reld's fork of Temporal Flux that will allow the soundtrack to be easily inserted into new roms. ThegreatBen will also be submitting a new version of Chrono Trigger+ that incorporates the new music by default. This adds the new music to the new locations in the game. CTSE comes with an addendum patch that will optionally add them sprinkled throughout the game too. Last and certainly least, Gi Nattak is updating his infamous Unsightly Pixel patch to its 2.0 version, fixing 20+ more stray pixels on the 12,000 BC map. It's a Chrono Trigger extravaganza!

Here are the release notes from Version 3.0, which has been uploaded to the first post on this thread.

Quote
==3.0==
Added "Battle 1 Rough"
Drum tables added for the new music
Echo buffer and volume controls added for the new music, allowing additional instruments to be used
"A Meeting With Destiny" & "A Time to Rest ~After the Battle~" re-arranged to make use of more instruments
"One Sunny Day When We Met" & "Scattering Blossoms" edited to use drum tables
Added ASM that allows the random battle music to be set per map
Added optional patches for battle ASM and party change menu music
Added more musical cues, notably to the Millenial Fair, Mt. Woe, Last Village, and the Blackbird
Compatibility patch added for the Bugfix and Uncensoring romhack and the Chrono Trigger+ romhack

PowerPanda

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Re: Chrono Trigger Soundtrack Expansion
« Reply #33 on: December 24, 2022, 12:50:32 am »
Version 3.1 has been added to the first post of this page. It fixes a small but severe but with Enhansa Edition that causes the Keeper's Dome to not load.

It also, more excitingly, adds in support for Schala Edition, being the last of the main Chrono Trigger romhacks I hadn't tackled yet.