Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Stam/Hit/Evade/Mg.Def Tabs now working!! « previous next » Print Pages: 1 [2] Author Topic: Stam/Hit/Evade/Mg.Def Tabs now working!! (Read 7487 times) ZeaLitY Entity End of Timer (+10000) Posts: 10795 Spring Breeze Dancin' Re: Stam/Hit/Evade/Mg.Def Tabs now working!! « Reply #15 on: November 26, 2021, 09:59:43 am » Should we post a review to ROMHacking.net or alert the author to the issues, and direct them towards synthesis14's patch? Logged Zakyrus Entity Magical Dreamer (+1250) Posts: 1351 "Bouncy, bouncy, bouncy... --!!" Re: Stam/Hit/Evade/Mg.Def Tabs now working!! « Reply #16 on: February 02, 2022, 02:31:05 pm » Quote from: Mauron on March 14, 2021, 01:03:15 amAlright, I got the number working. Here's a patch.To customize your tabs, go to Itemizer in Temporal Flux. Item Type should be set to 02 - Tab. Unused 01 will be the stat, and Unused 2 will be the amount added.An item type of 00 defaults to a Speed + 1 tab, to support the original game's data.Code: [Select]0B power0C stamina0D speed0E magic0F hit10 evade11 magic defense This also implements my stat growth hack, so could have some extra free space to work with.If everything works nicely, I'll add this to Itemizer later. There might still be something I missed.Great work!Wait. I've been behind for a bit...we can do this all in Itemizer now?~Z Logged Print Pages: 1 [2] « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Stam/Hit/Evade/Mg.Def Tabs now working!!