Author Topic: Please remind me, Steam mods are a no-go, why?  (Read 610 times)

Dark_Ansem

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Please remind me, Steam mods are a no-go, why?
« on: November 30, 2020, 03:32:31 pm »
Title. Could you please ELI5 why the steam game is off limits for gameplay mods?

Mauron

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Re: Please remind me, Steam mods are a no-go, why?
« Reply #1 on: December 01, 2020, 03:24:03 am »
AFAIK there's no restriction against it here, but there hasn't been much research done toward it.  A lot of the data is similar to the SNES version, and identical to the DS version, so it should be possible to expand on it.

Dark_Ansem

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Re: Please remind me, Steam mods are a no-go, why?
« Reply #2 on: December 01, 2020, 04:46:01 am »
Would Temporal Flux, together with plugins, even work there?

Mauron

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Re: Please remind me, Steam mods are a no-go, why?
« Reply #3 on: December 01, 2020, 01:16:10 pm »
Temporal Flux and its plugins only support the SNES version, but I'm looking into options to port between the SNES and PSX/DS/PC versions.

Overworld maps are identical in format, and I've imported a modified SNES map into the DS version successfully. Enemy AI is very similiar, while location events have a few more changes.

Dark_Ansem

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Re: Please remind me, Steam mods are a no-go, why?
« Reply #4 on: December 01, 2020, 05:26:09 pm »
Character png appear also quite similar, I have a magus mod installed.

Music and Sfx are, obviously, not similar and handled differently, In an easier way id argue.