Correct me if I'm wrong. The closest you may find for CC is my somewhat cleaned up version of the Cross Radical Dreamers Script here
http://chronofan.com/Black/Publications/en_revised.csvIt's a CSV file which you can open in any spreadsheet application or upload to Google Drive and open in Sheets. You can parse through it like any Excel spreadsheet and in Sheets all Excel formulas work so you could write one that splits the names and the dialogue text into separate columns or whatever you need to do.
In it, I did things like consolidate any dialogue that is not specific to a named character down to the most generic readable form, intended for analysis of the original lines. If you're not aware the character-specific dialogue was all written normally with accents "baked in" but in instances where any party member could say a given line, the line would have certain "accent" marker characters injected in that would be chosen to differentiate them per character, without needing to either keep them generic or add a ton of branching conditionals in the code in each of these instances just for text variation. So for those generic "party member" lines, where no character is named, it is not exactly what you would see in-game. I changed some variable names that would be replaced in-game with real in-game item or element or character names with generic text that describes the thing, like "Sample Element".
Also some things I did not do. I didn't remove some markup that I found interesting or useful to someone reading. For example, a tilde character ~ was used to represent line breaks during dialogue, which can be important for figuring out where the emphasis was, if it's in the middle of a line it's almost like an ellipsis. I did not reorganize any lines to be more in order of appearance, nor did I remove the menu text, so you will still need to manually delete some things in there for your purposes. I did not add NPC labels that were not already there for unnamed characters, so some text is "floating" without context, in fact there are some random NPC names in some rows near the bottom, I may have orphaned them.