Author Topic: Radical Dreamers Lynx manor in Chrono Trigger style  (Read 2766 times)

Sailor Phantom

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Radical Dreamers Lynx manor in Chrono Trigger style
« on: December 11, 2019, 08:49:02 pm »
So a while back I thought about the RD manor and how someone had made a simple map for easier navigation. I then thought of making it with the CT sprites but only recently decided to do it. Everything here is made from existing CT sprites, except the mouth of truth, it's a combination of different heads as well as my own creation. And the Frozen flame, but all colors are all game exclusive.



I really like how all the rooms turned out but the clocktower store room... Yeah... I did what I could there. But otherwise I am satisfied. ^_^

trig

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #1 on: December 11, 2019, 10:01:38 pm »
I love it!

Boo the Gentleman Caller

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #2 on: December 11, 2019, 11:52:34 pm »
That's sexy as all get out! How did you assemble this, btw... In photoshop or something (using the tilesets)?

Acacia Sgt

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #3 on: December 11, 2019, 11:53:22 pm »
Oh, that's neat.  :D

Sailor Phantom

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #4 on: December 12, 2019, 01:41:37 am »
That's sexy as all get out! How did you assemble this, btw... In photoshop or something (using the tilesets)?

Aw, thanks. ^_^  Nope, I used MS Paint Program. And yes, i used tile sets from https://www.spriters-resource.com/snes/chronotrigger/

the_E_y_Es

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #5 on: December 15, 2019, 09:26:05 am »
Lovely, great job.




MS04

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #6 on: December 17, 2019, 12:47:52 pm »
Oh my, this looks AMAZING! I'd love to recreate this map in a RD remake using the CT engine someday, but I don't how to make maps.

Lavos, a one-eyed tick

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #7 on: December 30, 2019, 12:56:39 pm »
Looks great... I still have to play Radical Dreamers...

EgyLynx

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #8 on: December 31, 2019, 12:17:21 pm »
oh my... hmm...
why it so different? at RD and CC?
but nice ... :wink:

Pictou

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #9 on: January 07, 2020, 04:39:52 pm »
It's nice seeing an overhead view of the Radical Dreamers map with all the details in there; The treasure room turned out nice especially IMO. If you'd like, I can help supply some custom tiles for anything that'd need them.
« Last Edit: February 11, 2021, 03:28:51 pm by Pictou »

Nangbaby

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Re: Radical Dreamers Lynx manor in Chrono Trigger style
« Reply #10 on: January 10, 2020, 06:51:00 pm »
I'm just piling on to say that I love this, even though I've never played Radical Dreamers.

Since RD is a completely different style of game than Chrono Trigger/Chrono Cross, it wouldn't apply for this project, but I've always been fascinated by the idea of recreating other RPGs' overworlds and interiors with Chrono Trigger's style. Part of me wonders there wouldn't be a tool that could be used to use the tile map from one of these other games  and replace them with the corresponding tiles from Chrono Trigger as a rough, first pass, and from there the map would be adjusted so that it would not only be more accurate (in cases where the automated system introduces errors), but a more polished finished product.