Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Mode 7 research « previous next » Print Pages: [1] Author Topic: Mode 7 research (Read 260 times) Mauron Guru of Reason Magical Dreamer (+1250) Posts: 1475 Nu-chan Mode 7 research « on: November 25, 2019, 05:17:01 pm » Current NotesSo far I've determined 0-1F are unique scenes, and 80 and 20 are options flags. 40 is likely an option as well, but I haven't seen it used so far.A packet at C31313 is decompressed into RAM at 7E3000, which contains most of the mode 7 code and game credits. Logged Mauron Guru of Reason Magical Dreamer (+1250) Posts: 1475 Nu-chan Re: Mode 7 research « Reply #1 on: November 27, 2019, 03:17:52 am » 0-F are unique scenes. 10 is not cleared before the jump, but there aren't pointers to 10-1f, so things will crash.I've seen 40 set in a few mode 7 sequences on the title screen, but haven't gotten that far in the code yet. Logged Zakyrus Architect of Kajar Dimension Crosser (+1000) Posts: 1235 Re: Mode 7 research « Reply #2 on: November 30, 2019, 09:59:48 pm » Is the possibility that a "Credits Editor" as an early working plugin a reality?~Z Logged Mauron Guru of Reason Magical Dreamer (+1250) Posts: 1475 Nu-chan Re: Mode 7 research « Reply #3 on: November 30, 2019, 10:35:50 pm » Most likely yes. Data storage for the credits is fairly straight forward, but there are few parts that need to be clarified first. Logged Zakyrus Architect of Kajar Dimension Crosser (+1000) Posts: 1235 Re: Mode 7 research « Reply #4 on: November 30, 2019, 11:12:44 pm » Quote from: Mauron on November 30, 2019, 10:35:50 pmMost likely yes. Data storage for the credits is fairly straight forward, but there are few parts that need to be clarified first.Most likely {delay XX} seconds, line break and others (OR some kind of simulairity variant of the EVENT Commands are used). ...?~Z Logged Mauron Guru of Reason Magical Dreamer (+1250) Posts: 1475 Nu-chan Re: Mode 7 research « Reply #5 on: November 30, 2019, 11:23:36 pm » A lot of Mode 7 stuff is in a single compressed packet, including credits. I'm mapping out as much of the packet as I can before I start playing with it. Logged Print Pages: [1] « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Mode 7 research