Author Topic: Color change, Scenery.  (Read 2304 times)

chrono12

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Color change, Scenery.
« on: August 30, 2019, 09:11:21 pm »
After a long time, looking for the addresses. I changed the colors of denadoro.
Would anyone have a list of map color locations?





Boo the Gentleman Caller

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Re: Color change, Scenery.
« Reply #1 on: August 31, 2019, 12:40:15 pm »
Nice. I would have to compare against the in-game to recognize the palette swap. Did you change it to use prehistory's palette?

Mauron

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Re: Color change, Scenery.
« Reply #2 on: August 31, 2019, 02:29:47 pm »
Location palette sets are located at 0x3624C0 in the ROM. Each palette set is 0xd2 bytes in length, containing 7 palettes each. In Temporal Flux's Location Properties window, you can see the palette index used.

Palette location = 0xd2 * palette index + 0x3624C0.

chrono12

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Re: Color change, Scenery.
« Reply #3 on: August 31, 2019, 07:08:59 pm »
Nice. I would have to compare against the in-game to recognize the palette swap. Did you change it to use prehistory's palette?
       I took a picture of the denadoro map. And I modified the colors in photoshop. After I changed the colors with snespal

chrono12

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Re: Color change, Scenery.
« Reply #4 on: August 31, 2019, 07:10:37 pm »
Location palette sets are located at 0x3624C0 in the ROM. Each palette set is 0xd2 bytes in length, containing 7 palettes each. In Temporal Flux's Location Properties window, you can see the palette index used.

Palette location = 0xd2 * palette index + 0x3624C0.
    Bro! I do not understand many codes and numbers. so new in this matter of romhacking

Mauron

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Re: Color change, Scenery.
« Reply #5 on: August 31, 2019, 07:26:22 pm »
The numbers are Hexadecimal

Crono's Room uses palette set 2.

d2 * 2 + 3624C0 = 362664. That's the start of the room palette set to put into SNESPal.