I tried it, but I still don't know what the hell to do. I first used ctdump.exe to dump the required parts; that worked fine, though it strangely put everything in C:\Windows.
You need a font. Take one from DOCS/ct8fnV.tga and edit it to match your character set.
Edit the font8vfn setting in the [font] section of your configuration file so that the insertor knows the font.
Since his example font is perfect, I figured it should be used with no change. I pasted it in C:\Windows with the other stuff, and...wasn't sure about the second sentence.
Add the following lines to your ct.cfg in the [linker] section:
I replaced the stuff that was there that looked pretty much the same to what was being pasted. I wasn't sure about the "add_call_of" stuff. My ct.cfg, under [Linker], now looks like:
[linker]
#add_call_of syntax:
# add_call_of <func_name> <call_address> <nop_after_call> <rts_after_that>
# Addresses are SNES-based
# VWF8
load_code "ct-vwf8.o65"
add_call_of "EquipLeftItemFunc" $C2A5AA 4 false
add_call_of "EquipRightItemFunc" $C2F2DC 1 true
add_call_of "ItemListFunc" $C2B053 13 false
add_call_of "EquipLeftHelper" $C2A57D 14 false
add_call_of "EquipLeftHelper2" $C2A5B6 2 false
add_call_of "BattleItemFunc" $C109C1 32 false
add_call_of "DialogItemCall" $C25BA1 36 false
# VWF for techs: Have your tech list in *t format and use:
add_call_of "BattleTechFunc" $C10B5B 32 false
add_call_of "BattleTechHelper" $C10A99 0 false
add_call_of "DialogTechCall" $C25A90 55 false
add_call_of "" $C10ABE 16 false
add_call_of "TechListFunc" $C2BDB2 52 true
# If you use long monster names (*m11 instead of *l11):
#add_call_of "BattleMonsterFunc" $CCED13 60 false
#add_call_of "DialogMonsterCall" $C25AD2 35 false
I noticed ct-vwf8.o65 was in the Chronotools folder, so I disregarded the bit about assembling it.
Normally the items, techs and monsters are inserted as constant-width tables in the ROM, denoted by the label *l11 in your script.
When you are ready to get rid of the item length limit, replace the *l11 in the script with i11.
Same goes for techs: *l11 is changed to t11, and for monsters *l11 is changed to m11.
Note: Monster name conversion does not work yet.
I opened ctdump.out and replaced these as noted.
~
Afterwards comes ctinsert.exe. Since it didn't work just by trying it once, I moved all the stuff (image files & script) into my chronotools folder. It still had errors, so on the advice of a friend, I copied ct.cfg from etc to the main chronotools folder. Less errors, but still wouldn't generate the .ips files. So, I renamed ctdump.out to ct.txt and let it go. Got a lot of errors about the variable width font, and the patch makes the rom a black screen. Can you identify what I did wrong?