Author Topic: Another idea  (Read 7459 times)

IHBP

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Another idea
« on: July 17, 2019, 10:50:32 am »
The Berserker Ring changes a characters color which looks especially cool on Robo, I've converted the Relic accessory into a Robo exclusive item but it would be even better if I could give it the berserker's color change effect (without losing control of my character obviously. )

Actually in Status effects 2 where berserk is located there there are two empty slots, giving one of those the "red" option would allow anyone to add it to any accessory they want.

Probably a longshot but would it be possible to have the accessory load the pallet at location load instead of battle load up?
« Last Edit: July 17, 2019, 02:01:07 pm by IHBP »

Zakyrus

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Re: Another idea
« Reply #1 on: July 17, 2019, 01:44:15 pm »
That would be sweet! Perhaps even a custom pallet shift for battle aura effects as well, ...?

~Z

Mauron

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Re: Another idea
« Reply #2 on: July 17, 2019, 02:11:45 pm »
Finding the status effect glow code has been on my todo list for some time. I'll take a look later.

Mauron

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Re: Another idea
« Reply #3 on: July 17, 2019, 11:26:35 pm »
0x0CF7A0 and 0x0CF7A4 - Change to 81 (unused 01) or 90 (unused 10) to add an unused status with Berserk's coloration.

0xCCF780 - Status effect color changes, 4 bytes each.
Byte 1 - Byte offset from status effect table.
Byte 2 - Bits to check.
Byte 3 - Routine to use for applying status effect. 03 - Berserk coloring.
Byte 4 - Unknown.

I'll have more later.

IHBP

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Re: Another idea
« Reply #4 on: July 18, 2019, 09:51:37 am »
Yup I got it too work.

Mauron

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Re: Another idea
« Reply #5 on: July 18, 2019, 03:52:51 pm »
The data is simple enough that I'll probably be able to make an editor for it in a day or two, and it'll be easy to add extras with it.

IHBP

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Re: Another idea
« Reply #6 on: July 18, 2019, 05:22:11 pm »
That's great, any idea what features it'll have?

Mauron

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Re: Another idea
« Reply #7 on: July 18, 2019, 05:28:54 pm »
It depends on the rest of what I figure out, but at the very least, adding, removing, and reordering status effect display. I'll probably include an option to change the Berserk palette and see how it displays.

IHBP

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Re: Another idea
« Reply #8 on: July 18, 2019, 07:03:27 pm »
Is there any possibility of it loading the pallet on screen load or is that just wishful thinking?

Mauron

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Re: Another idea
« Reply #9 on: July 18, 2019, 07:19:49 pm »
That's a major recode. I'd flavor text it as a supercharge mode that can't be used all the time.

IHBP

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Re: Another idea
« Reply #10 on: July 18, 2019, 07:24:50 pm »
It'll be fun to play with either way.  Will it always borrow from Berserks pallet pr is it possible to have say blue in one slot and red in another?

Mauron

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Re: Another idea
« Reply #11 on: July 18, 2019, 08:17:00 pm »
Currently it has to be the same palette. It might be possible to change that, but I can't guarantee anything.

IHBP

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Re: Another idea
« Reply #12 on: July 18, 2019, 08:39:52 pm »
Cool,  just throwing ideas out there, can you feel I'm excited?

Mauron

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Re: Another idea
« Reply #13 on: July 18, 2019, 08:57:33 pm »
Definitely.

IHBP

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Re: Another idea
« Reply #14 on: July 18, 2019, 10:55:23 pm »
Last one (no promises) since the Safe Helm can change a character's idle stance is it possible to make an accessory change a character's attack animation? For example changing Robo from a punch animation to using Debbuer's missile attack?