Author Topic: Using the last few enemies in Temporal Flux.  (Read 4650 times)

Mauron

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Using the last few enemies in Temporal Flux.
« on: July 14, 2019, 06:17:39 pm »

chrono12

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Re: Using the last few enemies in Temporal Flux.
« Reply #1 on: July 28, 2019, 12:07:06 pm »
Couldn't do it? Can you send images, as commands are made in the temporal flow? I didn't understand much in the tutorial.

Mauron

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Re: Using the last few enemies in Temporal Flux.
« Reply #2 on: July 28, 2019, 12:28:44 pm »
Which method did you try? Where did you have issues?

chrono12

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Re: Using the last few enemies in Temporal Flux.
« Reply #3 on: July 28, 2019, 04:11:30 pm »

Mauron

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Re: Using the last few enemies in Temporal Flux.
« Reply #4 on: July 28, 2019, 05:05:28 pm »
Show me what you've done so far.

chrono12

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Re: Using the last few enemies in Temporal Flux.
« Reply #5 on: July 28, 2019, 07:17:14 pm »
I speak the truth, I did nothing, because I did not understand anything. I don't know why, but when I change, the palettes of the enemies? the departure buga? I made the changes with your plugin. :picardno

IHBP

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Re: Using the last few enemies in Temporal Flux.
« Reply #6 on: July 28, 2019, 08:52:16 pm »
What he's saying is if you modify any of the last few enemies it causes major glitches in game.

I changed ones sprite assembly for fun and it scrambled all my sprite graphics in game, soon as I put it back everything worked fine.

Mauron

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Re: Using the last few enemies in Temporal Flux.
« Reply #7 on: July 28, 2019, 09:17:15 pm »
Do you have a patch with these glitches?

I found a few things to note:

- Enemy FF is unusable. This cannot be worked around.
- Names cause issues. Until I write a tutorial on expanding them, use "Don't Display Targeting Window" with the enemy in question.
- "Any Monster Sprite Can Be Uncompressed" MUST be used if you want non-PC graphics in that slot.

IHBP

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Re: Using the last few enemies in Temporal Flux.
« Reply #8 on: July 28, 2019, 10:05:38 pm »
Try editing the first scrambled Crono enemy's graphics then load the game, that should be enough to trigger the problem.

« Last Edit: July 29, 2019, 07:25:26 am by IHBP »

Mauron

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Re: Using the last few enemies in Temporal Flux.
« Reply #9 on: July 28, 2019, 10:42:05 pm »
Ah, I see the problem. Chrono Trigger stuck some important data in the unused space for the leftover sprite data. I'll address this in an update to Fiendcrafter.

chrono12

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Re: Using the last few enemies in Temporal Flux.
« Reply #10 on: July 29, 2019, 04:14:07 pm »
 :picardno

chrono12

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Re: Using the last few enemies in Temporal Flux.
« Reply #11 on: July 29, 2019, 05:57:23 pm »
I changed an enemy's spriter, then loaded the scene and the game crashed! With a beautiful pink screen. :oops:

Mauron

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Re: Using the last few enemies in Temporal Flux.
« Reply #12 on: July 29, 2019, 09:33:20 pm »
Tem um bug com inimigos não usados aqui. Logo explico.