Author Topic: Meu projeto  (Read 6669 times)

chrono12

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Re: Meu projeto
« Reply #15 on: June 19, 2019, 09:35:28 pm »
DrawStatus (Hide) (Variant 91) When I update, it changes the variant and the object number altomically.

Mauron

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Re: Meu projeto
« Reply #16 on: June 19, 2019, 11:22:57 pm »
The Variant you select is only used if your other options match it. In Drawing Status, the object number is only used if the status Remove is selected.

If you want to hide a specific object, use Drawing Status From Mem (Variant 7D), and put the object number times two in the index selection.

Can you show me the events you're working on? What you're trying to hide, and where your commands are.

chrono12

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Re: Meu projeto
« Reply #17 on: June 20, 2019, 06:04:23 pm »
The mistake was not the objects!
And the command. Memory copy.
I put a wrong number, it was wrong, my whole scene.

chrono12

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Re: Meu projeto
« Reply #18 on: June 20, 2019, 08:31:27 pm »
Mauron! You can, explain how to do, a command.
Type? A door, only appears when a password is entered?
As in the rom! Crimson echoes! that the passage only appears when typed.
The word? Water. :o

Mauron

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Re: Meu projeto
« Reply #19 on: June 21, 2019, 03:15:16 pm »
Can you give me the location number of this event?

Vehek

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Re: Meu projeto
« Reply #20 on: June 21, 2019, 03:33:08 pm »
I don't remember that particular usage, but my first thought was the Kajar riddle. I think that used the Epoch naming screen and some memory checks, but I don't know how many steps were involved. An important part being that the letters would have to be entered in the editor as hex.

chrono12

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Re: Meu projeto
« Reply #21 on: June 21, 2019, 04:18:48 pm »
I do not have it open here. But there's one of those in the Kajar temple! Where do you speak, with a nude! And you type kajar. Depôs goes to the other temple. And it will get a red glow there!

chrono12

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Re: Meu projeto
« Reply #22 on: June 21, 2019, 04:40:54 pm »
                  And on that level! What has the event!

Mauron

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Re: Meu projeto
« Reply #23 on: June 21, 2019, 05:32:34 pm »
I'm not sure where in the game's data that's located, so I'll have to poke around for a bit.

chrono12

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Re: Meu projeto
« Reply #24 on: June 21, 2019, 06:10:01 pm »
168-kajar magic lab! list of temporal flux

chrono12

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Re: Meu projeto
« Reply #25 on: June 21, 2019, 06:16:55 pm »
Code: [Select]
A2CBC8C7C800ACBACBC5BE00ABCEBCBCBA00B1C8BBC80000A6C5BEC7C700A0D2C5BA0000ACBAC0CECC00A4C9C8BCC100
What, all these codes represent so?

chrono12

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Re: Meu projeto
« Reply #26 on: June 21, 2019, 06:23:29 pm »


168 event.

Mauron

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Re: Meu projeto
« Reply #27 on: June 22, 2019, 02:48:38 pm »
[0235] Erases the Epoch's name and [0240] opens the name Epoch screen.

[0242] to [024C] copies the name the player entered to a temporary location. For a translation, leave everything so far unchanged.

[0251] is the first check on possible entries. BAAA = aK. BAC3 = aj. CB = r.

[0269] checks for the entry of KAJAR, and [0281] checks for kajar. KAjar, kAjar, and any other combination will be rejected.

Because of technical reasons, this is in a weird order. For the first two checks, the letters need to be reversed. You can find a list of letters and their values under Window -> Translation.

The naming screen limits you to five letters, but you can use this hack to get six.

Code: [Select]
A2CBC8C7C800ACBACBC5BE00ABCEBCBCBA00B1C8BBC80000A6C5BEC7C700A0D2C5BA0000ACBAC0CECC00A4C9C8BCC100
What, all these codes represent so?
In the future, please provide more information on where you found something like this. I recognize this data, but in most cases I wouldn't have a clue.

That's taken from {000} Load Screen, and is part of a MemCpy to Mem.PCNames. The data is "Crono Marle Lucca Robo Frog Ayla Magus Epoch ".

chrono12

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Re: Meu projeto
« Reply #28 on: June 22, 2019, 03:30:43 pm »
Thank you! Mauron! I will not bother you for a while.

Zakyrus

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Re: Meu projeto
« Reply #29 on: August 03, 2019, 10:22:48 pm »
I don't mean to be a bother, but is there a version of this soon?

~Z