Poll

How far in Chrono Trigger have you played?

Played a bit / haven't played it
0 (0%)
Played a lot, haven't beaten it
1 (5.9%)
Beat Lavos
1 (5.9%)
Played New Game + / Beat the game a second time
1 (5.9%)
Got to the developer's room
14 (82.4%)

Total Members Voted: 17

Author Topic: How far did you get in Chrono Trigger?  (Read 1739 times)

To4oo4

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Re: How far did you get in Chrono Trigger?
« Reply #30 on: March 28, 2019, 10:29:10 am »
Thanks! I'm planning on doing that. Love Chrono Trigger.

Boo the Gentleman Caller

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Re: How far did you get in Chrono Trigger?
« Reply #31 on: March 29, 2019, 09:45:05 am »
What version are you playing (SNES, DS, PS1)?

To4oo4

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Re: How far did you get in Chrono Trigger?
« Reply #32 on: March 29, 2019, 10:01:57 am »
DS version.

Redline57

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Re: How far did you get in Chrono Trigger?
« Reply #33 on: March 29, 2019, 02:32:44 pm »
Chrono Trigger was out on Playstation?

To4oo4

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Re: How far did you get in Chrono Trigger?
« Reply #34 on: March 29, 2019, 03:05:27 pm »
Yeah. I've heard it was really bad, though.

Acacia Sgt

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Re: How far did you get in Chrono Trigger?
« Reply #35 on: March 29, 2019, 03:07:36 pm »
Mostly the loading times, I believe. An issue that was more about the way discs store and read data.

Unless there's someting else I'm missing on. Admitedly, the PSX version is the one I'm least familiar with.

Boo the Gentleman Caller

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Re: How far did you get in Chrono Trigger?
« Reply #36 on: March 29, 2019, 03:15:34 pm »
I owned the PSX version as part of Final Fantasy Chronicles.

I believe the only changes were the addition of the animated cutscenes and the music library.

The only negative was the loadtimes, especially when it comes to battles.

Redline57

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Re: How far did you get in Chrono Trigger?
« Reply #37 on: March 29, 2019, 03:34:50 pm »
Load times? I'm surprised, this game was only like 4 Megs, FF7 was over 3 discs close to 800 Megs, and was 64 bit, Chrono Trigger couldnt load faster on a superior (technically) console?

trig

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Re: How far did you get in Chrono Trigger?
« Reply #38 on: March 29, 2019, 04:57:12 pm »
The port was poorly done. A bunch of disc reading was performed before and after each battle, so there's a 6-8 second pause where the characters and monsters just shoot the s***.

video example, yyoutu.be/ot6nEq75mr0

Acacia Sgt

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Re: How far did you get in Chrono Trigger?
« Reply #39 on: March 29, 2019, 06:16:39 pm »
Load times? I'm surprised, this game was only like 4 Megs, FF7 was over 3 discs close to 800 Megs, and was 64 bit, Chrono Trigger couldnt load faster on a superior (technically) console?

This has been explained before. Discs and cartridges have different ways to store and read data. Due to the way the data can be stored on the disc, the amount of times it needs to spin for the disc reader to read any given string of data in its correct order means it can take more time.

Also, CT for PSX is like 290 MB's (assuming nothing much was added to its PSN version to increase its size), not 4.

Redline57

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Re: How far did you get in Chrono Trigger?
« Reply #40 on: March 29, 2019, 09:23:06 pm »
That seems odd, those anime videos must be uncompressed avi files, hehe.

Acacia Sgt

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Re: How far did you get in Chrono Trigger?
« Reply #41 on: March 29, 2019, 09:51:49 pm »
That seems odd, those anime videos must be uncompressed avi files, hehe.

It isn't just the anime cutscenes. The extras stuff like the bestiary, item artwork, tech library, etc. Were also in the PSX version.

Even if not, the game was bound to get bigger. You don't just port the files and expect the Playstationn to run them as-is. There were likely modified, or stuff added to them, so they could run in the PSX. I wouldn't be surprised if at least over half of those 290 MB's are the stuff necessary so it could run on the PSX. Then again, I'm not that an expert on porting from Console A to Console B, but it's certain the game was never going to be 4MB's on the PSX.

Redline57

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Re: How far did you get in Chrono Trigger?
« Reply #42 on: March 29, 2019, 11:16:59 pm »
Is tehre like an operating system's worth of coding? My PC's emulator program is about 1Mb, Chrono Trigger is 4Mb on here, i've played the whole thing. Crimson Echoes was like 7Mb, all working. What are they doing in there? Is it 300Mb of anti-piracy coding or something? Square put in a video on why cease and desist letters are appropriate?

Mauron

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Re: How far did you get in Chrono Trigger?
« Reply #43 on: March 30, 2019, 02:57:17 am »
I checked my ripped copy of CT PSX, it's 522 MB. The bulk of it is movies. They also have larger versions of the music and sounds, presumably better quality. There's also a copy of the JP ROM that's used for looking up some data.

Chrono Trigger's data is less than 4 MB, but the chip its on is 4MB, so garbage data is included in that 4MB. Some is at the end, some is in the middle.

...Ok, why is MONSTER.DAT 23 MB? I think I'll poke around that one a little tomorrow.

Vehek

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Re: How far did you get in Chrono Trigger?
« Reply #44 on: March 30, 2019, 04:57:29 am »
I can't find the post, but I think Gemini once explained some of the inefficiencies of the PS version, like it pointlessly decompressing all the NPC graphics when the menu is opened.
« Last Edit: March 30, 2019, 05:32:50 am by Vehek »