Author Topic: Call for playtesters!  (Read 12286 times)

DK_Donutlicious

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Re: Call for playtesters!
« Reply #30 on: November 19, 2018, 09:19:22 pm »
I found that tab later in the Beast Nest as well, and it displayed correctly.

Looks like they are using Snes9x 1.57, at least that is what is in the top left corner.

Hmmm... That should be a Power Tab, and should only appear if you didn't pick it up before the Mountain of Woe.

Do you remember if you did?

Also, which emulator are you using?

Thanks.

chrono.source

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Re: Call for playtesters!
« Reply #31 on: November 20, 2018, 08:20:57 am »
During the scene when Marle "becomes" Queen Leene and her body gets ripped apart there's a glitch wherein you have the option of leaving in the middle of her excruciating experience. I currently have hersuspended, mid-air, in the middle of her being......imploded? by space/time. Seems a bit mean to leave that option in. lol

Fauntleroy

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Re: Call for playtesters!
« Reply #32 on: November 20, 2018, 10:57:27 am »
chrono.source: Unfortunately, each progression in that sequence is activated by your movement and/or contact with the Marle sprite, so that's just how it is. :/

Everyone, thank you so much for your comments and discoveries!!! I'm going to be out of town for the holiday and probably won't be able to check this thread again until Saturday.

Please continue to post about any glitches or things you find questionable. I've already been making edits and will continue to do so when I get back.

Thank you all again and Happy Thanksgiving!

skylark

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Re: Call for playtesters!
« Reply #33 on: November 20, 2018, 12:26:07 pm »
I tried downloading an emulator for mobile, but it won't let me download it. =<

chrono.source

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Re: Call for playtesters!
« Reply #34 on: November 20, 2018, 01:39:29 pm »
I tried downloading an emulator for mobile, but it won't let me download it. =<

try SNESDroid. works for me

skylark

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Re: Call for playtesters!
« Reply #35 on: November 20, 2018, 02:35:07 pm »
I have an iPad, so I'd need something for IOS.

XAIXER

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Re: Call for playtesters!
« Reply #36 on: November 20, 2018, 08:26:06 pm »
I found that tab later in the Beast Nest as well, and it displayed correctly.

Looks like they are using Snes9x 1.57, at least that is what is in the top left corner.

Yep, latest version of snes9x x64.

alfadorredux

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Re: Call for playtesters!
« Reply #37 on: November 20, 2018, 08:54:07 pm »
I have an iPad, so I'd need something for IOS.

I thought Apple pretty much banned emulators from its app store. Unless you have an older or jailbroken device, you may be SOL.

stewelement

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Re: Call for playtesters!
« Reply #38 on: November 22, 2018, 08:45:34 pm »
Any room for another tester?

Fauntleroy

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Re: Call for playtesters!
« Reply #39 on: November 25, 2018, 12:08:30 am »
Check your email, stewelement!

Fauntleroy

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Re: Call for playtesters!
« Reply #40 on: November 25, 2018, 12:11:35 am »
Well shit. I didn't realize there had been a Snes9x update THIS MONTH.  That may be why I can't replicate some of these errors.

Please continue to report!  I'll do another test playthrough using the updated emulator and see how it goes.

stewelement

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Re: Call for playtesters!
« Reply #41 on: November 25, 2018, 06:53:35 pm »
Fauntleroy,

Got it, thank you! I'll be testing using the Android port of Snes9x.

Boo the Gentleman Caller

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Re: Call for playtesters!
« Reply #42 on: November 25, 2018, 11:30:07 pm »
I am going to have to switch to playing this on an Android emulator. I can't find my PSP (which I usually use for emulation below PS2-era). I have played until the return to 1000AD, but obviously my progress is slow since my actual PC video game is low.

Fauntleroy

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Re: Call for playtesters!
« Reply #43 on: November 28, 2018, 08:13:46 pm »
Hey, just wanted to check and see how everyone's doing.

A friend and I completed playthroughs on desktop machines using the updated Snes9x and neither of us encountered any of the glitches reported here.

Right now, my working theory is that certain text string and graphical errors are endemic to specific mobile device/emulator combinations. Weeding out all of these potential problems may be impossible, so at least for version 1.0, I'm content to just report this general issue in the readme.

For those of you who have completed the hack... what did you think? If you want to discuss spoilers, please consider private messaging me.

There is no deadline on playtesting, since I never consider my hacks completely done. But I do want to get a 1.0 patch out before Christmas.

Also, please continue to report any bugs or typos.

Thank you again!!!

Fauntleroy

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Re: Call for playtesters!
« Reply #44 on: November 28, 2018, 08:18:24 pm »
Are you deadset on the tech name Rainbows? Comparing it to Flare, Luminaire, and DarkMatter, it doesn't have as strong a reference to water/ice. What about either Aqua Prism or FrostPrism?

Just realized I never replied to this.

I really kinda like "Rainbows" because it's water + bow. ... Get it?

Also, I kinda liked that Luminaire and Flare were the ultimate Lightning and Fire techs, simple yet different names, rather than "Thunder" or "Inferno" or something more predictable. And I kinda-sorta felt like "Rainbows" was a good compliment to that. (Also, since there are literally rainbow colors in the graphical effect.)

This is totally subjective and your mileage may vary.