Author Topic: Auto healing  (Read 4129 times)

IHBP

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 379
    • View Profile
Auto healing
« on: August 24, 2018, 06:45:02 pm »
Is there anyway using a hex editor to remove the option to auto heal after battle? its such a cheap broken system.

Danetta

  • Guru of Time Emeritus
  • Porrean (+50)
  • *
  • Posts: 51
  • So where is it going?
    • View Profile
Re: Auto healing
« Reply #1 on: October 22, 2018, 07:16:17 am »
It's definitely possible, but probably not easy.
It there a case in the game, where after-battle healing is disabled?
Is there a situation or a complex of circumstances where you can't heal after battle for some reason?
If yes, then you can explore the ways to "enable" this for all other battle aswell. If not (or if it doesn't fit well), then you should explore the executable file (post-game menu is a separate binary file) to achieve what you need.

I also like your idea, since it's super-easy to just have some element-levels at the end of the battle for guaranteed healing. Consumables falls off very quickly.

Maybe it can be done easier with element flags. Are all healing elements available in post-battle screen? Is there different flags for in-battle healing and post-battle healing? Probably not, but I don't remember, worth checking.

But executable editing is the best available choice, probably could be done dirty with just 1-2 instructions.
« Last Edit: October 22, 2018, 08:19:27 am by Danetta »

IHBP

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 379
    • View Profile
Re: Auto healing
« Reply #2 on: November 06, 2018, 07:35:52 am »
Unfortunately I believe the answer to most of those questions is no, however the option to disable it might be as simple as the flags in the text, "use unused elements to heal? Yes No"