Author Topic: Character Graphics Swap hack.  (Read 1210 times)

Mauron

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Re: Character Graphics Swap hack.
« Reply #15 on: August 27, 2018, 02:16:12 am »
Some of the animations are designed to line up. Standard battle pose, attack, and casting work nicely, but Cylcone's particular animation doesn't match with anything of Ayla's. A new sprite could have its data set up to match properly.

IHBP

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Re: Character Graphics Swap hack.
« Reply #16 on: August 27, 2018, 08:06:01 am »
Ya that makes sense, not really an issue starting from scratch though.

Rjenyawd

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Re: Character Graphics Swap hack.
« Reply #17 on: July 14, 2019, 02:33:28 am »
THAT could be a problem with Frog's sprite swap to a human spritsheet.  Frog is a shorter character that uses less pixel block segments than a full sized human sprite like Chrono or Lucca. ...So animation assembly could be broken for a swap to a taller sprite.
« Last Edit: July 14, 2019, 02:49:35 am by Rjenyawd »

IHBP

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Re: Character Graphics Swap hack.
« Reply #18 on: July 14, 2019, 08:39:20 am »
I'd just start with a bigger sprite as the base, probably Crono's. Then just edit the animations in High-Tech

Mauron

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Re: Character Graphics Swap hack.
« Reply #19 on: July 14, 2019, 03:50:43 pm »
All PCs are size 0 sprites, which consist of 4 16x16 blocks. You'd have to change the sprite assembly, but the animation order might still work.

IHBP

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Re: Character Graphics Swap hack.
« Reply #20 on: July 14, 2019, 06:35:45 pm »
Well that's a relief, so is this still a possibility?

Mauron

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Re: Character Graphics Swap hack.
« Reply #21 on: July 14, 2019, 07:27:02 pm »
Yeah. I'll make more progress on it... eventually.