Author Topic: Temporal Flux Plugins  (Read 5340 times)

Mauron

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Re: Temporal Flux Plugins
« Reply #120 on: September 15, 2019, 08:37:32 pm »
Working on the palette plugin. I ran into a couple hiccups with getting this to look nice, but things are going smoothly now. Current palette data will be accessible from other plugins with GetPalette() and GetPaletteFromSet(). In locations, GetPalette returns everything, while GetPaletteFromSet() returns a single palette. In sprite palettes, the two function identically.

Before release I'll add a function to return a combined sprite + weapon palette.

IHBP

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Re: Temporal Flux Plugins
« Reply #121 on: September 15, 2019, 08:54:32 pm »
Cool

Zakyrus

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Re: Temporal Flux Plugins
« Reply #122 on: September 16, 2019, 07:25:59 pm »
Working on the palette plugin. I ran into a couple hiccups with getting this to look nice, but things are going smoothly now. Current palette data will be accessible from other plugins with GetPalette() and GetPaletteFromSet(). In locations, GetPalette returns everything, while GetPaletteFromSet() returns a single palette. In sprite palettes, the two function identically.

Before release I'll add a function to return a combined sprite + weapon palette.

 :shock:

I love you.

~Z

Zakyrus

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Re: Temporal Flux Plugins
« Reply #123 on: September 27, 2019, 01:32:12 am »
Any progress, I *really* have been waiting for such a plugin for quite some time, I can be patient however, as I'm organizing the series(still). Work life has nearly been a shitshow lately, hopefully it'll calm down so I can get this going.


~Z

Mauron

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Re: Temporal Flux Plugins
« Reply #124 on: September 27, 2019, 02:58:28 am »
I've been juggling a few things in regards to updates, and that's caused me to lose focus on any one in particular.

- Warrior Workshop has more known data than it used to.
- Fiendcrafter has more known data, and I need to add functionality to support Palette Swap.
- Hi-Tech has more known data, and I need to add functionality to support Palette Swap.
- Palette Swap needs the rest of its UI done, and all data completely loaded.

Juggling the data updates has taken the bulk of the time. We're down to a couple bits of unknown data in character and enemy stats.

Zakyrus

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Re: Temporal Flux Plugins
« Reply #125 on: September 30, 2019, 07:57:27 am »
Sweet, look forward to the overhaul. ;)

~Z