Author Topic: Temporal Flux Plugins  (Read 1727 times)

Mauron

  • Guru of Reason
  • Magical Dreamer (+1250)
  • *
  • Posts: 1364
  • Nu-chan
    • View Profile
    • Maurtopia
Re: Temporal Flux Plugins
« Reply #45 on: July 09, 2019, 02:31:42 pm »
Yeah, I can't directly get Temporal Flux to recognize them, but there are workarounds if you want to use them. I'll write something up later.

Mauron

  • Guru of Reason
  • Magical Dreamer (+1250)
  • *
  • Posts: 1364
  • Nu-chan
    • View Profile
    • Maurtopia
Re: Temporal Flux Plugins
« Reply #46 on: July 09, 2019, 05:38:59 pm »
Fiendcrafter: Fixed a bug with removing the uncompressed enemy hack.

Zakyrus

  • Architect of Kajar
  • Dimension Crosser (+1000)
  • *
  • Posts: 1150
    • View Profile
Re: Temporal Flux Plugins
« Reply #47 on: July 11, 2019, 03:34:42 pm »
This is fantastic!
I like where this is headed.

~Z

chrono12

  • Earthbound (+15)
  • *
  • Posts: 31
  • ....
    • View Profile
Re: Temporal Flux Plugins
« Reply #48 on: July 11, 2019, 07:10:38 pm »
do you have plugins, to change the map color palette? decompression, of the places to modify the scenarios?

Mauron

  • Guru of Reason
  • Magical Dreamer (+1250)
  • *
  • Posts: 1364
  • Nu-chan
    • View Profile
    • Maurtopia
Re: Temporal Flux Plugins
« Reply #49 on: July 11, 2019, 08:16:26 pm »
No on the color palette, although I may look into some options with that.

I'm not clear on the second question. Could you post it untranslated?

einlanzer0

  • Iokan (+1)
  • *
  • Posts: 4
    • View Profile
Re: Temporal Flux Plugins
« Reply #50 on: July 14, 2019, 09:57:23 pm »
No on the color palette, although I may look into some options with that.

I'm not clear on the second question. Could you post it untranslated?

Nice to see some activity here! Just wanted to ask you about the level cap for warrior workshop. This is the last major feature I'd love to have for my patch.

Zakyrus

  • Architect of Kajar
  • Dimension Crosser (+1000)
  • *
  • Posts: 1150
    • View Profile
Re: Temporal Flux Plugins
« Reply #51 on: July 15, 2019, 08:23:06 pm »
No on the color palette, although I may look into some options with that.

I'm not clear on the second question. Could you post it untranslated?

Nice to see some activity here! Just wanted to ask you about the level cap for warrior workshop. This is the last major feature I'd love to have for my patch.

Extra features to default design at this point would be pretty cool.

~Z

Mauron

  • Guru of Reason
  • Magical Dreamer (+1250)
  • *
  • Posts: 1364
  • Nu-chan
    • View Profile
    • Maurtopia
Re: Temporal Flux Plugins
« Reply #52 on: July 15, 2019, 11:43:36 pm »
Level cap: I forgot which change you wanted. Down I just need to look up a second address, up requires a stat hack for the menu.

Zakyrus

  • Architect of Kajar
  • Dimension Crosser (+1000)
  • *
  • Posts: 1150
    • View Profile
Re: Temporal Flux Plugins
« Reply #53 on: Today at 12:03:04 am »
Level cap: I forgot which change you wanted. Down I just need to look up a second address, up requires a stat hack for the menu.

Could we have the ability to do either?

~Z

Mauron

  • Guru of Reason
  • Magical Dreamer (+1250)
  • *
  • Posts: 1364
  • Nu-chan
    • View Profile
    • Maurtopia
Re: Temporal Flux Plugins
« Reply #54 on: Today at 02:13:13 pm »
Eventually, yes. Down is just easier to start with.

einlanzer0

  • Iokan (+1)
  • *
  • Posts: 4
    • View Profile
Re: Temporal Flux Plugins
« Reply #55 on: Today at 06:27:49 pm »
Level cap: I forgot which change you wanted. Down I just need to look up a second address, up requires a stat hack for the menu.

I'm interested in a lower cap, like 50-60, because I think that works better for CT. Also, two other quick things:

- any idea how to create glow effects and durations for conditions that don't have them in the regular game (namely, atk up and MP regen?)

- any updates on the tech requirement bug in hi tech?
« Last Edit: Today at 07:37:10 pm by einlanzer0 »