Author Topic: Temporal Flux Plugins  (Read 57896 times)

trig

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Re: Temporal Flux Plugins
« Reply #180 on: January 20, 2023, 01:04:35 pm »
only vertical update VRAM (including the palette) [...] (by scanline), and that still requires some tracking to time it right.
If that's achieved, could
colored text
be delimited by line breaks?

(If it's not too limiting to work with—or too ugly)
« Last Edit: April 18, 2023, 10:04:10 am by trig »

Mauron

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Re: Temporal Flux Plugins
« Reply #181 on: January 20, 2023, 10:19:09 pm »
Zakyrus may be thinking of changing text color in the menus. I believe it would be possible to add control codes directly into item names to use existing colors already supported by the menu. I haven't fully explored this option though, since it's a rather limited use case.
« Last Edit: April 18, 2023, 06:41:38 am by Zakyrus »

Mauron

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Re: Temporal Flux Plugins
« Reply #182 on: March 29, 2023, 10:20:28 pm »
Warrior Workshop: Evade Growth and Evade Growth 2 now respect hexadecimal mode check status.

Zakyrus

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Re: Temporal Flux Plugins
« Reply #183 on: April 18, 2023, 06:41:53 am »
Quote
Zakyrus may be thinking of changing text color in the menus. I believe it would be possible to add control codes directly into item names to use existing colors already supported by the menu. I haven't fully explored this option though, since it's a rather limited use case.


Yes. Can we? I realize that there are more datas to be discovered.
HOWEVER, if we have a few more GLOSSY hacks (like this, and the tile editor!!) we'll revive this community ONCE MORE!!


~Z

Zakyrus

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Re: Temporal Flux Plugins
« Reply #184 on: June 11, 2023, 10:20:17 pm »
TILE EDITOR, or can someone who makes plugins give me the quick lowdown?

OTHERWISE, all I can tell you is that the mp3. attachment explains itself...
:)

~Z