Author Topic: Temporal Flux Plugins  (Read 19683 times)

inuksuk

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Re: Temporal Flux Plugins
« Reply #150 on: January 18, 2021, 03:55:48 am »
I found another problem in Hi-Tech. The Move Object command isn't being interpreted correctly. Hi-Tech reads the targeting byte as 00. For example, in Frog's Leap Slash at 0E2852 there's a 1B 2D Move Object command but TF reads it as 1B 00. Similarly at 0E285A, 12 0C is read as 12 00.
Adding a Move Object command isn't working correctly either; there's no way to pick a target and 00 gets written.

Grobycftw

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Re: Temporal Flux Plugins
« Reply #151 on: January 24, 2021, 10:01:05 pm »
Hi Mauron! Long time  :D
I was wondering if you had any luck working on "other stats Tab" (like Hit/Stam/Evade)

Quote
With Warrior Workshop, I'm working on an update that will allow speed growth or fixed power/stamina/hit/evade/magic/magic defense, or setting individual stat caps for those stats.

The current tab code works as follows:

- If item CD is used, add 1 to power.
- If item CE is used, add 1 to magic.
- Otherwise, add 1 to speed.

The data for tabs is as follows.
CD: 02 0B 01 00
CE: 02 0E 01 00
CF: 00 00 00 00

I'll add expanded tabs to my project list.

That would be really awesome!  8)

I apologize if this is in the wrong post for this : o

Mauron

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Re: Temporal Flux Plugins
« Reply #152 on: January 25, 2021, 03:49:32 am »
At any given time I'm procrastinating on 10 different ideas I had, that one included.

Grobycftw

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Re: Temporal Flux Plugins
« Reply #153 on: January 26, 2021, 09:21:00 pm »
 :D Then we are on the same boat hehe, so many things on the shelves  :P
Thanks for all the progress you do and replying so fast!
I'll keep an eye on this post  :wink:

inuksuk

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Re: Temporal Flux Plugins
« Reply #154 on: March 15, 2021, 04:12:53 am »
I found another problem in Hi-Tech. The Move Object command isn't being interpreted correctly. Hi-Tech reads the targeting byte as 00. For example, in Frog's Leap Slash at 0E2852 there's a 1B 2D Move Object command but TF reads it as 1B 00. Similarly at 0E285A, 12 0C is read as 12 00.
Adding a Move Object command isn't working correctly either; there's no way to pick a target and 00 gets written.

In a similar vein, Hi-Tech doesn't seem to handle the Circular Sprite Movement command correctly. It reads/writes as C0 00 00 00 00 even when that's not what's in the hex. There's also a 4-byte variant of Circular Sprite Movement that Hi-Tech doesn't seem to support though I don't really understand how it works. For example, in Ayla and Marle's Twin Charm at 0x0E4F75 there's a C3 variant that is only 4 bytes in length. It's used a few times in Twin Charm alongside the 5-byte version

Mauron

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Re: Temporal Flux Plugins
« Reply #155 on: March 15, 2021, 02:25:35 pm »
I'll have to poke into both of these.