Author Topic: Temporal Flux tutorial videos.  (Read 16755 times)

Mauron

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Re: Temporal Flux tutorial videos.
« Reply #90 on: December 29, 2020, 12:20:33 am »
I remember having this discussion with IHBP a while back, but not the solution. :/

Can you subtract FFEC instead?

inuksuk

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Re: Temporal Flux tutorial videos.
« Reply #91 on: December 29, 2020, 03:11:59 am »
Aha, that seems to have done it! Thank you, Mauron.

Mauron

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Re: Temporal Flux tutorial videos.
« Reply #92 on: December 29, 2020, 04:16:43 am »
For future reference, the amount to subtract is the bitwise not of the value + 1.

inuksuk

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Re: Temporal Flux tutorial videos.
« Reply #93 on: February 11, 2021, 09:01:30 pm »
Hello, I'm at my wit's end with a problem I'm having. I've been adding events to build an NPC that will increase the party's stats and I've built an unholy stack of decision dialogue boxes and other conditional checks to manage it. Unfortunately, when I try to save it the tree collapses into a mess. It looks to me as though there's an extra command signaling the end of a conditional that isn't supposed to be there (but I can't see it in Temporal Flux).
I've attached two images to show what I'm talking about. I have a value-to-mem comparison at [0CF8] that collapses when I save and reload the event data. From that point on, the problem seems to cascade into more collapsed conditionals. (There may be another conditional collapsing later on but...one problem at a time).
Has anyone had a similar problem before? It would take me hours and hours to start over on this.

Mauron

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Re: Temporal Flux tutorial videos.
« Reply #94 on: February 12, 2021, 03:11:36 am »
I haven't seen that before. What's the full event structure look like?

inuksuk

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Re: Temporal Flux tutorial videos.
« Reply #95 on: February 12, 2021, 06:24:27 pm »
I'm not sure how much detail you're looking for so forgive me if my answer doesn't help. I'm working in Spekkio's room (location 1D1). I've made some minor edits to the original Spekkio events. Most of my additions are all one object, a Nu NPC with dialogue. After an introduction and explanation there's a big dialogue menu for the player to browse and trade for upgrades. I attached the full Activate section structure for my Nu in case it helps. The trouble section is starting at [CD1] with Crono's part of the menu which I showed exploded out a bit more in my last post.
Please let me know if you have more questions. I'd really appreciate any ideas. I can start with an older version that seemed to work and try to replicate what's going wrong when I have some more time.

Mauron

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Re: Temporal Flux tutorial videos.
« Reply #96 on: February 13, 2021, 01:20:59 pm »
I honestly don't what's going on there. Is it always that specific command that gives issues?

inuksuk

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Re: Temporal Flux tutorial videos.
« Reply #97 on: February 14, 2021, 03:19:01 pm »
With my current build it always breaks at that command, yes. If I delete the problem command at [0CF8] then the conditional before it at [0CED] collapses instead, resulting in the same cascading problem. It's like there's an extra closing bracket got stuck in that place and isn't being cleaned up. (I have no idea what's going on under the hood so my speculation is probably not helpful.)
I've thought of a couple things to try in the last couple of days but I haven't had the time yet. Maybe I can still salvage this. Thanks for listening, at least.  :cry:

Mauron

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Re: Temporal Flux tutorial videos.
« Reply #98 on: February 14, 2021, 10:18:40 pm »
What happens if you move the event structure into a different location's events? (Ctrl+C, then Ctrl+V on the object label)

inuksuk

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Re: Temporal Flux tutorial videos.
« Reply #99 on: February 21, 2021, 04:27:42 am »
Oh neat, didn't know I could do that. If I copy the object to a different location after repairing the structure but before writing to memory, Temporal Flux shows the same repaired structure in the new location. Unfortunately, saving and reopening the new location shows the collapsed event structure.

Mauron

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Re: Temporal Flux tutorial videos.
« Reply #100 on: February 21, 2021, 02:19:59 pm »
Get me a Flux file, I'll try poking at it some.