I've tinkered around with the Cathedral to try to learn what I can and can't do. I'm still learning what's possible to alter with Temporal Flux so I've got kind of a grab bag of questions.
1
How do I alter the "Found the secret Naga-ette bromide!" message? I see that the bromide is not treated as an item, and I can't find the message in any of the menus in the Strings window of Temporal Flux.
2
I think I see how to change what's in a chest: find it on the location editor, find the right chest, choose what's inside. Is it the same process to change the Power Tab to something else, or are tabs treated differently? (I couldn't find the room with the Guardia soldiers in Temporal Flux; it's not grouped with the rest of the Manoria maps).
3
What's going on with Attack 1 and Attack 2 in Hi-Tech? I wanted Gnashers to poison more consistently. I can adjust the % chance of poison on Gnasher Attack 2 no problem, but if I edit Gnasher Attack 1 to also apply poison I get unintended consequences--other monsters seem to call the same attack. I assume I also changed a lot of monster attacks by editing Gnasher Attack 2, but I didn't see evidence of it in the Cathedral.
I believe I can alter Gnasher's AI to just use Attack 2 if I want consistent poison, but I'm curious about what's going on with the attack editing.
4
Speaking of editing AI, shortening a monster's AI script shouldn't break anything, right? I lengthened Naga-ette's script and that didn't seem to matter since there's a dummy block of AI script after Naga-ette's block.
5
Is there any way to control who will be countered after a Double Tech? I got Naga-ette to counter Fire attacks but it seems to be random whether they hit Crono or Lucca when I Fire Whirl. I'd like some consistency if possible since it's the whole point of the Yakra fight.
6
Speaking of the Yakra fight, I tried to interpret his AI script for practice. Any corrections to make?
00 00 00 00 // "Conditional; always passes"
FE
01 00 05 0E // "Attack 1 targeting random PC (OE purpose unknown)
01 00 05 0A // "Attack 1 targeting random PC (OA purpose unknown)
00 00 06 04 // "Wander mode (06 = Nearest PC)? (04 purpose unknown)
02 0E 05 00 00 06 // "Needle Spin targeting random PC, battle message 06"
01 01 05 0E // "Attack 2 targeting random PC (OE purpose unknown)
01 01 07 0A // "Attack 2 targeting farthest PC (OA purpose unknown)
00 00 06 04 // "Wander mode"
02 4D 05 00 00 09 // "Shaking attack against all PCs, battle message 09"
00 00 06 01 // "Wander mode"
00 00 06 04 // "Wander mode"
02 0E 05 00 00 06 // "Needle Spin targeting random PC, battle message 06"
FE FF
1B 02 00 00 // "If count of living PCs is at most 2"
FE
00 00 06 00 // "Wander mode"
FE
17 20 00 00 // "Else if percent chance 32%"
FE
00 00 06 00 // "Wander mode"
FE
1F 04 01 00 // "Else if attacking PC is outside 48 pixel radius"
FE
02 4E 06 00 00 09 // "Counterattack all PCs, battle message 09"
FE
00 00 00 00 // "Else"
FE
0F 04 // "Display battle message 04"
00 00 06 00 // "Wander mode"
FE FF
Edit: Clarified question 5 a little