Author Topic: Playing with the idea of a stat limit break  (Read 1966 times)

Mauron

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Playing with the idea of a stat limit break
« on: October 03, 2017, 10:32:12 pm »
Here's what I have so far. It needs tweaking for changing equipment, and I'm not sure how well the layout works.

This will also allow the level cap to be raised.
« Last Edit: October 03, 2017, 10:33:52 pm by Mauron »

Cherenkov

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Re: Playing with the idea of a stat limit break
« Reply #1 on: October 04, 2017, 02:30:45 pm »
Poor Crono, Lv 62 and only 1 Power and 1 Magic :P

Mauron

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Re: Playing with the idea of a stat limit break
« Reply #2 on: October 04, 2017, 02:39:20 pm »
I hacked his stats so he doesn't earn too many silver points.

TheMage

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Re: Playing with the idea of a stat limit break
« Reply #3 on: October 05, 2017, 06:02:26 pm »
Neat! How high do you think the level could be pushed to? (and stats)

Mauron

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Re: Playing with the idea of a stat limit break
« Reply #4 on: October 05, 2017, 06:10:01 pm »
Both level and stats will cap at 255, with options to control specific end points for a stat. I'll probably also add an option to remove the multiplier on Magic Defense, since 102 is the maximum safe value currently.

Mauron

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Re: Playing with the idea of a stat limit break
« Reply #5 on: October 09, 2017, 10:06:39 pm »
Last call for layout input. I've got a Japanese version of the hack with Cherenkov's help.

Changes to display (both):
- LV replaced with L
- LEVEL replaced with LVL
- Three *s are displayed for max stats.

Changes to display (US):
- Periods removed from stat display.
- STAM replaced with STM

Changes to display (JP):
- すばやさ (subayasa) replaced with はやさ (hayasa)

My thoughts on changes:
- STA might be better than STM.
- The save menu could still display LV instead of L, but I thought L was better for consistency.
- The current code always displays three *s for max stats. I could change this to be dependent on the current cap, so two digit caps will be **, and three will be ***.
- I want the base hack to be compatible with as many hacks as possible, so I won't be inserting any special characters, like the Lv used in the six letter name hack. I'll include instructions for what to change manually if someone wants that.

Cherenkov

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Re: Playing with the idea of a stat limit break
« Reply #6 on: October 09, 2017, 10:31:06 pm »
The stats all look good, all the kana are spelled right and in the right place. If kanji can't be put into the menu text, this'll do the job just fine.

chrono.source

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Re: Playing with the idea of a stat limit break
« Reply #7 on: October 31, 2017, 02:15:27 pm »
With stats up to 255, will they become godlike? Match Lavos blow to blow?

Mauron

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Re: Playing with the idea of a stat limit break
« Reply #8 on: October 31, 2017, 03:05:11 pm »
Going up to 255 would probably require restating enemies to match.