Author Topic: Glenn running  (Read 1585 times)

stewelement

  • Earthbound (+15)
  • *
  • Posts: 26
    • View Profile
Glenn running
« on: December 07, 2016, 02:22:20 pm »
Tried my hand at making some human Glenn running sprites.

EgyLynx

  • Enlightened One (+200)
  • *
  • Posts: 298
    • View Profile
Re: Glenn running
« Reply #1 on: December 08, 2016, 01:38:57 pm »
Only tre run think more... anywa, thatīs nice...

FaustWolf

  • Guru of Time Emeritus
  • Arbiter (+8000)
  • *
  • Posts: 8972
  • Fan Power Advocate
    • View Profile
Re: Glenn running
« Reply #2 on: December 08, 2016, 09:23:07 pm »
I'm no artist, but as a sprite connoisseur I must say the frames are excellent, stewelement!

I wanted to make an animated gif to check out how natural the flow is, but I'm not quite sure the proper order the sprites should go in. So far I've got 1, 2, 3, 4, 5, 6, 8 and then some additional progression would end with 7?

stewelement

  • Earthbound (+15)
  • *
  • Posts: 26
    • View Profile
Re: Glenn running
« Reply #3 on: December 09, 2016, 04:45:55 pm »
The sequence is based on Crono's frames, so the sequence would be different in game than what is presented in my image. I believe that the running sequence would be 2, 3, 7, and 5, 6, 8. The walking animation would be 2,3,4,5,6,1 and so on.

EgyLynx

  • Enlightened One (+200)
  • *
  • Posts: 298
    • View Profile
Re: Glenn running
« Reply #4 on: December 10, 2016, 12:24:38 pm »
Well, youre talking different think at me... anyway...
there are more ... poiints to go, ... although one was enough do 3 only... ( 4. are mirroded)
So, N,E,S and W mirror E...

Boo the Gentleman Caller

  • Guru of Life Emeritus
  • Hero of Time (+5000)
  • *
  • Posts: 5266
    • View Profile
Re: Glenn running
« Reply #5 on: December 10, 2016, 11:00:50 pm »
Looks stellar, friend!