Author Topic: Temporal Flux Plugins.  (Read 990 times)

Mauron

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Re: Temporal Flux Plugins.
« Reply #15 on: April 23, 2017, 05:07:53 pm »
Inventory Manager: Attempt to fix an issue with shop data corrupting when saving.

Mauron

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Re: Temporal Flux Plugins.
« Reply #16 on: August 09, 2017, 05:49:06 pm »
Fiendcrafter: - Changed Hit Effect to attack 2 index.
- Added support for nameless enemies 0xFB-0xFF.
- Fiendcrafter now shares the current attack 2 index to Hi-Tech.

Mauron

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Re: Temporal Flux Plugins.
« Reply #17 on: September 08, 2017, 04:07:59 pm »
Fiendcrafter:
- Split sprite size box into sprite size, primary enemy, and unknown flags. Other enemies will follow the movement of a primary enemy (see the two part mutants for an example.
- Added a 65535 HP hack. This should work fine, but if there are any issues you can uncheck the box to roll it back.
- Added support for 8 characters with the "Any monster can be uncompressed" hack. This assumes that the 8th character will be graphics packet 7.
- Simplified some code.

Mauron

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Re: Temporal Flux Plugins.
« Reply #18 on: September 13, 2017, 03:21:27 am »
Fiendcrafter: Fixed a bug with the application of the 65535 HP hack. If this applies to you, uncheck and recheck the box to reapply it.

Mauron

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Re: Temporal Flux Plugins.
« Reply #19 on: September 13, 2017, 03:15:52 pm »
Fiendcrafter: Removed "everyone is immortal" feature of HP hack. If you would like to remove this from your current ROM, check and uncheck the box.

Mauron

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Re: Temporal Flux Plugins.
« Reply #20 on: September 22, 2017, 05:30:08 pm »
Fiendcrafter:
- Fixed issue with HP display and hexadecimal settings.
- Added support for Hi-Tech.ini setting TotalEnemyAttackControlHeaders (To be added in the next Hi-Tech release).
- Fixed issue with absorbed damage in HP limit hack. If you've applied this, check and uncheck the box.

IHBP

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Re: Temporal Flux Plugins.
« Reply #21 on: September 27, 2017, 01:44:52 pm »
Great work on these. Though new versions will probably be out before I get back into modding.

Mauron

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Re: Temporal Flux Plugins.
« Reply #22 on: September 30, 2017, 03:54:33 pm »
I'm hoping these will reach a stable point where I don't need to update them anymore.

Itemizer:
- Added a display for whether or not a random value will be added to healing items.
- Updated display for healing items total.
- Added a hack to replace the hardcoded 10 for MP healing items with healing multiplier 2.

TheMage

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Re: Temporal Flux Plugins.
« Reply #23 on: October 05, 2017, 06:06:24 pm »
Ahhh I've been gone too long! This rocks!

carlos

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Re: Temporal Flux Plugins.
« Reply #24 on: October 08, 2017, 09:25:02 am »
Nice an useful topic thanks

Cherenkov

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Re: Temporal Flux Plugins.
« Reply #25 on: October 08, 2017, 04:36:40 pm »
ultimate chrono trigger senpai mauron is ultimate

8)

Mauron

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Re: Temporal Flux Plugins.
« Reply #26 on: October 16, 2017, 11:37:56 pm »
Fiendcrafter:
- Unknown 3 is now positive status 1 (unused or ignored by enemies).
- Unknown 5 is now unused 5.
- Unknown 8 is now Stamina. This is used in poison, but not defense.
- Positive status 1 is now positive status 2.
- Positive status 2 is now positive status 3.
- 0x14 bits is now Tech Immunities. Most descriptions were changed.
- 0x15 bits is now Special Flags and Types.
- Unknown 15.04 is now Type: Tyranno (?). This and other (?) types are a best guess that cannot be confirmed by in game data, since they are never referenced.

Itemizer:
- Updated descriptions of status effecting accessories, confirming unused bits.
- Status affecting accessories now display the correct status labels the first time.

Mauron

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Re: Temporal Flux Plugins.
« Reply #27 on: October 30, 2017, 09:20:11 pm »
Itemizer:
- "Random {Status} on {Type}" now displays as "80% {Status} on {Type}"
- Unknown 0C now displays as "{value}% chance to steal charm item." This will probably not work on weapons.
- Unknown 0D now displays as "9999 Damage and clear negative status and unknown/unused flags", "9999 Damage", "Clear negative status and unknown/unused flags", or "Command 0D - No flags set". The 9999 was probably an incomplete "restore max HP command, based on the code."