Author Topic: Remodel the Einlanzer?  (Read 11694 times)

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #45 on: September 17, 2016, 05:01:41 am »
OK, here's how I did it.
Assume you have made a weapon model in CC standard, with the texture size of 128x85, now you can export the model following these steps:

1. In your blender, open the text editor in any panels. Create a new text and paste in the script from here: https://drive.google.com/open?id=0B5GvuiubpnUZLUN4MDlBN0lMdUE

2. Select the model you made

3. In the text editor, press alt+p or right mouse button and select it in the pop up menu to run the text as python script. A new text will be created if the script runs without errors, and the mesh data will be there in javascript format.

4. Get the html file form here: https://drive.google.com/open?id=0B5GvuiubpnUZcE9Wa2JWbkJmRXM
Replace the text between "mesh data begin" and "end of mesh data" with those you just exportd

5. Open the html in a browser and you get the weapon model data in hex string format so you can paste into a hex editor.

Other steps:
Convert the texture into 16 color tim format, using an existing weapon texture from as the template, because you need all the tim headers and offsets.
Oh my... well... is not so easy than i think, but well... someones are ...
Anyway... thanks...

prizvel

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Re: Remodel the Einlanzer?
« Reply #46 on: September 22, 2016, 03:36:57 pm »

6 hours of work.
Not good enough but I want to write the code to convert it into cc mesh format first.

1 weak work... :D

utunnels

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Re: Remodel the Einlanzer?
« Reply #47 on: September 22, 2016, 08:33:43 pm »
Good except a bit straight.




Maybe with a bit more vertex colors (not sure if the blade should be flaming red, or darker like blood stained).
At this point, 120 faces and 110 faces don't make much difference. This one has 110 faces and can be opened in the menu without crashing the game.

https://drive.google.com/open?id=0B5GvuiubpnUZNUVWVXd6M0lFdUE
« Last Edit: September 23, 2016, 12:22:23 am by utunnels »

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #48 on: September 23, 2016, 03:17:43 am »
isnīt 120 at 10 bigger than 110, at numbers there are difference at enough, anyway.

In my eyes that think is well, maybe look different pallette when look Glenn, nothing more complains.
« Last Edit: September 23, 2016, 01:20:13 pm by EgyLynx »

prizvel

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Re: Remodel the Einlanzer?
« Reply #49 on: September 23, 2016, 08:27:07 am »
isnīt 120 at 10 bigger than 110, at numbers there are difference at enough... anyway...

In my eyes that think is well... maybe look different pallette when look Glenn... nothing more complains ...
EgyLynx My English is not very good, so your posts are very hard to translated for me. Too many "...", it confuses me  :?

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #50 on: September 23, 2016, 01:18:55 pm »
 :?
Ok

itoikenza

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Re: Remodel the Einlanzer?
« Reply #51 on: September 27, 2016, 06:59:39 am »

6 hours of work.
Not good enough but I want to write the code to convert it into cc mesh format first.

1 weak work... :D

Good except a bit straight.




Maybe with a bit more vertex colors (not sure if the blade should be flaming red, or darker like blood stained).
At this point, 120 faces and 110 faces don't make much difference. This one has 110 faces and can be opened in the menu without crashing the game.

https://drive.google.com/open?id=0B5GvuiubpnUZNUVWVXd6M0lFdUE

Oh how I long for Steena to dual wield Einlanzer & Masamune... One in each hand... haha! wish said Item to be named: "Einlanzer&Masamune"
I would be SOOOOOOO.... satisfied with a dual of just Einlanzer & dual Masamune for any sword wielder!! Yes, even Pierre. plus, Spectral Staff turned into a Masamune, for Radius!

Please make said, into an Über .ppf for me? utunnels?
« Last Edit: September 27, 2016, 07:30:29 am by itoikenza »

prizvel

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Re: Remodel the Einlanzer?
« Reply #52 on: September 27, 2016, 09:08:10 am »

Oh how I long for Steena to dual wield Einlanzer & Masamune... One in each hand... haha! wish said Item to be named: "Einlanzer&Masamune"
I would be SOOOOOOO.... satisfied with a dual of just Einlanzer & dual Masamune for any sword wielder!! Yes, even Pierre. plus, Spectral Staff turned into a Masamune, for Radius!

Please make said, into an Über .ppf for me? utunnels?
Not sure you can make two different swords. Glenn had one sword twice duplicated. Besides, even if you put Steena second sword, her animation is not appropriate to attack two swords

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #53 on: September 27, 2016, 10:41:19 am »
hmm... and only one weapon at listed... if i am remeber right, also one helmet and two accersios or tre aīs... not two weapons...

IHBP

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Re: Remodel the Einlanzer?
« Reply #54 on: September 27, 2016, 10:44:59 am »
I've wanted Leena to use a boomerang, would I need to do this or can I just change some hex bytes since boomerangs are in the game?

itoikenza

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Re: Remodel the Einlanzer?
« Reply #55 on: September 27, 2016, 10:48:31 am »
i think it would be easier to make Leena a swordwielder. she has no anim. for throwing, only swinging.

utunnels

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Re: Remodel the Einlanzer?
« Reply #56 on: September 27, 2016, 12:31:15 pm »
Yeah, but the swinging animations are all weird if you give her a sword.
Even a hammer is better than that.

itoikenza

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Re: Remodel the Einlanzer?
« Reply #57 on: September 27, 2016, 12:49:38 pm »
yeah, I took a look. She simply hits, not swings.

IHBP

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Re: Remodel the Einlanzer?
« Reply #58 on: September 27, 2016, 01:24:56 pm »
But can you give characters existing weapons by changing a hex byte or do they have to be remodeled?
« Last Edit: September 28, 2016, 10:45:59 pm by IHBP »

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #59 on: September 27, 2016, 05:08:48 pm »
Hmm, can you put picture both think, her with hammer and sword... i donīt sure but at sword one hand see at  :? place, if i think how Leenaīs animationīs are?