Author Topic: Remodel the Einlanzer?  (Read 10860 times)

utunnels

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Remodel the Einlanzer?
« on: September 10, 2016, 12:32:47 pm »


So do you know why they changed the look of the Einlanzer?
It doesn't seem extremely hard to model, except with such small texture(128x85), some of the runes on the sword may become unreadable.
Also a weapon model usually has around 90 faces at most, so maybe some complex shapes are not acceptable. The Masamune has 220 faces if I recall, and it is part of Dario's model instead of a standalone weapon.

 By the way, from the item menu art, we can see the Einlanzer is not a giant sword like the ones Garai used, otherwise the handle would be too bulky to hold. Perhaps it is meant to be used one-handed, perhaps around the size of the Atlantean sword.



This is how it looks in Glenn's hand. I didn't model it, it is just a plane with a texture.
It should be even smaller but if so it will look like a short sword. But considering there are plenty of big weapon lovers, I'm not sure if this version is even better.
« Last Edit: September 10, 2016, 12:48:14 pm by utunnels »

IHBP

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Re: Remodel the Einlanzer?
« Reply #1 on: September 10, 2016, 01:08:18 pm »
 it's way better, I hope you finish it

utunnels

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Re: Remodel the Einlanzer?
« Reply #2 on: September 10, 2016, 01:17:38 pm »
Ha, I'm learning. So maybe, maybe I will use this as a start.

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #3 on: September 10, 2016, 05:51:04 pm »
Well... Nice?

letīs see ...

utunnels

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Re: Remodel the Einlanzer?
« Reply #4 on: September 11, 2016, 04:09:10 am »

6 hours of work.
Not good enough but I want to write the code to convert it into cc mesh format first.

prizvel

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Re: Remodel the Einlanzer?
« Reply #5 on: September 11, 2016, 07:55:34 am »
This is the first full new imported model in CC! This is a great day! :D  :o  :o  :o

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #6 on: September 11, 2016, 11:26:02 am »

6 hours of work.
Not good enough but I want to write the code to convert it into cc mesh format first.
That deservers word sword!

utunnels

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Re: Remodel the Einlanzer?
« Reply #7 on: September 11, 2016, 12:39:23 pm »
Changed the handle so it can be actually grasped, the old one was too bulky.

FaustWolf

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Re: Remodel the Einlanzer?
« Reply #8 on: September 11, 2016, 03:23:40 pm »
I really like the new look! It was always kind of silly, seeing Glenn holding up that huge blade with his shield arm. This way the Einlanzer looks more realistic, but still satisfyingly mythic.

IHBP

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Re: Remodel the Einlanzer?
« Reply #9 on: September 11, 2016, 03:38:27 pm »
Looking good, this will be a day one download for me once it's ready.

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #10 on: September 11, 2016, 04:03:14 pm »
I really like the new look! It was always kind of silly, seeing Glenn holding up that huge blade with his shield arm. This way the Einlanzer looks more realistic, but still satisfyingly mythic.
More intresting, why there sword anyway... isnīt at one hand at Sword and other then... but... there was also two swords and none shield think, not 2 swords and one shield...

Anyway... thatīs nice... again...

prizvel

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Re: Remodel the Einlanzer?
« Reply #11 on: September 12, 2016, 03:28:05 am »
this is without a doubt one of the most beautiful weapons in the game

utunnels

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Re: Remodel the Einlanzer?
« Reply #12 on: September 12, 2016, 04:01:39 am »
Ha, I also checked it in game. It seems without a high resolution video plugin, the sword is too small and the texture is not clear enough. Maybe that is why they preferred bigger weapons.



Maybe it can be improved by use more clear patterns for the texture and also output vertex colors(for example, Slash's sword is a dull silver sword without vertex colors, the palette has only 16 colors after all) and/or make the sword blade slightly bigger.
« Last Edit: September 12, 2016, 04:04:11 am by utunnels »

EgyLynx

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Re: Remodel the Einlanzer?
« Reply #13 on: September 12, 2016, 04:04:42 am »
Inresting... But way to go...

prizvel

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Re: Remodel the Einlanzer?
« Reply #14 on: September 12, 2016, 04:19:17 am »
epsxe 1.9.5 + Pete's OpenGL2