Author Topic: Crono's Drapes  (Read 10404 times)

DeweyisOverrated

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Crono's Drapes
« Reply #15 on: August 09, 2005, 06:59:46 pm »
Quote from: Legend of the Past
Ah, but why just a portal? Aren't portals interactive objects as well?


Another good point!  I would say no, only because then if you're on the overworld map, and go into, say, the door to the cathedral, that would be an interactive object, which it isn't.  But good thinking!

The debate rages on!

Legend of the Past

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« Reply #16 on: August 09, 2005, 07:08:37 pm »
Hmm... how about that bridge in the dome where you fight Guardian? A huge choke point, but for good reason! It adds a few new tiles you can walk on!

DeweyisOverrated

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« Reply #17 on: August 09, 2005, 08:06:26 pm »
Hmm.. I'd have to say yes, but only after you've come back from the terminal with the reocrd of the Day of Lavos.

I think my definition would have to be something that changes, but has no effect on the game, and isn't required to work with to advance in the game... like Crono's drapes.

Of course, there's also the switch in Tyrano Lair that you can release all of the Laruba prisoners from... once again only a one time thing though.

Legend of the Past

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« Reply #18 on: August 10, 2005, 02:52:06 am »
Quote from: DeweyisOverrated

I think my definition would have to be something that changes, but has no effect on the game, and isn't required to work with to advance in the game...


How about Lara? {: I always defined her as a thing. {:

Now seriously... what about the games in Leene Square? Some of them requie you change things... Like, say, when you have that game you have that test of strengh. Or hitting the old dude's lunch.

V_Translanka

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« Reply #19 on: August 10, 2005, 03:00:49 am »
There are a couple switches in Tyranno Lair, right? Then there's all the stuff you can WIN at the Millenial Fair...The clones, the kitties, the Poyozo dolls...

Legend of the Past

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« Reply #20 on: August 10, 2005, 03:31:21 am »
Quote from: V_Translanka
There are a couple switches in Tyranno Lair, right? Then there's all the stuff you can WIN at the Millenial Fair...The clones, the kitties, the Poyozo dolls...


The cat food. Makes no sense, you can put Cat Food, and the stupid cat will STILL run away because you haven't been feeding it. >_>

DeweyisOverrated

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« Reply #21 on: August 10, 2005, 11:23:23 am »
Treasure chests might alos be considered and interactive object...  Closed.. no wait, open!

Legend of the Past

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« Reply #22 on: August 10, 2005, 11:25:43 am »
Quote from: DeweyisOverrated
Treasure chests might alos be considered and interactive object...  Closed.. no wait, open!


It affects the story if you don't open the chest in Frog's place.

Luminaire

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« Reply #23 on: August 10, 2005, 06:53:13 pm »
Yeah, I wouldnt consider any of those interactives, because it still has an effect on the game, whether its large or small. I was trying to see if there were any other objects like his drapes that dont do (or seem to do) anything.

DeweyisOverrated

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« Reply #24 on: August 12, 2005, 11:27:51 am »
Quote from: Legend of the Past
Quote from: DeweyisOverrated
Treasure chests might alos be considered and interactive object...  Closed.. no wait, open!


It affects the story if you don't open the chest in Frog's place.


Owned.

I wouldn't consider the dude's lunch an interactive object... it's really just a sprite appearing/disappearing.  Although you could really say that about any object in the game.

V_Translanka

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« Reply #25 on: August 12, 2005, 01:39:54 pm »
I think interactive more means that the object moves or changes rather than just 'is eaten/used' like the lunch.

DeweyisOverrated

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« Reply #26 on: August 12, 2005, 02:06:11 pm »
I swear one of the skeletons in Guardia's prison falls over after you touch it... which could be considered interactive.  But I might be thinking of a different game.  Could someone confirm this for me?

fxar99

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« Reply #27 on: August 12, 2005, 02:07:36 pm »
Quote from: Legend of the Past
Quote from: V_Translanka
There are a couple switches in Tyranno Lair, right? Then there's all the stuff you can WIN at the Millenial Fair...The clones, the kitties, the Poyozo dolls...


The cat food. Makes no sense, you can put Cat Food, and the stupid cat will STILL run away because you haven't been feeding it. >_>


Hmmm... That's interesting. I saw CatFoodPrices in Temporal Flux, but I didn't know that there was cat food and I still don't know where to buy cat food from, how to feed the cat and why I should do this. Please, let me know (yeah, silly question but that's what I have)...

=====

Correct me if I'm wrong, but some switches in Tyrano Lair in 600 A.D. can be clicked/pushed/whatever, but they don't do anything at all. And most NPCs are also "decoration". For example, that one in 1000 A.D. who asks you if you have felt the earthquake. Or the knight in 600 A.D. who asks you if you know where you are. Or the monster who plays music in the Snail Shop. Or anybody else. Only a few objects are really interactive... It is the sad truth...

Legend of the Past

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« Reply #28 on: August 12, 2005, 05:17:59 pm »
Oh wait, the dude's lunch IS an interactive object, just like having the cat follow you. Give it to the girl, that's an interactive event. If you get the Pendent before checking up on Marle, that, too, effects... IN THE TRIAL!

DeweyisOverrated

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« Reply #29 on: August 12, 2005, 05:55:42 pm »
Yea, but that's an interactive EVENT, not object.   :P

I'd consider the torches you have to manually light int he Zelda games interactive.