Author Topic: utunnels, help me, add doppelganger equips!  (Read 1487 times)

itoikenza

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utunnels, help me, add doppelganger equips!
« on: July 10, 2016, 02:17:03 pm »
I noticed in the wiki that doppelgangers have equip slots, can they be added to ccenemyedit? I'd love to give Dario, Dreamer's Sarong. Miguel too. And how about giving Fargo, Masamune, Not sure if Radius can too.
Finally, I always wanted to know why you never used Dario's profile pic as an app icon!?
Here's my .img offsets...

Radius' Equipped Weapon!
(Disc One)
13b8ed48
(Disc Two)
139aec88

Dario's Equipped Weapon!
(Disc One)
13b94c58
(Disc Two)
139b4b98

Slash weapon equip!
(DiscOne)
13b99678
(Disc Two)
139B95B8

File 2535 defines the characteristics of enemies. Each enemy definition is 176 (0xb0) bytes long.

Breakdown by byte:

0x00 unknown
0x01 Innate
00 unknown
01 absorb [all?]
02 green
03 white
04 black
05 red
06 yellow
07 blue
0x02-0x14 unknown
0x15 Gender
 (00=random, 40=male, 80 or A0=female)
0x16-0x17 HP
0x18 ATK
0x19 DEF
0x1A HIT
0x1B EVD %
0x1C MAG
0x1D M. DEF
0x1E Status effect length
0x1F Unknown
0x20-0x21 Equipped weapon
01 - 1F: Raw materials (Yes, like @Seed and @Copper.)
20 - 26: Swallows
27 - 2C: Daggers
2D - 36: Rods
(2D - 2F repeat in the 30 - 36 range)
37 - 41: Swords
42 - 47: Guns
48 - 4D: Picks
4E - 4F: Carrots
50 - 58: Axes (56 is blank)
59 - 5D: Lures
5F - 63: Boomerangs
65 - 6A: Shot
6B - 6C: Cards
6E - 73: Utensils
75 - 7A: Gloves
0x22-0x23 Equipped armour, range 0x96 to 0xB1.
0x24-0x25 Accessory 1, range 0xBA to 0xFE
0x26-0x27 Accessory 2, range 0xBA to 0xFE
0x28-0x29 Accessory 3, range 0xBA to 0xFE
0x2A unknown
0x2B Doppelgang monster ID
0x2C unknown
0x2D Model ID (numbered consecutively in file order, enemy Radius is 40)
0x2E Action Points
0x2F Weapon model (from the file bloc 3691-3707, no weapon model is 00,
generic sword is 01)
« Last Edit: July 11, 2016, 11:35:29 am by itoikenza »

utunnels

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Re: utunnels, help me, add doppelganger equips!
« Reply #1 on: July 10, 2016, 09:44:12 pm »
If you are talking about the cc enemy editor, you can always edit the raw files using a binary editor following the instruction of the wiki  if it doesn't have the features you want.

The file is enemydata.bin which can be found in data folder of the editor.


itoikenza

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Re: utunnels, help me, add doppelganger equips!
« Reply #2 on: July 10, 2016, 10:13:01 pm »
I see! :picardno *slowly facepalms*  never thought of that. Thanks...
« Last Edit: July 11, 2016, 07:52:08 am by itoikenza »