Author Topic: Beta Testing & Bug Reports  (Read 3554 times)

ZeaLitY

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« on: August 01, 2005, 05:56:26 pm »
The Crimson Echoes beta test is ready. Note that some things are unfinished, and will be completed in the intermediary.

Please play through, documenting every bug you find or suggestion you have, this demo:
Demo

Use Lunar IPS to patch it.

Unfinished, to be completed:

Title screen
Overworld event at beginning bypassed
Cutscenes after Denadoro
Remove Telepod events

Current bugs, already noted:

--Cathedral main altar goes over PC sprite; having a hard time finding tiles to fix that.
--Some Layer 3 remnants around Porre.
--Player, if penniless, can be trapped in Medina.
--Bandeau's wife is going to be lowered.

Shadow_Dragon

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« Reply #1 on: August 01, 2005, 07:48:36 pm »
---You can ignore the beginning of the post; I organized it at the bottom, but I didn't want to delete the unorganized section in case it might come in handy---

I don't know if this counts, but the first time you talk to Crono's mom outside of the forced conversation she gives Crono's allowance for the fair...

Also, do layer things count? Not like people are going to be constantly turning off the layers unless they're doing it purposefully to find errors...
I'll list them in case (stop me if you don't want them so I don't keep doing it if it's unnecessary):
-In the Truce Inn, the left-most bed, without BG1 Layer, has some swords and a light (looks like it's from a wall from somewhere else)


Also, isn't Crono supposed to start with super-weapons and techs?

-Neither of the people in the residence in left Truce talks (empty dialogue box)
-If you walk to the left of Fiona's Shrine in the worldmap the shrine is half-over-half-under Crono
-World map says 1,000A.D. (is it even possible to edit that?)



I'll edit with more bugs and stuff


EDIT: I'll make this a list for easier reference:

Game/Conversation Errors:
-Crono's Mom gives Crono 200g for the Millenium Fair the first time you talk to her after she gives the 'assignments'
-Neither of the people in the residence in left Truce talks
-Mystic thing in Fiona's Shrine has a delay between pressing A and starting the dialogue
-Dude at the entrance of the Cathedral says that the Arboretum is on the 'left', wouldn't it make more sense to for it to be 'my left' or 'your left', since he's facing the opposite direction?
-There's some kind of pair of invisible barriers near the pole at the entrance to the main Cathedral room (walk into the main room, come out, and you can't walk directly to the left or right)
-The Porre Barracks still say 'Mayor's Manor'

Visual Errors:
-The Save page of the menu is messed up... the titles of the chapters of the saved games are on top of everything else... for example, when scrolling between pages of the menu, the 'No Save' thing is above the window with the page icons, and the "The Millenium Fair" is above the window for "Erase old save.. yes.. no"
-If you walk directly to the left of Fiona's Shrine on the World Map Crono will be half over/under the Shrine
-You can walk over the tops of the trees near Fiona's Shrine
-If you walk into the gateway in the Cathedral (the first door directly infront of the entrance) Crono will start to walk over the top of the gateway
-When you leave the main room of the Cathedral you end up in front of a pole, just seems weird that you can't go back and forth and have to go around a pole each time (or, there should be a pole in the exit of the main room too, rather than just the simple entrance from the original)
-You can walk above the corners of the wall near the exit of the main room of the cathedral.. it's easier to see than it is to understand explained
-If you walk a bit below the lowest-leftest bench in the main room of the Cathedral (so that Crono's hair just touches the bench) Crono is behind the bench, it also stays that way for a fraction of a second if you get closer to the bench, but after that it gets normal
-Column on the left wall of the Cathedral is non-existant, and works like the bench (with Crono being behind it)... note that Crono only ends up behind the column/bench if he approaches it from below it
-The grave-thing (what's it called... ugh) at the top of the Cathedral is always on top of Crono.. Same thing applies for that pedestool thing on the right (is that guy praying the guy who ends up with the Masamune?)
-If you walk up to the curtains in the main Cathedral room it looks messed up cuz Crono is in front of the wall, but behind the curtains
-In the conference(?) room above the main Cathedral room a piece of the small stairway at the entrance is above Crono


Hidden Visual Erros:
-(BG3 Layer) Sword/Lamp are hidden behind the left-most bed in the Truce Inn

I'll still edit with more stuff as I explore..

Hadriel

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« Reply #2 on: August 01, 2005, 11:36:36 pm »
The superweapons can wait; we have to make sure the rest of the game works, first.

The only thing I can think of to add in there is a line after they get to Denadoro that goes like Admiral Ackbar's OMFG ITS A TRAP LOL!1!1

Aitrus

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« Reply #3 on: August 02, 2005, 12:08:18 am »
* Upper floor of Porre barracks is a blank, beige screen - major glitch

- Minor lighting glitches on first floor by the stairs in Porre Barracks
- During opening (before and after pendulum swing), partial cutscenes are visible
- Entering Medina Auxillary, hear a wind burst
- Organs heard upon entering Medina market
- Patrons of the bar in Medina (one says nothing, one needs dialouge fixed, woman floating)
- No name appears on Medina Ferry
- Walking through table legs in Vanguard patio
- Can partially walk underneath the uppermost statues in the Hall of Champions
- Random piece floating in BG3 in Hall of Heroes next to Lucca's statue
- Statues regain full, PC coloration briefly when exiting the menu screen
- Crono does not walk as sprite moves out of his house after speaking to Lucca
- Soldier at right stairwell in Guardia Castle; should be Marle
- Minor clipping as Escort runs in Deandoro

Non-bug, needs fixing anyway:
- Possible rewrite of the "A Time For War" passage in the Vanguard?  Slightly better wording, maybe
- Crono's Mom still references the Fair when giving allowance
- Invisible wall in front of left stairwell in Guardia Castle.  Possibly place Soldiers there?
- Possibly convert part of the world map near Porre to actual grassland?

ZeaLitY

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« Reply #4 on: August 02, 2005, 12:37:22 am »
Alright. General feedback is encouraged too, by the way.

DivineDragoonKain

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« Reply #5 on: August 02, 2005, 01:00:26 am »
Hey, guys. Zeality didn't quite list ALL the bugs we know of(we're pretty much aware of most of the tiles that are overlapping Crono when they're not supposed to).

The Medina Station thing is weird. I dunno what's causing it, but it's related with that specific exit, I believe.

The Porre Barracks being the Mayor's Manor still is a bit my fault. <_< I renamed everything else BUT that. =/

And as for the problems with the Truce Couple, the save menu, and the Porre Barracks 2nd floor, I'm experiencing none of these problems with the patch Zeality has listed. It's possible that your roms could be interleaved or something. I'd reccomend downloading a fresh CT rom in case.

Shadow_Dragon

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« Reply #6 on: August 02, 2005, 01:17:12 am »
So no more listing sprite-overlapping-bugs?
I'll try downloading a new CT tomorrow... I really should be going to bed tonight

DivineDragoonKain

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« Reply #7 on: August 02, 2005, 01:21:19 am »
You're still welcome to list them, of course... We COULD use a reminder list. But pretty much every area that's been changed map-wise has a few of those errors in it.

Aitrus

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« Reply #8 on: August 02, 2005, 01:25:35 am »
I'm getting another copy of CT now to see if the Barracks lvl 2 problem persists.  

Edit:

Yeah, it works fine now.  Must've been something wierd with my version or something.

Also, the Truce couple's dialouge wasn't messed up either with my old rom or with this one.  Don't know where that one came from.

DivineDragoonKain

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« Reply #9 on: August 02, 2005, 01:59:46 am »
Excellent news.


Adding Known Bug to list now.

- Losing to the fake Imp in Medina will result in a playable dead Crono.

Asuyuka

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« Reply #10 on: August 02, 2005, 02:09:59 am »
I'll have to try this later... *using my iMac right now* XD;

Shinrin

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« Reply #11 on: August 02, 2005, 03:00:51 am »
herm.. in Zsnes, i found a few instances where the game will freeze and zsnes is searching for the song to start. kinda like the game has load times.. i noticed this in Medina and When the guards from porre come in and talk to ya. the game saves these spcs when they start up i guess so it can load it in an instant.

Shinrin

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« Reply #12 on: August 02, 2005, 05:37:33 pm »
i like to say how nice it is that if you have the sword your mom gives you equiped on you and you give it to the captin, you're re equipped with wood sword. nice going guys.

also gato plus still has silver points if you beat him ;)

DivineDragoonKain

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« Reply #13 on: August 03, 2005, 12:34:19 am »
Heh, yeah. But you're not supposed to beat Gato Plus in the demo. ^_^;; So no uber prizes for you Game Genie people.

Shinrin

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« Reply #14 on: August 03, 2005, 01:32:40 am »
herm.. i could have just added a header and hack gato's hp to 1 but that would have taken the fun out of the game.