Hi-Tech Beta 24!Important: If you have changed animations in a prior version, save an animation in that group (player attacks, player techs, items, enemy attacks, or enemy techs) again. There was a bug in the expansion code that would cause a crash in certain instances.
- Tech Animation Targeting: Caster + ... and Target + ... replabled as Caster 2, Target 2, etc.
- Tech Animation Targeting: Values 9-11 clarified as Cursor Coordinates for caster or target
- Tech Animation Targeting: Unknown 13 decoded as Between Caster and Target.
- Tech Animation Targeting: Unknown 14 decoded as Between Caster and Caster 2
- Tech Animation Targeting: Unknown 15 decoded as between Caster and Caster 3
- Tech Animation Targeting: Unknown 40 decoded as Between Caster 2 and Caster 3
- Tech Animation Targeting: Unknown 18 decoded as center of screen
- Tech Animation Targeting: Unknown 19 decoded as Caster Start Location
- Tech Animation Targeting: Unknown 1A decoded as Caster 2 Start Location
- Tech Animation Targeting: Unknown 1B decoded as Caster 3 Start Location
- Tech Animation Commands: Unknown 13, 14, 15 decoded as move to (spiral).
- Tech Animation Commands: Unknown 16, 17, 18 decoded as move to (x, then y).
- Tech Animation Commands: All Move To command can now be handled from one command type.
- Tech Animation Commands: Load Sprite At (1C) redecoded as Link Object
- Tech Animation Commands: Unknown 1D decoded as Remove Object Link
- Tech Animation Commands: Drawing Status Show/Hide PC? decoded as Draw/Hide Caster or Target
- Tech Animation Commands: Drawing Status Show/Hide redecoded as Draw/Hide Effect
- Tech Animation Commands: Unknown 6E and 6F decoded as Draw/Hide all Effects
- Tech Animation Commands: Draw/Hide Shadow is now part of the Drawing Status group.
- Various: Simplified code for display of strings on property grids
- Effect Header: Prerelease ROMs now display Unused 4.01 status effect as Summon Enemy
- Control Header: Removed redundant code.
- Control Header: Fixed issue with saving enemy attack 1.
- Graphics Header: Removed redundant code.
- Tech Animation Commands: Grouped set speed and set default speed.
- Tech Animation Commands: Play Sound (2 bytes), (3 bytes), and weapon sound are now grouped.
- Tech Animation Commands: Increment Counter # and Increment Counter 1C/1D are now grouped.
- Tech Animation Commands: Decrement Counter # and Decrement Counter 1C/1D are now grouped.
- Tech Animation Commands: Set Counter and Set Counter 1C/1D are now grouped.
- Tech Animation Commands: Wait for Counter and Wait for Counter 1C/1D are now grouped.
- Tech Animation Commands: Copy Counter and Copy Counter 1C are now grouped.
- Tech Animation Commands: Swap Counters 1C and 1D, Swap Counters 1C and 1E, and Swap Counters 1C and 1F are now grouped as Swap Counter 1C.
- Tech Animation Commands: Reset Screen Color redecoded as Set Angle variant.
- Tech Animation Commands: Unknowns 76 and 77 decoded as Set Angle variants.
- Tech Animation Commands: Fixed bug with Shake Sprite.
- Tech Animation Commands: Unknown 43 decoded as store coordinates of target with offset
- Tech Animation Commands: Removed Unknown (4 bytes)
- Various: Improved handling of user input.
- Tech Animation Commands: Unknown 44 decoded as store coordinates of current object.
- Tech Animation Commands: Fixed labeling error with Move to Target.
- Tech Animation Commands: Fixed issue with set priority dropdown.
- Tech Animation Commands: Unknown 99, 9a, 9b, 9c, and 9d partially decoded as Move to (0x98) variants.
- Tech Animation Commands: Unknown Command 65 merged into Unknown Command 61 as "off" mode.
- Animation Expansion: Fixed bug with expanded animations and addresses ending in 0xFC-0xFF.
- Effect Headers: Self-Sacrifice? Transfer Stat? renamed as Transfer HP/MP (removes current HP from caster) and unknowns identified as matching other healing values.
- Effect Headers: All Healing types healing power now has a description on how it works.
- Effect Headers: Healing Power now sets the value to the max allowed (0x1F) if this value is exceeded.
- Tech Targeting: Player and Enemy tech targeting was split, showing accurate information for both.