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Chrono Trigger Modification / Re: Crimson Echoes Plus
« Last post by Boo the Gentleman Caller on July 12, 2021, 01:08:38 am »
Does anyone happen to have a copy of Flame of Eternity's RC-4 release?

It was released back on July 12th, 2011.

I can't seem to download it. The file name was FoE2011-06-29.smc but I don't have and can't seem to download it from the old sharesite.

Just grabbing it and archiving it just in case.

EDIT: This goes the same for...
-The RC-1 release that came out on March 13th, 2011. The file name should be FoE2011-03-12.smc.
-A plethora of releases that was before they switched to the RC numbering system. File names should be FoE2011-02-12.smc, FoE2011-01-22.smc, FoE2011-01-21.smc (this one is particular interesting to me, as it was a change of course and built off the newly leaked 98% complete build rather than the previous alpha leak -- and this was the first major overhaul moving beyond CE, which included the new techs, human Glenn, changes to Crono's personality, and removal of some romantic elements).
-Plus any previous other builds that now have completely dead links (the blog posts are dated 12.24.2010, 1.20.2011, etc)
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Chrono Trigger + / Re: Chrono Trigger +
« Last post by Boo the Gentleman Caller on July 12, 2021, 12:22:30 am »
So I've been through some old threads related to finished and unfinished fangames, and I'm not really active on Discord...

Is this project still ongoing?

The last version I played (and loved) was v1.21. I also don't think I ever gave Zakyrus my testing notes, and now I can't find them. So if I need to replay a new version and take notes, I'm glad to do so.
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Miss you guys. Been reading through all this and I hate that we dropped this project and some of us lost contact. :(
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Fan Fiction / Re: Crimson Cold War: Agency
« Last post by Boo the Gentleman Caller on July 11, 2021, 11:41:19 pm »
Somehow I missed this story; Doc, you should package it in a .txt file with the CCW and/or RR .zip packages.

I already made it for you. :)
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Time Traveller's Immunity applies to items. If you take the fully charged Zeal box in 1000 AD, you can take its past version and your fully charged item won't disappear.
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Chrono Trigger Modification / Re: Crimson Echoes Plus
« Last post by IHBP on July 10, 2021, 10:54:52 pm »
Sure I'll hook you up soon as I get a chance
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Chrono Trigger Modification / Re: Crimson Echoes Plus
« Last post by Boo the Gentleman Caller on July 10, 2021, 12:15:19 am »
So I've been giving this a lot of thought and I am 100% committed to seeing this through.

I think Crimson Echoes is the best bet at giving the Chrono series another story entry, and any current or future hacks are ages away, assuming we ever even get another full-story hack*.

Plus, in the decade plus since the leak, we have matured as creators and have a plethora of new tools that weren't available in 2005-2010. Additional polish, plus expansions to the base game, could really do wonders for the Chrono fandom.

Here's the thing: I think we should do this only if we get the unanimous blessing from the original director team of Zeality, Agent12, and Chrono99. I don't want to proceed without them giving the go ahead, especially with the previous legal threats hanging over their heads during the C&D era. I want this to be done right and with respects to the original authors.

Also, @IHBP, would you be willing to either email me your ROM, attach it here, or send it to me via Discord? I can share me details if you don't already have them. I love the Magus with a beard idea!

* * * * * * * * * * *

Here's a tentative breakdown of how I envision this proceeding:

Phase 1:
Replays of CE and FoE using both the final build of Crimson Echoes and the RC7+IHBP build of Flames of Eternity. This will include detailed note-taking to note both differences in builds, potential reversals of FoE changes to back to CE, and musings on where additional content/fixes/enhancements can occur.

Phase 2:
In tandem with Phase 1, brainstorming and documentation for what is realistic to change or add. This may require technical research into the ROM data and currently available tools, as we need to be realistic about what can be done with what we have (including data limitations). We may also possibly crowd source ideas or 'what would you like to see' for community engagement, within reason (since fandom is rarely within reason when opening it up to feedback like that, haha).

Phase 3:
Building of said "Plus" enhancements and additions. May happen in tandem with Phase 2.

Phase 4:
End-to-end testing.

Phase 5:
Release without warning or fanfare to ensure a successful launch.

*Excludes expansions for base Chrono Trigger, such as Chrono Trigger Plus,Master Quest, Schala Edition, etc.
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I suppose sooner or later my usual strategy was going to start falling behind. My usual team is Shion, Joker, Anabel, and Claude. Using the reserve spots for grinding. It carried me for long enough, but this is certainly the sign that I need to branch out. Not just against Mother. The boss of Joker's path in VH-Mementos was the first I had to actually do things different. Putting Dierdre and Mariel (who is sadly still a four-star) on the reserves and switch them in and out when needed. Same for Mythos Ch6, and now both it and with Mother I had to actually rely on Zone Setting. From my understanding once I unlock Garulea it'll be now grinding for Grasta, but perhaps I can now make things easier for myself then, heh.

Ah, fishing. My rod is still Lv15. So I'm still far from getting Levia. But we're gonna get an update that makes fishing less of a grind soon enough, so here's to hoping it does help, haha. In the meantime I'll gonna actually train up a Zone Setter. It's a good thing Cress is free for a Slash ZS. I have enough Slash users for this to be viable, heh.
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Chrono Trigger Modification / Re: Crimson Echoes Plus
« Last post by IHBP on July 09, 2021, 03:05:41 pm »
If you want you can use my RC7 version of FoE. It has a couple of bugs and oddities fixed and I added my own graphics to give Magus a beard. (Since he'd been searching for Schala for 5 years)
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Well, been doing more progress in AE. By this I'm done with Ogre Wars as a whole, did Azure Rebel, and I'm just about done with IDA Part 3.

But man... this last one...  :cry:

The bosses were such a pain. The fight against Mother Brain was quite brutal. Took me several tries. I was quite stubborn in wanting to deal with it now, but I managed. Thankfully, I had a zone setter in order to weaken her attacks. Combined with the episode's own free character having a skill that further diminishes the Intelligence stat, plus a Regen skill, I managed to live long enough to whittle down her HP. The invincibility unless beating one of the accompanying bits that regenerate in two turns was... also a pain. Despite having an almost full party already at level 80 or almost there and with Lv60 equipment. Thankfully most were Slash users and the Zone Setter was also Slash. So it helped me to at least fill up the Another Force gauge. Then wiped both bits to unleash her frenzy attack pattern but remove the HP stoppers, and then just AF to victory.

But well, that's that. I need to farm Treatises soon enough, as it is. Not enough Five-star characters... Also do the Chance Encounters to unlock some of those boards. And unlock Garulea. But well, that's all for some other day, haha.

I feel that, except for me it's the 2nd part of the Garulea story, and not being able to pass the boss in the 5th or 6th part of Mythos. Just frustrating. Went back to the fishing game, but at level 27, it's just incredibly boring. :?
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