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41
General Discussion / Re: Let's Play 2024 - Chrono Trigger
« Last post by Boo the Gentleman Caller on March 03, 2024, 10:31:58 pm »
Quote
I dunno how my wings got clipped.

Some of that's aging, dude! You're getting older! Our bodies aren't what they once were. I know I can't do what I could ten years ago, not without lots of effort, anyway. I used to run a 7:30 mile no sweat, now I'm doing about a 9:00 mile with the same amount of effort. It's just part of life!

Quote
I’ve gone back to doing one-meal-a-day mostly because it makes me feel good

Hopefully you're getting some calories outside of that one major meal, though. And drinking lots of water!

Quote
I attached a photo of the harness so you can get a better idea instead of me TRYING to explain it

Oh yeah, that's what I figured it was. I almost bought myself one, at one point.

My week was slammed, although I did play some Chrono Trigger this weekend. I actually just got the Epoch from Keeper's Dome, so I am WAY ahead of you. I went to Zeal and then got kicked back out. I may pause for a week or two to let you catch up.

A few random thoughts:
  • Can I just say that Giga Gaea (the boss of Mt. Woe) has one of the best designs in the entire game? He looks so cool, and how he comes up out of that giant crater, it's such a cool boss.
  • The Mud Imp and the two beasts was always one of the toughest bosses for me. Then I ended up getting elemental arms to keep them at bay, and that always helped a lot. The first time I played the game I was stumped on these guys for probably a week - I just wasn't able to beat them.
  • Don't forget to battle ALL the Boulders on Mt. Woe - they're worth A LOT of Tech Points... assuming you can hit them!

Anyway, not much going on in my neck of the woods. The cat brought in a bird and it's still alive, so my kids are trying to nurse it back to health. I don't have the heart to tell them that it probably won't make it -- it probably has some internal injuries. We've tried before and they haven't made it (when she caught other birds).

Hope you're well, buddy!
42
Chrono Cross Modification / Fieldscript - Finishing the unknown commands list
« Last post by Grobycftw on March 03, 2024, 07:09:14 pm »
On this page is all the currently known commands for the fieldscript
https://www.chronocompendium.com/Term/Chrono_Cross_Fieldscript_Notes.html

Here are all the Unknown Commands left :
Quote
03 - Unknown
04 - Unknown

27 XXYY - Unknown
28 XXYY - Unknown
29 XXYY - Unknown
2A XXYY ZZ - Unknown, ZZ is sign bits

32 XX YYZZ - Unknown
37 XX - Unknown
38 XX - Unknown
39 XX - Unknown
3E XXYY - Unknown

44 XX YY - Follow YY character ID with XX parameters? (See below)
47 XX - Unknown
4C PP QQRR SSTT UUVV WWXX YYZZ - Unknown, args may be one byte less than shown.
4D LL MMNN OOPP QQRR SSTT UUVV WWXX YYZZ - Unknown, args may be one byte less than shown.
4F WW XX YY ZZ - Unknown

59 - Unknown

63 XXYY - Unknown
64 XXYY ZZ - Unknown
65 XXYY - Unknown
66 WW XXYY ZZ - Unknown

74 WWXX YY ZZ - Unknown
76 WW XX YYZZ - Unknown
77 WW XX YYZZ - Unknown
78 WW XX YYZZ - Unknown

83 RRSS TTUU VVWW XXYY ZZ - Unknown (ZZ is sign bits for other arguments)
89 WWXX YY ZZ - Unknown, YY and ZZ may not be used
8B WWXX YYZZ - Unknown
8D XX - Unknown

91 XX - Unknown
92 XX YYZZ - Unknown
93 XX - Unknown
9A WWXX YYZZ - Unknown
9B VV WW XX YY ZZ - Unknown (effect-related?)
9C WW XX YY ZZ - Unknown
9D XX - Unknown

A0 XX - Unknown -> Randomize Movement  (00 = with pause, 01 = no pause)
A2 XX YYZZ - Unknown
A4 XXYY - Unknown
A5 XXYY - Unknown
A6 XX - Unknown
A7 SSTT UUVV WWXX YYZZ - Unknown
AB WWXX YYZZ - Unknown
AD XX - Unknown
AE XX - Unknown
AF TTUU VVWW XX YYZZ - Unknown (XX is sign bits for preceding arguments)

B1 XX - unknown
B5 XXYY - Unknown
B6 WW XX YY ZZ - Unknown
B7 XXYY ZZ - Unknown (ZZ is sign bits)
B9 TT UU VVWW XX YY ZZ - Unknown (parameter grouping uncertain)
BE - Unknown
BF WW XX YY ZZ - Unknown (parameter grouping uncertain)

C7 XXYY - Unknown
C8 NNOO PPQQ RRSS TTUU VV WWXX YYZZ - Unknown. VV is sign bits for the three preceding parameters.
CA - Unknown
CF XX YYZZ - Unknown

D2 - Unknown
D7 WW XX YY ZZ - Unknown
D8 TT UUVV WWXX YYZZ - Jump to ZZYY based on an unknown condition. TT is a character.
DF SSTT UUVV WW XXYY ZZ - Unknown (WW is sign bits for preceding arguments)

FE 01 XX - Unknown
FE 02 XXYY - Unknown
FE 03 WWXX YY ZZ - Unknown
FE 04 XX - Unknown
FE 06 XX - Unknown
FE 07 XX - Unknown
FE 09 XX YYZZ - Unknown (XX is a character)
FE 0A XX YYZZ - Unknown (XX is a character)
FE 0D XXYY - Unknown
FE 0E XXYY - Unknown
FE 0F XX YYZZ - Unknown (XX is a character)
FE 11 XXYY - Unknown
FE 12 UUVV WWXX YYZZ - Unknown
FE 14 XX - Unknown
FE 15 XXYY - Unknown
FE 17 XX - Unknown
FE 18 XX - Unknown
FE 19 XX - Unknown
FE 1A - Unknown
FE 1D WWXX YYZZ - Unknown
FE 25 XX - Unknown
FE 29 XXYY - Unknown
FE 2A XX - Unknown
FE 2B XX YYZZ - Unknown
FE 2C XX - Unknown
FE 2D XXYY - Unknown
FE 2F XX - Unknown
FE 31 XX - Unknown (XX is a character ID)
FE 32 - Unknown
FE 33 XX - Unknown
FE 34 PPQQ RRSS TTUU VVWW XXYY ZZ - Unknown. ZZ is sign bits for all previous arguments.
FE 35 XXYY ZZ - Unknown. ZZ is sign bits for previous argument.
FE 37 WWXX YYZZ - Unknown
FE 3A VVWW XXYY ZZ - Unknown. ZZ is sign bits for first argument.
FE 3F - Unknown
FE 40 XXYY - Unknown
FE 41 XX - Unknown
FE 42 XX - Unknown (yaz0r has a note here saying "save parameter to external array", but I don't know whether that's an indication of what this does or a coding TODO for his own software)
FE 43 WWXX YYZZ - Unknown
FE 45 00 XX YY - Unknown (YY is a character ID)
FE 45 VV WW XX YY ZZ - Unknown (XX is a character ID, VV > 0)
FE 46 TTUU VVWW XXYY ZZ - Unknown (ZZ is sign bits for preceding arguments)
FE 47 TTUU VVWW XXYY ZZ - Unknown (ZZ is sign bits for preceding arguments)
FE 48 SSTT UUVV WWXX YYZZ - Unknown
FE 49 VVWW XXYY ZZ - Unknown (ZZ is sign bits for preceding arguments)
FE 4B XX - Unknown
FE 4C XX - Unknown (XX is a character ID)
FE 52 XXYY - Unknown
FE 59 - Unknown
FE 5A XX - Unknown
FE 5C WW XX YYZZ - Unknown (XX is a character ID)
FE 64 XX YY - Unknown. YY is a character.
FE 6B XX - Unknown
FE 6F XX - Unknown
FE 70 XX - Unknown (XX is a character ID)
FE 72 -   Is Not even listed on the Field Page -> Looks like   Make NPC Rotate
FE 76 XXYY - Unknown
FE 7E - Unknown
FE 81 XX - Unknown


New discovered commands :
Quote
A0 XX = Randomize Movement for specific NPC (confirmed)
FE 31 = Dialogue Related (under study)
FE 38  = SET_HP function (under study)

44 XX YY - Follow YY character ID with XX parameters?
44 00 ID (Go to entity)
44 01 ID (Wait until there)




Thanks to F-man's works and research, we are currently trying to properly identify all the missing functions!
We discovered that   A0 00  is actually use for    Randomize Movement
Quote
A0 00 = Randomize Movement with random pauses/waits
A0 01 = Randomize Movement with no pauses (perpetual)
other F-man's potential unknown command under research :

  "I think FE 38 is actually SET_HP function."

  "opFE31 might be used to tell the target of dialogue. If you 0C it, game gets stuck waiting for dialog. "


I will update this post when more Unknown Commands are discovered!?

If you have any information you want to share to help this post please do share with us here! ty :)
43
So ChatGPT took that input and spit out an attempt to interpret it, but missed a few points.

It didn't know how to interpret the hexadecimal string at all. It gives advice on editing a specific character in an array of strings split from a larger string.

It's missing the most important part - getting that hex data into a readable format in the first place. Once we get that, rather than editing a specific byte, we present the item name to the user in a readable format.

Addressing the reason you want this in the first place, we'd add a little extra processing on what Temporal Flux already does. So in the case of custom characters added to the font, we'd let users specify {hex 4B} or whatever, and when turning that back into raw data, it would recognize the {hex ??} format, and turn it into just the value 4B.
44
Chrono Trigger Modification / Re: Dual/Triple Tech ATB Delay
« Last post by Mauron on March 03, 2024, 01:27:43 am »
On a similar note how close are we to the 8th character?
We're pretty good on data documentation, and some notes on what needs to be expanded. We'll still need to toy with the menu sprite issue some, and actually implement it all.

[quoteI want to make just a freaking plug-in I'll get chat GPT to help me when I get a little further I need internet though not just a freaking hotspot at the library.

~Z
[/quote]
ChatGPT is nowhere near advanced enough to start writing plugins. It can't interpret specs, it just tries its best to spit out a coherent answer based on how it interpreted the prompt.
45
Chrono Trigger Modification / Re: No Helmet Lucca Patch
« Last post by Zakyrus on March 02, 2024, 11:22:09 pm »
By the way this is super f****** impressive!! 😜

I really think if you took all of your data's of this hack and combined it with the original you could have chat GPT help you minimize the amount of sprite data is needed and compacted so that you could have both helmet-less LUCCA and none the same goes for FROG as well!

Simply start playing around with the values that you know that you changed and what is needed and spreadsheet combinations in comparison to the original and follow my chat GPT Post in the main thread:

https://www.chronocompendium.com/Forums/index.php?topic=14253.0


I totally think we can get hacking faster and done quicker than these days doing this and we can probably scour for the rest of the variable soon!

~Z
46
Chrono Trigger Modification / Re: Dual/Triple Tech ATB Delay
« Last post by Zakyrus on March 02, 2024, 10:20:47 pm »
If the initiative to make Challa the eighth playable character ever materializes, it would be great to see her equipped with these abilities.

Of course I know you meant Schala... But I'm no saints when it comes to grammar, Nor am I the grammar police because I I told the cops to get the f*** out! Lol.

On a similar note how close are we to the 8th character? I want to make just a freaking plug-in I'll get chat GPT to help me when I get a little further I need internet though not just a freaking hotspot at the library.

~Z
47
Chrono Trigger Modification / Re: Stuck on a few things.
« Last post by Zakyrus on March 02, 2024, 10:12:55 pm »
Yeah usually use some kind of number like 7f0266 if it's not used on that scene use that for get coordinates x and then 7f 0268 for y--again, if it's not used and-- then use your other temporary availables higher than t(hat if they're not used of course....)

 I actually think there's a specific variable for get x and get y (for when the first player steps on any coordinate..)

. I'll dig this up later I'm almost to the position to be able to start making some plugins myself I would love to top off the rest of the (variables of the..)game so we can make ANY engine out of it!

Not that SNES is strap for frame rate but I think whatever the default values for get x and get y are(I'm pretty sure Denadoro mountains one of the maps uses it it's pretty close to 7f 0216 I think)... Anyway I think those values actually make it render a slightly bit faster than if you use any other value but that could also have depended on the scene size...

Happy hacking as always!
And for your progress I am starting to cry a thousand gods of sorrow because now I got to start working again to catch up haha! 😎😭
😭

~Z
48
General Discussion / Re: Deleting Spam Like...
« Last post by Mauron on March 02, 2024, 06:11:17 pm »
Someones been playing Helldivers 2!
Wasn't me!
49
General Discussion / Re: Let's Play 2024 - Chrono Trigger
« Last post by Chris Cruz on March 02, 2024, 10:42:14 am »
Hiya, Booster! I’ve been craving dying to let slip out another post!

So I just finished all the characters getting their techs to Lightning 2. I might just go wander inside Magus’ now. Tbh, my PS4 Pro has been acting weird I go to turn it on, the light beeps blue and it shuts off. I’m thinking it might be the power cord cause it came with this weird UK switch-plug, I’ve never seen befoe I ordered another one that’s akin to the US power cord. Anyways, so that means I’m mainly focused on Chrono Trigger now!!! It’s such a Godsend cause I put my harness on and I like or prefer being able to face the T.V. and I’m in a sorta mid-sit-up position on my bed and I’m able to stretch my neck or is it head out of my neckhole or chest from-on both sides? I just got doing it now and getting the kinks out of my body feels so just rehabilitating I dunno? Opposite of debilitating?

Yeah usually I like to grind for days in one spot in RPGs and trounce the game but I never knew where to do that in CT.

It makes me think of childhood memories. I’m in a really good place right now mentally I just kinda have fun thoughts that make me chuckle while I watch stuff or something. I might go back to watching Survivor on my PS3 Slim while I have my backbrace on and I can get more of the humours out some more, and take a break and do sit-ups, crunches and push-ups. A lot of my friends when I was in “rehab” we would often work out together at night after dinner’s settled in. We work out mainly doing push-ups and sit-ups then when it was over we hit the shower and nibble on snacks and stuff before lights out. I remember I passed out one time cause I was so out of shape it was so hilarious.

So yeah that’s the plan man!



I attached a photo of the harness so you can get a better idea instead of me TRYING to explain it. Like pulling my shoulders back and opening my chest out. One time I was at work and there was a late shipment and the truck driver had on one of those back support braces that went around his upper hips-stomach cause they say don’t lift with your back and I was drooling wanting to ask him where to get one but I never did!
50
General Discussion / Re: Deleting Spam Like...
« Last post by Boo the Gentleman Caller on March 02, 2024, 02:53:55 am »
Someones been playing Helldivers 2!
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