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The fact that it could be brought to DS and iOS makes me believe it's totally possible. I believe the chances are low, but with even more old games being brought forward (FF pixel remasters) lately, the chances are getting better!

Meanwhile, one of the most accessible options for playing it, though not the best, is the iOS version which was ported again to PC, on Steam. (If you like achievements, there is one for each ending of the game.)

I would LOVE a Cross port, because I have never played it yet.
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Yeah, that's neat. I also struggle to see how the black element matches Venus, but the others are perfect.

Diarmuid then most likely corresponds to Polaris as a pole star.
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Huh, that's really interesting. I've always wondered why they hadn't ported Cross to anything else.

Though, given that it's on the PSN, I wonder what technical limitations are preventing them from using that one instead?
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Kajar Laboratories / Re: The Chrono Vendian Project
« Last post by dclem on Yesterday at 04:28:44 pm »
Thank you!
If find this a great chance to expand on the side quest content, switching up a bit how it'll work in CTV.
I do plan on keeping (replicating per zone) the world map. To keep the flow of travel fluid, so things don't appear to suddenly jump from point A to point B. Thee non-linearity must be retained, especially when resting at inns or shopping at markets.
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Chrono Trigger Modification / Re: Crimson Echoes Plus
« Last post by stewelement on Yesterday at 10:18:46 am »
Yes, I found them over in Fan Art. I was thinking it was a year or two ago but it was 2016!
I expect that this project won't hurt for talented spriters but I'd be willing to take a shot at a spiky haired version too.

From the old Fan Art thread regarding the running sequence:

The sequence is based on Crono's frames, so the sequence would be different in game than what is presented in my image. I believe that the running sequence would be 2, 3, 7, and 5, 6, 8. The walking animation would be 2,3,4,5,6,1 and so on.
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https://www.youtube.com/watch?v=ctYclZ8nq_w

@6:20 -- "If I can't be happy now, then why will I be happy in the future? If I'm not happy about who I am, then this is not going to change in the future no matter what I will have or what I won't have."

Man, this spoke to me.
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Chrono Trigger Modification / Re: Crimson Echoes Plus
« Last post by Boo the Gentleman Caller on Yesterday at 01:14:09 am »
Quote
I believe I posted the running frames on this site years ago, so I'll see if I can dig them up.

Please do check! If you have them and this project gets a blessing, this is definitely something we can easily add, and the more help, the better.
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Chrono Trigger Modification / Re: Crimson Echoes Plus
« Last post by stewelement on August 01, 2021, 10:35:34 pm »
I only drop by this forum rarely these days but after seeing this thread, I could not resist replying. I remember the early days of the Crimson Echoes hack, playing the demo that stopped at the Denadoro Mountains...back in 2005? Good grief, time does fly. In the years since I've tried my hand semi-successfully at making a few personal hacks for CT with help and support from this community.

Reminiscing aside, a couple years ago I tried to make a better running animation for human Glenn because I could not bear how running Glenn looked in Flames of Eternity. As I recall this was largely due to Frog's running animation being a shorter sequence - the hopping was like 4 frames than the other upright running humans. Crono had 6 frames or something similar. I am willing to help realize a better running Glenn as part of this project if that's something worth pursuing. I believe I posted the running frames on this site years ago, so I'll see if I can dig them up.

Excited to see this happening, will definitely bookmark and check back frequently.
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It's possible it might be a Source Code issue. From my understanding, many games source codes were lost during the 90's, in a combination of neglect or just plain happenstance. For FFVII they had to use the original PC version's from now on which is based from an almost but not quite final build of the original PSX one, same for FFVIII it was the original PC version they had to use. CC is supposedly among the ones missing their source code, which may be why they haven't done anything with the game yet.
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Reality, Real-World Connections, and the Supernatural / Re: Real World Influences
« Last post by Acacia Sgt on August 01, 2021, 03:28:49 am »
There could be some credence to the idea. Specially since you can make an almost perfect match with Wuxing.

Mercury - Water - Blue Element
Mars - Fire - Red Element
Jupiter - Wood - Green Element
Saturn - Earth - Yellow Element

Only issue I'd see is how to match Venus (Metal) with the Black Element.
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