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Messages - Lavos, a one-eyed tick

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16
Wait hold on... YOU'RE Time Rock Orchestra? Dude I love all your stuff! I'd definitely play a version of the game with your awesome remasters if it was played!

18
As some of you may no, but likely not, I run a YouTube channel which is basically a bunch of Chrono Trigger remix extensions/compilations, backups of CT albums I've bought, and some other CT related stuff. (The channel link, if you're interested, is https://www.youtube.com/channel/UCBiIZ8RV-V9jWtI670jg0dA)
March 11th, the date Chrono Trigger was first released in Japan, is fast approaching.
So to celebrate, and as part of my celebratory video, I'd love it if you could fill out this form about your opinions of Chrono Trigger, it's characters, areas, and music!
Oof... Just realized I forgot to put anything about techs or the combat in there. But the combat isn't as important to me as the other stuff. Anyway, here's the link: https://forms.gle/ZgqjXEg1SzveXDQ97
Enjoy! I'll make a new post when I upload my celebratory video.

19
Thank you very much!

20
If you could find the time to chop them up that would be very appreciated. But thanks, dude!

21
Being Lavos, of course, I'm looking for a complete set of sprites of Lavos Core that aren't a pain to get/seperate.
I'm not really "hacking" per say, I just want the sprites for personal use. Do any of you people (who are much more talented than me, lol) have a nice set of Lavos Core sprites?
I'll take the other forms if you give them to me but the core is the priority.
Thank you!

22
Chrono Trigger DS Analysis / Re: Just a Lazy Port?
« on: January 05, 2020, 11:48:50 am »
Well, as someone who is known as Lavos, Lavos being butchered in the cutscenes does hurt a bit, haha. I honestly dislike the opening but the ending scene, apart from Glenn is fantastic, and the music medley is good too.
I'd honestly love to hold a poll to see opinions about the translations to see who prefers what and why at some point.

23
I found the playlist in 2018, never got to see them. I'll find time to watch them again some time on a site which still has them soon, at least I hope I do.

24
General Discussion / Re: Chrono Compendium Down?
« on: January 04, 2020, 10:13:46 pm »
I sometimes get errors saying "page not found" on wiki pages, but a simple refresh fixes them. Didn't get the busy error once, hopefully I didn't jinx it, haha.

25
Kajar Laboratories / Re: Chrono Trigger - Master Quest: Update #2
« on: January 04, 2020, 10:12:45 pm »
I'm sorry I'm not relevant to this conversation at all, but if you release it March 11th you could release it on the 25th anniversary of Chrono Trigger's release date in Japan.
Don't let anything leak, and good luck with your hack!

26
I have honestly never killed Magus, and I believe it to be non-canon, even though the PSX ending shows Glenn back to normal. But there are as many realities as there are observers, Doreen once told me.

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Chrono Trigger DS Analysis / Re: Just a Lazy Port?
« on: January 04, 2020, 10:07:43 pm »
Steam save bug got fixed, but there's still bugs preventing you from seeing how much items cost.
The anime cutscenes are terrible because they are often forced upon you, defy the original designs, (Look at how they butchered Lavos. Barely any spikes. No eye, no intimidating, red, spiral-y mouth textures. Instead they made him look like a dried sponge with a rim of spikes... And in that cutscene they also made Janus smile while telling Crono he was going to die... So out of character and random)
Plus the rehashed, uncreative Toriyama designs really stand out, especially with Glenn.
They honestly DID fix a lot with the translation and I'll give credit where credit is due. But I dislike the renaming of some enemies and some items... Things like "Ruminator" are still much more intimidating than "Hydraconda". (However the "heal" item being renamed was appreciated, lol) It also reads much more like a written script while the SNES translation felt more like natural spoken words for the most part. I was fine with Frog's accent leaving too, that is actually a big improvement on the DS' part. Dimensional Vortex was fun too, I agree. Nice having some new hard bosses, too. And the ending was sad and interesting.
I just really dislike them slapping the anime cutscene on you first because it really ruins the simplicity pendulum intro by forcing something else in front of it, and even a quick tap or button press still is rather annoying. The sound differences aren't as noticeable, except for when the synths are off or PSX samples are being used instead of more SNES-like ones.
Seriously, listen to the DS and the SNES versions of Zeal, Undersea, and Last Battle and tell me the DS didn't butcher the synths. Honestly, check out Mathew Valente's video on the SNES-PSX-DS music comparisons, it is very interesting and can help give you a lot more insight onto this stuff.
The big screen is actually VERY appreciated from my standing. I don't like having to cram my focus to a small screen to see what's going on.
I also talked to a few people in the past about this topic, so I'll share what they have to say.
One person I know played a version of the game with the DS translation, then went back and played the PSX, and actually preferred the old translation. I don't actually know why, but I think it's interesting how the "better" translation is immediately cast aside by an unbiased opinion about the game. Another person I know would vouch for the SNES as the best because it's best to see how something was originally meant to be made first, even if something later is said to improve on it. Would you rather watch the original Star Wars trilogy or the later rerelease with unnecessary "improvements" by the creators?
Both translations have their strengths and faults, and I'm not sure if I would be able to choose one if I really had to. But comparing is interesting. Anyone else have anything to add about that, I'm invested and interested in this conversation.

28
I don't believe there is any proof that Guile is both amnesiac and not, but I like Sheiken's explanation of things. Multiple realities - One where Magus sees himself, and changes, thus Radical Dreamers, the other, he doesn't, thus memory wipe and Chrono Cross. I'm probably brutally oversimplifying it but that's what I get from this.

29
"Isn't it looks like fireball?"
Pardon me, what does that mean?

30
Chrono Trigger DS Analysis / Re: Just a Lazy Port?
« on: January 04, 2020, 12:44:09 pm »
SNES is in my opinion, the best way to first experience the game. Either download the ROM or get it on eBay if you have the money. Despite having a sometimes wacky translation, it's charming and has superior sound quality compared to the PSX and DS. Chrono Trigger never needed any changes or extra content to be more perfect from my standards, this is the version to play.
Avoid the PSX version. It's haunted by sound quality worse than the DS, terrible anime cutscenes, and tons and tons of lag. Plus, a fourth composer translated every single song from the SNES over from memory, resulting in lots of missed/wrong notes. Plus, the PSX and DS can't render the SNES synthwaves correctly, as a result they butcher the Undersea Palace, Zeal Palace, and Last Battle themes.
DS is the best remaster/port of the game, but the lower sound quality, poorly designed Lost Sanctum, and rehashing the cringeworthy cutscenes and force-feeding you them when you turn the game on even if you turn them off in your save file all hurt.
Mobile is alright, but lacks any of the extra PSX/DS bonus menus, has a strange text font, forces the anime cutscenes (but you can skip them), and was retroactively given the smoothing steam filter over everything.
The PC version still has some gameplay-hindering bugs, has some of the extra menus but not all of them, copies the DS font instead of using a more readable/nicer looking one, and force-feeds you the terrible anime cutscenes.
From worst to best, PSX, PC/Mobile, DS, SNES.

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